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Genecys is a massively multi-player online RPG. It
is a completely dynamic environment. Each server
is completely unique and follows its own
progression of events. Maps will be generated
randomly, at server startup, as will towns and
NPCs. NPCs will be AI controlled, and have their
own lives in the game, and exist to interact with
the players, not just to be slaughtered by the
players.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-04-06 16:22
0.2

이 릴리스, metaserver 추가), (이벤트 시스템이 훨씬 더 빠르고 다양한 기능이 이벤트의 핵심 redesigns, 새 개체 및 애니메이션 NPCs의 무리 추가지도 큰 gameworlds 수 있도록 기와, 추가 새로운 통신 명령을 추가하는 소리와 귓속말, 통합 FreeSOLID과 충돌 엔진 redesigns 훨씬 더 빨리 (FreeSOLID 지금은 자동으로 구축되며이 컴파일 및 외부 설치)가 필요하지 않습니다, 추가 많이 빌드 시스템 개선 및 버그수정 및 기타 사소한 개선 사항을 많이 추가합니다.
Tags: Major feature enhancements
This release adds metaserver, redesigns the event core (the event system
is much faster and more versatile), adds a bunch of new objects and
animated NPCs, adds tiling of maps to allow larger gameworlds, adds
the new communication commands shout and whisper, integrates FreeSOLID
and redesigns the collision engine to be much faster (FreeSOLID is now
built automatically and does not need to be compiled and installed
externally), adds a much-improved build system, and adds lots of
bugfixes and other minor improvements.

2004-02-10 12:27
0.1

Tags: Initial freshmeat announcement

Project Resources