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Convex 3D is a convertor, extractor, and viewer for such popular 3D formats as 3DS, Wavefront OBJ, and Lightwave 3D. It is written in C++ and uses a modular design. The package includes a standalone conversion tool (console) and GUI application (Qt and OpenGL are required) for viewing and more. It is not meant to be a modeler, but it can be a powerful tool to hack into 3D files made by 3rd party modelers.

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2004-02-26 04:38
0.7

API의 많은 재작 성했습니다. 일반 멀티 추가되었습니다 다각형 객체 양면. 빛, 그리고 요점은, 자리를 재작 성했다 지향성 유형이 추가되었습니다. 기하학 상점, 점, 선 등의 목록 유형의 원시 포함하고 다각형 (그룹화에 대한 최적화로). 모든 현장에서 컨테이너에서 항목 및 모델 관련 현장으로 이동했다. 표면 색인 목록에있는 모든 프리미티브에 의해, 대신에 별도의 모든 다각형이 공유되고있다 (재료 렌더링을위한 최적화). 더 작은 함수 속도 인라인했다. 기타 파일 Doxygen와 함께 설명되어있습니다.
Tags: Major feature enhancements
Lots of the API was rewritten. A generic
multi-sided Polygon object was added. Light was
rewritten, and the point, spot, and directional
types were added. Geometry stores contain a list
primitive of types such as points, lines, and
polygons (as an optimization for grouping). All
scene-related items from Container and Model were
moved to Scene. The surface index is shared by all
primitives in list, instead of being separate for
every polygon (as an optimization for material
rendering). More tiny functions were inlined for
speed. More files are documented with Doxygen.

2004-01-29 01:16
0.6

Tags: Major feature enhancements

2004-01-11 08:22
0.5.0

2003-12-19 07:14
0.3pre1

더 많은 모듈 프레임 워크에이 릴리스로 이동합니다. 그것은, PostProcess 및 렌더링 모듈. glview위한 몇 가지 개체 API를 변경, 시스템 구축으로 바뀌었 SIGSEGV 처리기 및 구성 대화 상자 convex3q에 병합되었다 변환 도구, GUI 응용 프로그램의 콘솔 파일이 포함되어있습니다. GLRenderer 어디로 가는지 아무도 경우에 사용할 수있습니다 8 기본 lightsources있다.
Tags: Initial freshmeat announcement
This release moves to a more modular framework. It
includes a console file conversion tool, a GUI
application, some object API changes, a SIGSEGV
handler, a modified build system, and configuration
dialogs for the PostProcess and Rendering modules.
glview was merged into convex3q. GLRenderer has 8
default lightsources for cases where none is available.

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