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SDL_sound is a library that handles the decoding of several popular sound file formats such as .WAV and .MP3. Designed to make the task of sound playback easier, SDL_sound accepts files or other input through an abstraction layer and returns the decoded waveform. SDL_sound can decode a whole sound file and hand back a single pointer to the waveform, or SDL_sound can process sound data in programmer-specified blocks when resource constraints are a concern. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly.

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2002-02-08 08:54 Back to release list
0.1.5

MIDI를위한 내부 지원과. 노소 파일 ModPlug 라이브러리의 몇 가지 옵션을 사용 파일 형식, 스레드 안전성, 새 사운드 API를, 명령행 옵션, BeOS, CodeWarrior에 대한 지원과 루프 재생 playsound 포함된 응용 프로그램에 대한 능력을 되감기 디코딩 맥오에스 9과 맥오에스 X에서 PowerBuilder, Win32에서에서는 Visual C에 대한 업데이트된 지원 및 기타 수정 사항 및 향상된 기능.
Tags: Major feature enhancements
Internal support for MIDI and .AU files, optional use of the ModPlug library to decode several file formats, thread-safety, a new sound rewinding API, ability for the included playsound application to loop playback with a commandline option, support for BeOS, CodeWarrior on MacOS 9, and PowerBuilder on MacOS X, updated support for Visual C on Win32, and other fixes and enhancements.

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