Rev. | Time | Author |
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f7ad9ed1b51c ios-win32-android-integration tip | 2020-12-16 01:21:21 | DESKTOP-MQ6E5NQ\sebas |
Made it work on the new PC. |
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d43f2ff76d96 ios-win32-android-integration | 2020-02-15 07:20:28 | sebastian_bugiu <sebastian_ |
Debugging state working again at least for simple tests. |
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8917d458b115 ios-win32-android-integration | 2020-02-14 06:49:09 | sebastian_bugiu <sebastian_ |
Working towards getting the debugging state working again. |
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59154b14fbd7 ios-win32-android-integration | 2020-02-13 07:31:17 | sebastian_bugiu <sebastian_ |
Added some documentation. |
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2d8633a93d98 ios-win32-android-integration | 2020-01-15 05:45:18 | sebastian_bugiu <sebastian_ |
Modified so that only ships use the metallic workflow while asteroids and flags only use specular workflow. |
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b93168b39560 ios-win32-android-integration | 2020-01-14 06:56:59 | sebastian_bugiu <sebastian_ |
Pbs workflow now taken into account when creating item. 3rd person view for player ship now adapted for larger ship. Further adaptation might be needed. Updated ambient light source in level patrol. |
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bb37a1489dc1 ios-win32-android-integration | 2020-01-09 05:00:23 | sebastian_bugiu <sebastian_ |
All objects will use the metallic workflow. |
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b0134b72d940 ios-win32-android-integration | 2020-01-08 01:44:24 | sebastian_bugiu <sebastian_ |
Fixed compilation issues after backport. |
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41dd0daca4f5 ios-win32-android-integration | 2020-01-07 02:59:49 | sebastian_bugiu |
Backported from iOS to add new ships and textures for android. Also moved the loading of essential and normal resources from iOS so we only load the loading screen first and show it before loading all the resources. |
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8de2792403d3 ios-win32-android-integration | 2019-12-27 10:07:09 | sebastian_bugiu <sebastian_ |
Updated all meshes. Integrated emissive textures into their respective base maps. |
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9e101c62a2de ios-win32-android-integration | 2019-12-27 09:05:22 | sebastian_bugiu <sebastian_ |
Updated all meshes. Integrated emissive textures into their respective base maps. |
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a62d9581bcb8 ios-win32-android-integration | 2019-12-25 05:14:41 | sebastian_bugiu <sebastian_ |
Forgot textures. |
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be5d905a5420 ios-win32-android-integration | 2019-11-22 03:48:42 | sebastian_bugiu <sebastian_ |
Removed unused code related to previous CollisionDetectionSystem. |
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181a7653e1b4 ios-win32-android-integration | 2019-11-21 04:50:54 | sebastian_bugiu <sebastian_ |
Refactored EntityRemoverSystem to use deleteEntity everywhere. |
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36a5b39fc27c ios-win32-android-integration | 2019-11-19 05:31:30 | sebastian_bugiu <sebastian_ |
Fixed error with projectiles ricocheting from other ships. |
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5b070899b319 ios-win32-android-integration | 2019-11-06 04:37:28 | sebastian_bugiu <sebastian_ |
Added nine patch for all buttons in menus. |
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18ef8afebf99 ios-win32-android-integration | 2019-10-02 05:07:37 | sebastian_bugiu <sebastian_ |
Added the first new ships. |
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9b65f370bd85 ios-win32-android-integration | 2019-06-04 05:29:09 | sebastian_bugiu <sebastian_ |
Added java-cup-11b-runtime. |
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1ed7c4d63dc1 ios-win32-android-integration | 2019-05-08 04:36:36 | sebastian_bugiu <sebastian_ |
Fixed change_* bug where using event delay time instead of completion time. |
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01639e59f95d ios-win32-android-integration | 2019-05-04 03:10:59 | sebastian_bugiu <sebastian_ |
Refactored lookAt() into ENG_SceneNode. |
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3658b233c121 ios-win32-android-integration | 2019-05-03 06:07:15 | sebastian_bugiu <sebastian_ |
Added lookAt that actually works. |
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60bcd4590b0f ios-win32-android-integration | 2019-04-30 22:47:59 | sebastian_bugiu <sebastian_ |
Updated to Android Studio 3.4 and linted some things. |
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03111267b215 ios-win32-android-integration | 2019-04-18 05:04:45 | sebastian_bugiu <sebastian_ |
Added orientation support in camera event and camera attach object. |
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26f8b18bbb86 ios-win32-android-integration | 2019-04-17 04:36:05 | sebastian_bugiu <sebastian_ |
Adding level_patrol beginning cutscene. Fixed issue with reading the orientation wrong instead of fromAngleAxisDeg. Attaching a camera to an object works if the look_at doesn't have a duration. |
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a9c41e6fea4f ios-win32-android-integration | 2019-04-12 03:46:05 | sebastian_bugiu <sebastian_ |
Adding level_patrol beginning cutscene. |
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af861a9349cf ios-win32-android-integration | 2019-04-11 04:45:28 | sebastian_bugiu <sebastian_ |
Adding level_patrol beginning cutscene. |
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ebc3f0b6aa46 ios-win32-android-integration | 2019-04-05 16:07:59 | sebastian_bugiu <sebastian_ |
Working on the cutscene update event loop. |
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4e713590c986 ios-win32-android-integration | 2019-04-05 03:22:39 | sebastian_bugiu <sebastian_ |
Working on the cutscene update event loop. |
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7eec9bcfe711 ios-win32-android-integration | 2019-04-04 05:16:53 | sebastian_bugiu <sebastian_ |
Working on the cutscene update event loop. |
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49fe8cbed4cf ios-win32-android-integration | 2019-04-03 05:23:58 | sebastian_bugiu <sebastian_ |
Working on the cutscene update event loop. |