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Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.

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2002-11-27 23:22 Back to release list
1.80.2

Lightwave 재료, 조명에 대한 지원, 그리고 장면이 향상되었습니다. 지원 방향 광원 및 추가되었습니다 좌표계 왼손잡이. 현재 가능성이 밖으로 날짜 코드의 미사용 감소되었습니다. Lightwave 현장 플레이어도 사용할 수있습니다.
Tags: Major feature enhancements
Support for LightWave materials, lights, and scenes has been improved. Support has been added for directional light sources and a left handed coordinate system. Currently unused and possibly out of date code has been dropped. A LightWave scene player is also available.

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