Go で書き直した Ikemen
Revision | b759cf64dabf95a7a4790f60556baf50321a2cff (tree) |
---|---|
Time | 2017-03-25 19:30:14 |
Author | SUEHIRO <supersuehiro@user...> |
Commiter | SUEHIRO |
bindtime がある postype = none の explod を修正
@@ -916,7 +916,9 @@ func (e *Explod) update(oldVer bool, playerNo int) { | ||
916 | 916 | } |
917 | 917 | screen := false |
918 | 918 | if e.bindtime != 0 { |
919 | - if e.postype >= PT_L { | |
919 | + if e.postype == PT_N { | |
920 | + e.pos = e.offset | |
921 | + } else if e.postype >= PT_L { | |
920 | 922 | e.pos, screen = e.offset, true |
921 | 923 | if e.postype == PT_L { |
922 | 924 | e.pos[0] -= float32(sys.gameWidth) / 2 |