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breve is a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D space, is quite different. It also includes an experimental physics engine, allowing the user to implement real-time physical simulations. Simulations are written in a simple object-oriented language called "steve". Users define an agent's behavior by specifying how the agent interacts with the world at each timestep and how the agent interacts when it collides with other agents. The ultimate goal of the system is to allow decentralized simulations to be implemented quickly and easily while providing a sophisticated set of object classes and libraries to facilitate the construction of advanced artificial life simulations.

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2005-09-01 16:25 Back to release list
2.3

이 버전은 속도 등 물리 시뮬레이션 엔진에, 그리고 공을 유니버설 조인트보다 나은 제어가 더 정확한 충돌 감지 및 대응 주요 향상된 기능 및 버그 수정 프로그램을 갖추고있습니다. 이 버전은 진화 연산을위한 새로운 GeneticAlgorithm 일반적인 클래스를 소개합니다.
Tags: Major feature enhancements
This version features major enhancements and bug
fixes to the physical simulation engine, including
faster, more accurate collision detection and
response, and better control over ball and
universal joints. This version also introduces a
new, generic GeneticAlgorithm class for
evolutionary computation.

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