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AnyEvent provides an identical interface to
multiple event loops. This allows module authors
to utilize an event loop without forcing module
users to use the same event loop (as only a single
event loop can coexist peacefully at any one
time). The interface itself is vaguely similar but
not identical to the Event module. On the first
call of any method, the module tries to detect the
currently loaded event loop by probing for an
already-loaded event loop, such as Glib or Event.
The first one found is used. If none is found, the
module tries to load an event module, and failing that, it will fall back to an optimized pure Perl implementation.

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2009-02-15 16:26 Back to release list
4.34

이 릴리스 입문 튜토리얼을 추가합니다. 또한, Windows 및 Tk 버그에 대한 다양한 문제 해결 방법, 유닉스 AnyEvent 행동 문제와 동일하게 구현되었습니다. IPv6를 지원하는 경우에만 지원하는 OS를 실제로 사용할 수있습니다. 플랫폼은 BSD 소켓 구조를 잘못 지금은 주변에 근무하는 구현. 유닉스 도메인 소켓을 지금은 투명하게 지원합니다. NAPTR 그리고는 SRV 처리가 개선되었습니다. 마지막으로, 많은 버그와 성능 향상, 특히 AnyEvent에 : 적용되었습니다 : 및 TLS를 지원하는 핸들.
This release adds an introductory tutorial. Also, many workarounds for Windows and Tk bugs have been implemented, to make AnyEvent behavior identical to Unix behavior. IPv6 support is only enabled when the OS actually supports it. BSD platforms implementing the socket structures incorrectly are now worked around. Unix domain sockets are now supported transparently. NAPTR and SRV handling has been improved. Lastly, a great many bugs and performance improvements have been applied, especially to AnyEvent::Handle and TLS support.

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