Last Update: 2018-07-23 07:49

Another PISI based distro idea

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Register Date:2018-07-22 20:09


Manjaro ARM
Last Update: 2018-07-21 03:02

Manjaro ARM is the Manjaro distribution, but for ARM devices.

It's based on Arch Linux ARM, compined with Manjaro tools, themes and infrastructure to make install images for your ARM device, like the Raspberry Pi.

Website: http://manjaro-arm.org

Forum: https://forum.manjaro.org/c/manjaro-arm/

Patreon: https://www.patreon.com/manjaroarm/

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Register Date:2018-07-19 20:04

Last Update: 2018-07-19 06:40

We are training on Unreal Engine 4 .

We want to make a game .

Well ,,,, thats it.

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Register Date:2018-07-19 03:10


Last Update: 2018-07-07 22:06

Schools and Students ease to find best institute

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Register Date:2018-07-07 20:28


Last Update: 2018-07-05 12:35

El presente proyecto es para la realización de la Tesis de la profesión de Analista de Sistemas.

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Register Date:2018-07-05 10:22


Last Update: 2018-07-04 22:25

pdfmapper pdfmapper pdfmapper pdfmapper

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Register Date:2018-07-04 22:07

Last Update: 2018-07-04 19:00

Create pdf file from tif picture and save generated pdf to database with metadata.

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Register Date:2018-07-04 14:59


Last Update: 2018-07-02 13:50


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Activity Ranking:116Ranking

Register Date:2018-07-02 13:24


Last Update: 2018-06-30 11:59

VPP is a high-level C++ rendering and GPU computation API based on Vulkan.

Vulkan is the new API for 3D graphics rendering and GPU computation developed by Khronos Group.

VPP adds high-level, object-oriented C++ interface over Vulkan. The goal is to make Vulkan programming easier and more intuitive.

VPP provides the following features:

- Intuitive, object-oriented abstractions over Vulkan concepts: devices, queues, render passes, pipelines, shader resources, synchronization objects and others.

- Isolation from the C-style interface of Vulkan.

- Easy, conceptual design of render passes and pipelines.

- Unique ability to write all shader code directly in C++ (as class methods), without any need to use GLSL or other intermediate language. No separate compiler passes required. Any C++ 14 compliant compiler should work. No compiler extensions required. No hardware vendor or OS dependencies. All types of shaders supported.

- C++ shaders are automatically integrated into a pipeline and can access shader resources in straghtforward, object-oriented manner. Bindings and locations are automatically generated. Entire Vulkan shader interface is supported. Shaders may easily access: vertex inputs, uniform buffers, all kinds of image resources, attachments, push constants, builtin variables, inter-shader communication variables.

- C++ shaders can be subject to advanced C++ programming and design techniques: parametrization, templating, macros, modularization, OO design.

- Support for multithreading and automatic host synchronization of objects where Vulkan requires it.

- Compile-time detection of some Vulkan usage errors.

- Integration with third party libraries (currently GLM).

Current project status: pre-beta. All core features implemented. However, currently tested only on Windows/Visual Studio platform (CL and clang compilers). Other compilers and Linux / Android platform support in plans.

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Register Date:2018-06-30 11:35

Last Update: 2018-06-29 23:48

A Vietnamese Input Method Editor (IME) for IBus

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Register Date:2018-06-29 23:34

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