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Rev. Time Author
1695ab820e02 ogre-native-integration-experimental 2018-07-10 05:39:31 sebastian_bugiu <sebastian_

Added lldb command list for command line debugging.

e6336e1bcb8c ogre-native-integration-experimental 2018-07-05 06:32:49 sebastian_bugiu <sebastian_

More brilliant ideas on how to build this on iOS.

6f97edfcb15f ogre-native-integration-experimental 2018-07-02 03:58:41 sebastian_bugiu <sebastian_

Added more documentation for the process of building for iOS.

b17b8a9074c8 ogre-native-integration-experimental 2018-07-01 07:26:11 sebastian_bugiu <sebastian_

Added more documentation for the process of building for iOS.

76f2cf1e8a99 ogre-native-integration-experimental 2018-06-27 03:23:45 sebastian_bugiu <sebastian_

Added solution for duplicate symbols in ios knowledgebase.

2967d0fd7b36 ogre-native-integration-experimental 2018-04-26 05:05:45 sebastian_bugiu <sebastian_

building ogre ios.

8b23e12a9819 ogre-native-integration-experimental 2018-04-25 02:45:25 sebastian_bugiu <sebastian_

Working on the new cutscene DSL. Compilable.

65a88b062339 ogre-native-integration-experimental 2018-04-24 06:16:32 sebastian_bugiu <sebastian_

Working on the new cutscene DSL. Compilable.

62df27e7fed3 ogre-native-integration-experimental 2018-04-23 06:43:55 sebastian_bugiu <sebastian_

Working on the new cutscene DSL.

b14cb805c8d9 ogre-native-integration-experimental 2018-04-13 04:36:31 sebastian_bugiu <sebastian_

building ogre ios.

fb67b978c636 ogre-native-integration-experimental 2018-04-10 03:48:35 sebastian_bugiu

Added setup instructions for creating mac os vm for testing.

65de96377a73 ogre-native-integration-experimental 2018-04-09 09:07:48 sebastian_bugiu <sebastian_

Adding more grammar productions.

00b15140ff29 ogre-native-integration-experimental 2018-04-02 06:48:19 sebastian_bugiu <sebastian_

Adding initial_conds.

fc2184bb5e92 ogre-native-integration-experimental 2018-04-01 00:10:44 sebastian_bugiu <sebastian_

Fuck gradle. JFlex and CUP libraries are now in the libs folder and not managed by gradle. Added generate_parser.bat because fuck gradle. The stupidest shit invented by humankind.

ea743112f1fc ogre-native-integration-experimental 2018-03-30 05:27:36 sebastian_bugiu <sebastian_

Adding initial_conds.

7133c2f3b805 ogre-native-integration-experimental 2018-03-29 06:30:39 sebastian_bugiu <sebastian_

Updated to gradle 4.4. Started working on the language grammar.

9dfb656ee21d ogre-native-integration-experimental 2018-03-28 06:26:58 sebastian_bugiu <sebastian_

Defining scripting language. Split language example into its own file.

aa9b273875c0 ogre-native-integration-experimental 2018-03-27 06:04:23 sebastian_bugiu <sebastian_

Defining scripting language. Added parallel tasks.

707438d2063d ogre-native-integration-experimental 2018-03-26 06:09:54 sebastian_bugiu <sebastian_

Added scripting language design doc. Work in progress.

6b925b668307 ogre-native-integration-experimental 2018-03-26 04:32:25 sebastian_bugiu <sebastian_

Added jflex and CUP libraries.

e78bddaaf609 ogre-native-integration-experimental 2018-02-27 08:41:23 sebastian_bugiu <sebastian_

The Adreno 330 drivers are complete garbage. Inlined the UNPACK_MAT4() and at least can get one frame working. texelFetch() doesn't seem to read the latest version of the pixel from the texture.

fdcec18fdd62 ogre-native-integration-experimental 2018-02-25 09:01:10 sebastian_bugiu <sebastian_

Animation matrix shader dump added to kb.

9942c556125b ogre-native-integration-experimental 2018-02-25 07:27:30 sebastian_bugiu <sebastian_

Added how to build angle. Testing explosions with custom tile animation. Not working on nexus 5.

f899f756ee54 ogre-native-integration-experimental 2018-02-25 07:18:59 sebastian_bugiu <sebastian_

Added how to build angle. Testing explosions with custom tile animation. Not working on nexus 5.

90fbf0e03209 ogre-native-integration-experimental 2018-02-24 05:16:45 sebastian_bugiu <sebastian_

Added rebuilding ogre on win32 method file.

0f5ff98dd3a0 ogre-native-integration-experimental 2018-02-24 02:08:52 sebastian_bugiu <sebastian_

Working on getting it to run on win32 with Angle GLES3 emulation.

97b684673cc2 ogre-native-integration-experimental 2018-02-23 01:15:03 sebastian_bugiu <sebastian_

Major performance improvement. Removed multiple game loop runs for every renderScene command. Added object pools.

605ed360d15b ogre-native-integration-experimental 2018-02-22 01:15:23 sebastian_bugiu <sebastian_

Now using multiple threads to update the entities movements. Need a lock when updating the physics engine since it doesn't support updating simultaneously from multiple threads.

29fd9fe814be ogre-native-integration-experimental 2018-02-22 00:55:19 sebastian_bugiu <sebastian_

Optimized Frustum.isVisible() by moving to native. No longer a performance bottleneck.

a9e6f5850358 ogre-native-integration-experimental 2018-02-21 21:34:51 sebastian_bugiu <sebastian_

Optimized Frustum.isVisible() to run only once per frame. Everything still in java. Moving to native for next.