Fraqtive is a multi-platform generator of the Mandelbrot family fractals. It uses very fast algorithms that support SSE2 and multi-core processors. It generates high quality anti-aliased images and renders 3D scenes using OpenGL. It allows real-time navigation and dynamic generation of the Julia fractal preview.
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stl2pov reads an STL (Standard Triangulation Language) file and outputs a POVray mesh. It has been tested with STL files generated by Pro/Engineer.
Related ProjectsDeSmuME, nkf Network Kanji Filter, MeCab, Separate+, iReport-Designer for JasperReports |
gtkglextmm is a C++ wrapper for GtkGLExt, an OpenGL extension to GTK+.
Related ProjectsDarik's Boot and Nuke, SharpDevelop-jp, iReport-Designer for JasperReports, SmillaEnlarger, DeSmuME |
Aqsis is a cross-platform 3D rendering solution adhering to the RenderMan standard defined by Pixar. Features include programmable shading, true displacements, 3D depth-of-field, motion blur, NURBS, subdivision surfaces, CSG, procedural plugins, and more.
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Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.
Related ProjectsiReport-Designer for JasperReports, Separate+, Properties Editor, SmillaEnlarger, MergeDoc |
Simulum deals with different simulations of star movements
and their visualizations. At first it looks at the projection and
accumulation of star brightness. In actually doing this it
distributes stars among a three dimensional figure. To get a
nice effect it combines the photographic image production
with a moving view point. So the outcome is the visual
impression of flying through a star field. Secondly it studies
different algorithms of particle movements and clustering.
The primary approach uses a combination of Newton's
gravitational law, energy, and impulse conservation. At all
these stages an highly dynamic view of the processes is able
to be produced.
Related ProjectsMeCab, MAME Spirits, MPC-BE, GLOBALBASE PROJECT, KancolleSniffer |
The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.
Related Projectsunofficial gpSP kai, Properties Editor, Win32 Disk Imager, Amateras, MAME Spirits |
OpenSim is a project to develop a functioning
virtual worlds server
platform capable of supporting multiple clients
and servers in a
heterogeneous grid structure.
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OCE (OpenCascade Community Edition) is a community version of the OpenCascade Technology 3D kernel, a C++ library for 3D CAD development. It includes components for 3D surface and solid BRep modeling, visualization, data exchange (STEP, IGES), and rapid application development. OCE aims to fix bugs and improve code quality and portability.
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PDFCube is an OpenGL PDF viewer that adds a
compiz/Keynote-like spinning cube effect to your
PDF presentations (including beamer and prosper
ones). As a bonus, you can zoom on 5 predefined
areas of any presentation page with a smooth
zooming effect.
Related ProjectsMedia Player Classic - Home Cinema, TERASOLUNA Framework, MPC-BE, Separate+, linuxBean |
Unity is a user-friendly development environment for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity is the tool that was used by Unity Technologies to create their game Gooball, which is available from Ambrosia Software.
Related ProjectsMedia Player Classic - Home Cinema, MPC-BE, Win32 Disk Imager, Properties Editor, Amateras |
G3DViewer is a program to display and inspect 3D models. It supports a variety of file types, including 3DMF, 3DS, B3D, COB, DXF, IOB, MD2, NFF, LWO, OBJ, PRJ, and Q3O.
Related ProjectsiReport-Designer for JasperReports, SmillaEnlarger, ma38su, NyARToolKit, Darik's Boot and Nuke |
Convex 3D is a convertor, extractor, and viewer for such popular 3D formats as 3DS, Wavefront OBJ, and Lightwave 3D. It is written in C++ and uses a modular design. The package includes a standalone conversion tool (console) and GUI application (Qt and OpenGL are required) for viewing and more. It is not meant to be a modeler, but it can be a powerful tool to hack into 3D files made by 3rd party modelers.
Related ProjectsTERASOLUNA Framework, Win32 Disk Imager, Open Source QR Code Library, MeCab, Separate+ |
RealmForge is a .NET 3D game engine predecessor to
Visual3D.NET (www.visual3d.net), which is a
framework and toolset for the visual design and
development of 3D games, simulations, and
interactive environments using C#, .NET 2.0,
visual scripting, and the XNA Framework.
Related ProjectsMAME Spirits, Media Player Classic - Home Cinema, Win32 Disk Imager, unofficial gpSP kai, MPC-BE |
Mercator is a terrain generation and management library that handles the data required to handle terrain rendering and physics, including classes to handle vegetation.
Related ProjectsDumpper v.60.3, Media Player Classic - Home Cinema, unofficial gpSP kai, MeCab, Properties Editor |