stl2pov reads an STL (Standard Triangulation Language) file and outputs a POVray mesh. It has been tested with STL files generated by Pro/Engineer.
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Convex 3D is a convertor, extractor, and viewer for such popular 3D formats as 3DS, Wavefront OBJ, and Lightwave 3D. It is written in C++ and uses a modular design. The package includes a standalone conversion tool (console) and GUI application (Qt and OpenGL are required) for viewing and more. It is not meant to be a modeler, but it can be a powerful tool to hack into 3D files made by 3rd party modelers.
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RealmForge is a .NET 3D game engine predecessor to
Visual3D.NET (www.visual3d.net), which is a
framework and toolset for the visual design and
development of 3D games, simulations, and
interactive environments using C#, .NET 2.0,
visual scripting, and the XNA Framework.
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Radiance is a set of tools which provide an advanced lighting simulation software package. It allows very detailed definition of materials' and light sources' properties through the use of advanced techniques like brdf and ies files, as well as a powerful mathematical scripting language, resulting in accurate renderings of scenes which are usually imported from CAD and 3D modelers. It uses the hybrid approach of Monte Carlo and deterministic ray tracing to achieve a reasonably accurate result in a reasonable time.
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San Angeles Observation OpenGL ES version is an OpenGL ES version of "San Angeles Observation", which won the Assembly 2004 4 KB intro competition. Commented source code is included.
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Xj3D is a project of the Web3D Consortium focused on creating a toolkit
for VRML97 and X3D content written completely in Java. It may be used
to the import VRML content into your custom application or to create a
fully-fledged browser.
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Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.
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Humm and Strumm is a project to create a high-performance, concurrent 3D video game engine in modern C++.
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G3DViewer is a program to display and inspect 3D models. It supports a variety of file types, including 3DMF, 3DS, B3D, COB, DXF, IOB, MD2, NFF, LWO, OBJ, PRJ, and Q3O.
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OCE (OpenCascade Community Edition) is a community version of the OpenCascade Technology 3D kernel, a C++ library for 3D CAD development. It includes components for 3D surface and solid BRep modeling, visualization, data exchange (STEP, IGES), and rapid application development. OCE aims to fix bugs and improve code quality and portability.
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NUI is a GUI ToolKit intended to work with SGI's
OpenGL API. It is similar in many ways to GTK+, Qt
and even Win32, but with many enhancements in order
to make it an easy and yet powerful tool for cross-
platform GUI programming. It is currently developed on
platforms supported by the NGL framework.
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PDFCube is an OpenGL PDF viewer that adds a
compiz/Keynote-like spinning cube effect to your
PDF presentations (including beamer and prosper
ones). As a bonus, you can zoom on 5 predefined
areas of any presentation page with a smooth
zooming effect.
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Unity is a user-friendly development environment for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity is the tool that was used by Unity Technologies to create their game Gooball, which is available from Ambrosia Software.
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Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
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Drqueue is a distributed rendering queue. It helps manage jobs on a render farm. It works under Linux, Mac OS X, FreeBSD, IRIX, and Windows, supports Maya, Blender, Lightwave, Mental Ray, Bmrt (Renderman), 3Delight, and Pixie out of the box, and can support any other renderer or computing task that can be handled via scripting.