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The Virtual Rendering System is a computer graphics
software library for constructing interactive 3D applications.
It provides a large collection of 3D rendering components
which facilitate implementing 3D graphics applications and
experimenting with 3D graphics and imaging algorithms. It
is implemented as a C++ library. Applications can
incorporate VRS as C++ library based on the C++ API. In
addition, it provides a complete Tcl/Tk binding of the C++
API, called iVRS.

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-07-07 03:16
3.2

Tags: Stable, Initial freshmeat announcement

2004-07-07 03:16
3.3alpha

이 릴리스의 스테레오에 대한 쉬운 사용 알고리즘 및 심도 -의 필드를 렌더링을 추가합니다. 그것은 빠른 렌더링을위한 객체 형태 분석에서 PolygonSets 생성 PolygonSetBuilder 클래스가 포함되어있습니다. 또한, VRML 리더의 초기 버전을 포함하고 gcc가 3.4을 지원합니다.
Tags: Major feature enhancements
This release adds an easy-to-use algorithm for stereo- and
depth-of-field rendering. It contains the PolygonSetBuilder
class that creates PolygonSets from analytic shapes object
for faster rendering. It also contains the initial version of a
VRML reader, and supports gcc 3.4.

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