Revision | a9c41e6fea4f0c6ab5dde2fb3834790e182ea880 (tree) |
---|---|
Time | 2019-04-12 03:46:05 |
Author | sebastian_bugiu <sebastian_ <bugiu@head...> |
Commiter | sebastian_bugiu <sebastian_ |
Adding level_patrol beginning cutscene.
@@ -91,7 +91,17 @@ | ||
91 | 91 | return levelEvent; |
92 | 92 | } |
93 | 93 | |
94 | + public LevelEvent getAsLevelEvent(ArrayList<ObjDefinition> objDefinitionList) { | |
95 | + LevelEvent levelEvent = new LevelEvent(); | |
96 | + getAsLevelEvent(levelEvent, objDefinitionList); | |
97 | + return levelEvent; | |
98 | + } | |
99 | + | |
94 | 100 | public void getAsLevelEvent(LevelEvent levelEvent) { |
101 | + getAsLevelEvent(levelEvent, this.objDefinitionList); | |
102 | + } | |
103 | + | |
104 | + public void getAsLevelEvent(LevelEvent levelEvent, ArrayList<ObjDefinition> objDefinitionList) { | |
95 | 105 | for (ObjDefinition objDefinition : objDefinitionList) { |
96 | 106 | for (Spawn spawn : spawnList) { |
97 | 107 | if (isObj(spawn.getSpawnName()) != null) { |
@@ -151,4 +161,8 @@ | ||
151 | 161 | public ArrayList<Spawn> getSpawnList() { |
152 | 162 | return spawnList; |
153 | 163 | } |
164 | + | |
165 | + public ArrayList<Exit> getExitList() { | |
166 | + return exitList; | |
167 | + } | |
154 | 168 | } |
@@ -22,6 +22,7 @@ | ||
22 | 22 | import headwayent.blackholedarksun.parser.ast.CompletionTime; |
23 | 23 | import headwayent.blackholedarksun.parser.ast.DelayedEvent; |
24 | 24 | import headwayent.blackholedarksun.parser.ast.Event; |
25 | +import headwayent.blackholedarksun.parser.ast.Exit; | |
25 | 26 | import headwayent.blackholedarksun.parser.ast.ObjDefinition; |
26 | 27 | import headwayent.blackholedarksun.parser.ast.ObjectEvent; |
27 | 28 | import headwayent.blackholedarksun.parser.ast.ParallelTask; |
@@ -29,6 +30,7 @@ | ||
29 | 30 | import headwayent.blackholedarksun.parser.ast.Position; |
30 | 31 | import headwayent.blackholedarksun.parser.ast.SetSpeed; |
31 | 32 | import headwayent.blackholedarksun.parser.ast.ShowText; |
33 | +import headwayent.blackholedarksun.parser.ast.Spawn; | |
32 | 34 | import headwayent.blackholedarksun.world.WorldManager; |
33 | 35 | import headwayent.blackholedarksun.world.WorldManagerBase; |
34 | 36 | import headwayent.blackholedarksun.world.WorldManagerSP; |
@@ -135,14 +137,12 @@ | ||
135 | 137 | if (checkDelayStart(event, new DelayStartCallable() { |
136 | 138 | @Override |
137 | 139 | public boolean call(Event event1) { |
138 | - if (!event.getObjDefinitionList().isEmpty()) { | |
139 | - | |
140 | - ArrayList<LevelEvent> levelEvents = new ArrayList<>(); | |
141 | - | |
142 | - levelEvents.add(event.getAsLevelEvent()); | |
143 | - worldManager.spawnObjects(levelEvents.get(0)); | |
144 | - worldManager.exitObjectsFromLevel(levelEvents.get(0)); | |
145 | - } | |
140 | +// if (!event.getObjDefinitionList().isEmpty()) { | |
141 | +// | |
142 | +// LevelEvent levelEvent = event.getAsLevelEvent(); | |
143 | +// worldManager.spawnObjects(levelEvent); | |
144 | +// worldManager.exitObjectsFromLevel(levelEvent); | |
145 | +// } | |
146 | 146 | return true; |
147 | 147 | } |
148 | 148 | })) { |
@@ -262,13 +262,63 @@ | ||
262 | 262 | position.setExecuted(true); |
263 | 263 | event.setState(Event.EventState.FINISHABLE); |
264 | 264 | } |
265 | - if (!event.getObjDefinitionList().isEmpty()) { | |
266 | - WorldManager.getSingleton().createEntitiesV2(event.getObjDefinitionList()); | |
267 | - for (ObjDefinition objDefinition : event.getObjDefinitionList()) { | |
268 | - objDefinition.setExecuted(true); | |
265 | + if (!event.getSpawnList().isEmpty() && !event.getSpawnList().get(0).isExecuted()) { | |
266 | + ArrayList<ObjDefinition> objDefinitionList = event.getObjDefinitionList(); | |
267 | + if (objDefinitionList.isEmpty()) { | |
268 | + throw new IllegalStateException("Cannot spawn without the object definition"); | |
269 | 269 | } |
270 | + ArrayList<ObjDefinition> spawnObjDefinitionLiat = new ArrayList<>(); | |
271 | + boolean found = false; | |
272 | + for (Spawn spawn : event.getSpawnList()) { | |
273 | + found = false; | |
274 | + for (ObjDefinition objDefinition : objDefinitionList) { | |
275 | + if (objDefinition.getObjName().equalsIgnoreCase(spawn.getSpawnName())) { | |
276 | + spawnObjDefinitionLiat.add(objDefinition); | |
277 | + found = true; | |
278 | + break; | |
279 | + } | |
280 | + } | |
281 | + if (!found) { | |
282 | + throw new IllegalStateException("Could not find object to spawn by name: " + spawn.getSpawnName()); | |
283 | + } | |
284 | + } | |
285 | + LevelEvent levelEvent = event.getAsLevelEvent(spawnObjDefinitionLiat); | |
286 | + worldManager.spawnObjects(levelEvent); | |
287 | + event.getSpawnList().get(0).setExecuted(true); | |
270 | 288 | event.setState(Event.EventState.FINISHABLE); |
271 | 289 | } |
290 | + if (!event.getExitList().isEmpty() && !event.getExitList().get(0).isExecuted()) { | |
291 | + ArrayList<ObjDefinition> objDefinitionList = event.getObjDefinitionList(); | |
292 | + if (objDefinitionList.isEmpty()) { | |
293 | + throw new IllegalStateException("Cannot exit a spawned object without the object definition"); | |
294 | + } | |
295 | + ArrayList<ObjDefinition> exitObjDefinitionLiat = new ArrayList<>(); | |
296 | + boolean found = false; | |
297 | + for (Exit exit : event.getExitList()) { | |
298 | + found = false; | |
299 | + for (ObjDefinition objDefinition : objDefinitionList) { | |
300 | + if (objDefinition.getObjName().equalsIgnoreCase(exit.getExitName())) { | |
301 | + exitObjDefinitionLiat.add(objDefinition); | |
302 | + found = true; | |
303 | + break; | |
304 | + } | |
305 | + } | |
306 | + if (!found) { | |
307 | + throw new IllegalStateException("Could not find object to exit from cutscene by name: " + exit.getExitName()); | |
308 | + } | |
309 | + } | |
310 | + LevelEvent levelEvent = event.getAsLevelEvent(exitObjDefinitionLiat); | |
311 | + worldManager.exitObjectsFromLevel(levelEvent); | |
312 | + event.getExitList().get(0).setExecuted(true); | |
313 | + event.setState(Event.EventState.FINISHABLE); | |
314 | + } | |
315 | +// if (!event.getObjDefinitionList().isEmpty()) { | |
316 | +// WorldManager.getSingleton().createEntitiesV2(event.getObjDefinitionList()); | |
317 | +// for (ObjDefinition objDefinition : event.getObjDefinitionList()) { | |
318 | +// objDefinition.setExecuted(true); | |
319 | +// } | |
320 | +// event.setState(Event.EventState.FINISHABLE); | |
321 | +// } | |
272 | 322 | // if (event.getDelayEnd() != null) { |
273 | 323 | |
274 | 324 | // } |
@@ -60,7 +60,7 @@ | ||
60 | 60 | } |
61 | 61 | camera_event |
62 | 62 | { |
63 | - position 0.0 0.0 50.0 | |
63 | + position 0.0 0.0 150.0 | |
64 | 64 | look_at "Defender0" 5 secs |
65 | 65 | end_delay 1 secs |
66 | 66 |
@@ -73,7 +73,7 @@ | ||
73 | 73 | { |
74 | 74 | start_delay 2 secs |
75 | 75 | attach "Defender0" |
76 | - position 50.0 0.0 0.0 // relative to obj | |
76 | + position 150.0 0.0 0.0 // relative to obj | |
77 | 77 | look_at "Defender0" |
78 | 78 | end_delay 3000 ms |
79 | 79 | } |
@@ -90,7 +90,7 @@ | ||
90 | 90 | { |
91 | 91 | start_delay 2 secs |
92 | 92 | attach "Defender1" |
93 | - position 50.0 0.0 0.0 // relative to obj | |
93 | + position 150.0 0.0 0.0 // relative to obj | |
94 | 94 | look_at "Defender1" |
95 | 95 | end_delay 3000 ms |
96 | 96 | } |
@@ -102,30 +102,34 @@ | ||
102 | 102 | } |
103 | 103 | camera_event |
104 | 104 | { |
105 | - show_text_pos "What the ...?" 0.5 0.5 3000 ms | |
105 | + show_text_pos "What the ...?" 0.5 0.5 6000 ms | |
106 | 106 | } |
107 | 107 | obj_event |
108 | 108 | { |
109 | 109 | obj_def "Attacker0" |
110 | 110 | { |
111 | - mesh ship_alien0 | |
112 | - type fighter_ship | |
111 | + mesh "ship_alien0" | |
112 | + type "fighter_ship" | |
113 | 113 | position 0.0 -100.0 -1600.0 |
114 | 114 | orientation 0.0 1.0 0.0 180.0 |
115 | 115 | speed 0.0 0.0 5.0 |
116 | 116 | ai 0 |
117 | 117 | friendly 0 |
118 | - behavior aggresive | |
118 | + behavior "aggressive" | |
119 | 119 | health 100 |
120 | 120 | } |
121 | 121 | |
122 | 122 | spawn "Attacker0" |
123 | 123 | } |
124 | +camera_detach | |
125 | +{ | |
126 | + detach | |
127 | +} | |
124 | 128 | camera_attach |
125 | 129 | { |
126 | - start_delay 2 secs | |
130 | + start_delay 5 secs | |
127 | 131 | attach "Attacker0" |
128 | - position 50.0 0.0 0.0 // relative to obj | |
132 | + position 150.0 0.0 0.0 // relative to obj | |
129 | 133 | look_at "Attacker0" |
130 | 134 | end_delay 3000 ms |
131 | 135 | } |
@@ -133,56 +137,5 @@ | ||
133 | 137 | { |
134 | 138 | detach |
135 | 139 | } |
136 | -obj_event | |
137 | -{ | |
138 | - obj "Defender0" | |
139 | - change_speed 20.0 // change ship speed with the maximum delta/second | |
140 | -} | |
141 | -obj_event | |
142 | -{ | |
143 | - obj "Defender0" | |
144 | - change_speed 50.0 | |
145 | - completion_time 5 secs // The speed must be reached within 5 secs if the ship acceleration permits it | |
146 | -} | |
147 | -parallel_task | |
148 | -{ | |
149 | - // We need a way to execute events in parallel and advance once all have been completed | |
150 | - obj_event | |
151 | - { | |
152 | - obj "Defender0" | |
153 | - change_speed 20.0 | |
154 | - } | |
155 | - camera_detach | |
156 | - { | |
157 | - start_delay 2 secs | |
158 | - detach | |
159 | - } | |
160 | - obj_event | |
161 | - { | |
162 | - obj_def "Defender2" | |
163 | - { | |
164 | - mesh "ship_human1" | |
165 | - type "fighter_ship" | |
166 | - position -500.0 0.0 300.0 | |
167 | - orientation 0.0 1.0 0.0 180.0 | |
168 | - speed 0.0 0.0 -0.0 | |
169 | - ai 0 | |
170 | - friendly 1 | |
171 | - behavior "defensive" | |
172 | - health 100 | |
173 | - } | |
174 | - | |
175 | - spawn "Defender2" | |
176 | - } | |
177 | -} | |
178 | - | |
179 | -parallel_task | |
180 | -{ | |
181 | - obj_event | |
182 | - { | |
183 | - obj "Defender1" | |
184 | - change_speed 20.0 | |
185 | - } | |
186 | -} | |
187 | 140 | |
188 | 141 | } |