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The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.

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2010-12-03 20:11 Back to release list
0.7.1

버그, 스프 라이트 속도와 SetSpeed, 충돌 및 IndexOutOfBound 예외에 관한 고정되었고 시작하거나 CollisionManager을 stoping.
Tags: Minor, Stable
Bugs were fixed concerning Sprite Speed and SetSpeed, collision and an IndexOutOfBound exception, and starting or stoping CollisionManager.

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