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Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.

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2005-11-10 01:31 Back to release list
0.8.0rc0

새로운 기능 : 일반적인 입력 및 ARB를 glsl backends에 바인딩에 대한 지원, ATI는 무승부에 대한 지원을 glsl 백엔드에 확장 버퍼; SH_RETURN, SH_BREAK, 그리고 SH_CONTINUE;와 유니폼을 업데이 트하는 방법에 대한 앤드류 Lauritzen의 최적화.
New features include: support for generic input binding on the arb and glsl backends; support for the ATI draw buffers extension on the glsl backend; SH_RETURN, SH_BREAK, and SH_CONTINUE; and Andrew Lauritzen's optimizations for uniform update methods.

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