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Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.

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2004-11-06 01:30 Back to release list
0.7.5

이 릴리스) 훨씬 더 적절하게, 화면에 하나가 발생했을 때 유용한 대화 상자를 표시하는 오류 (예 : 명령어 제한이나 질감이 실종 밖으로 실행을 처리합니다. 몇 가지 예를 들어 새로운 쉐이더 또한, 새로운 "팔레트의 데모"와 같은 기능이 포함되어있습니다.
Tags: Shrike, Minor feature enhancements
This release handles errors (such as running out of instruction limits or missing textures) much more gracefully, displaying a useful dialog on the screen when one occurs. A few new example shaders are also included, such as a demonstration of the new "palette" feature.

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