Rev. | Time | Author |
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1695ab820e02 ogre-native-integration-experimental | 2018-07-10 05:39:31 | sebastian_bugiu <sebastian_ |
Added lldb command list for command line debugging. |
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e6336e1bcb8c ogre-native-integration-experimental | 2018-07-05 06:32:49 | sebastian_bugiu <sebastian_ |
More brilliant ideas on how to build this on iOS. |
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6f97edfcb15f ogre-native-integration-experimental | 2018-07-02 03:58:41 | sebastian_bugiu <sebastian_ |
Added more documentation for the process of building for iOS. |
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b17b8a9074c8 ogre-native-integration-experimental | 2018-07-01 07:26:11 | sebastian_bugiu <sebastian_ |
Added more documentation for the process of building for iOS. |
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76f2cf1e8a99 ogre-native-integration-experimental | 2018-06-27 03:23:45 | sebastian_bugiu <sebastian_ |
Added solution for duplicate symbols in ios knowledgebase. |
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2967d0fd7b36 ogre-native-integration-experimental | 2018-04-26 05:05:45 | sebastian_bugiu <sebastian_ |
building ogre ios. |
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8b23e12a9819 ogre-native-integration-experimental | 2018-04-25 02:45:25 | sebastian_bugiu <sebastian_ |
Working on the new cutscene DSL. Compilable. |
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65a88b062339 ogre-native-integration-experimental | 2018-04-24 06:16:32 | sebastian_bugiu <sebastian_ |
Working on the new cutscene DSL. Compilable. |
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62df27e7fed3 ogre-native-integration-experimental | 2018-04-23 06:43:55 | sebastian_bugiu <sebastian_ |
Working on the new cutscene DSL. |
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b14cb805c8d9 ogre-native-integration-experimental | 2018-04-13 04:36:31 | sebastian_bugiu <sebastian_ |
building ogre ios. |
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fb67b978c636 ogre-native-integration-experimental | 2018-04-10 03:48:35 | sebastian_bugiu |
Added setup instructions for creating mac os vm for testing. |
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65de96377a73 ogre-native-integration-experimental | 2018-04-09 09:07:48 | sebastian_bugiu <sebastian_ |
Adding more grammar productions. |
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00b15140ff29 ogre-native-integration-experimental | 2018-04-02 06:48:19 | sebastian_bugiu <sebastian_ |
Adding initial_conds. |
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fc2184bb5e92 ogre-native-integration-experimental | 2018-04-01 00:10:44 | sebastian_bugiu <sebastian_ |
Fuck gradle. JFlex and CUP libraries are now in the libs folder and not managed by gradle. Added generate_parser.bat because fuck gradle. The stupidest shit invented by humankind. |
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ea743112f1fc ogre-native-integration-experimental | 2018-03-30 05:27:36 | sebastian_bugiu <sebastian_ |
Adding initial_conds. |
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7133c2f3b805 ogre-native-integration-experimental | 2018-03-29 06:30:39 | sebastian_bugiu <sebastian_ |
Updated to gradle 4.4. Started working on the language grammar. |
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9dfb656ee21d ogre-native-integration-experimental | 2018-03-28 06:26:58 | sebastian_bugiu <sebastian_ |
Defining scripting language. Split language example into its own file. |
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aa9b273875c0 ogre-native-integration-experimental | 2018-03-27 06:04:23 | sebastian_bugiu <sebastian_ |
Defining scripting language. Added parallel tasks. |
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707438d2063d ogre-native-integration-experimental | 2018-03-26 06:09:54 | sebastian_bugiu <sebastian_ |
Added scripting language design doc. Work in progress. |
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6b925b668307 ogre-native-integration-experimental | 2018-03-26 04:32:25 | sebastian_bugiu <sebastian_ |
Added jflex and CUP libraries. |
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e78bddaaf609 ogre-native-integration-experimental | 2018-02-27 08:41:23 | sebastian_bugiu <sebastian_ |
The Adreno 330 drivers are complete garbage. Inlined the UNPACK_MAT4() and at least can get one frame working. texelFetch() doesn't seem to read the latest version of the pixel from the texture. |
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fdcec18fdd62 ogre-native-integration-experimental | 2018-02-25 09:01:10 | sebastian_bugiu <sebastian_ |
Animation matrix shader dump added to kb. |
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9942c556125b ogre-native-integration-experimental | 2018-02-25 07:27:30 | sebastian_bugiu <sebastian_ |
Added how to build angle. Testing explosions with custom tile animation. Not working on nexus 5. |
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f899f756ee54 ogre-native-integration-experimental | 2018-02-25 07:18:59 | sebastian_bugiu <sebastian_ |
Added how to build angle. Testing explosions with custom tile animation. Not working on nexus 5. |
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90fbf0e03209 ogre-native-integration-experimental | 2018-02-24 05:16:45 | sebastian_bugiu <sebastian_ |
Added rebuilding ogre on win32 method file. |
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0f5ff98dd3a0 ogre-native-integration-experimental | 2018-02-24 02:08:52 | sebastian_bugiu <sebastian_ |
Working on getting it to run on win32 with Angle GLES3 emulation. |
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97b684673cc2 ogre-native-integration-experimental | 2018-02-23 01:15:03 | sebastian_bugiu <sebastian_ |
Major performance improvement. Removed multiple game loop runs for every renderScene command. Added object pools. |
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605ed360d15b ogre-native-integration-experimental | 2018-02-22 01:15:23 | sebastian_bugiu <sebastian_ |
Now using multiple threads to update the entities movements. Need a lock when updating the physics engine since it doesn't support updating simultaneously from multiple threads. |
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29fd9fe814be ogre-native-integration-experimental | 2018-02-22 00:55:19 | sebastian_bugiu <sebastian_ |
Optimized Frustum.isVisible() by moving to native. No longer a performance bottleneck. |
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a9e6f5850358 ogre-native-integration-experimental | 2018-02-21 21:34:51 | sebastian_bugiu <sebastian_ |
Optimized Frustum.isVisible() to run only once per frame. Everything still in java. Moving to native for next. |