Main repository of MikuMikuStudio
Revision | c5366311a8bc2b41efd602f50174746aaadf97e8 (tree) |
---|---|
Time | 2003-10-26 00:34:58 |
Author | mojomonkey <mojomonkey@75d0...> |
Commiter | mojomonkey |
Test for sound within the game loop
git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@111 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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1 | +/* | |
2 | + * Copyright (c) 2003, jMonkeyEngine - Mojo Monkey Coding | |
3 | + * All rights reserved. | |
4 | + * | |
5 | + * Redistribution and use in source and binary forms, with or without | |
6 | + * modification, are permitted provided that the following conditions are met: | |
7 | + * | |
8 | + * Redistributions of source code must retain the above copyright notice, this | |
9 | + * list of conditions and the following disclaimer. | |
10 | + * | |
11 | + * Redistributions in binary form must reproduce the above copyright notice, | |
12 | + * this list of conditions and the following disclaimer in the documentation | |
13 | + * and/or other materials provided with the distribution. | |
14 | + * | |
15 | + * Neither the name of the Mojo Monkey Coding, jME, jMonkey Engine, nor the | |
16 | + * names of its contributors may be used to endorse or promote products derived | |
17 | + * from this software without specific prior written permission. | |
18 | + * | |
19 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
20 | + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
21 | + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
22 | + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | |
23 | + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
24 | + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
25 | + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
26 | + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
27 | + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
28 | + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
29 | + * POSSIBILITY OF SUCH DAMAGE. | |
30 | + * | |
31 | + */ | |
32 | +package com.jme.test.sound; | |
33 | + | |
34 | + | |
35 | +import com.jme.app.AbstractGame; | |
36 | +import com.jme.image.Texture; | |
37 | +import com.jme.math.Vector3f; | |
38 | +import com.jme.renderer.Camera; | |
39 | +import com.jme.renderer.ColorRGBA; | |
40 | +import com.jme.renderer.LWJGLCamera; | |
41 | +import com.jme.scene.Node; | |
42 | +import com.jme.scene.Text; | |
43 | +import com.jme.scene.state.AlphaState; | |
44 | +import com.jme.scene.state.TextureState; | |
45 | +import com.jme.system.JmeException; | |
46 | +import com.jme.system.LWJGLDisplaySystem; | |
47 | +import com.jme.util.TextureManager; | |
48 | + | |
49 | + | |
50 | +import com.jme.sound.SoundSystem; | |
51 | +import com.jme.sound.SoundRenderer; | |
52 | + | |
53 | +/** | |
54 | + * <code>TestSoundLoop</code> | |
55 | + * @author Mark Powell | |
56 | + * @version | |
57 | + */ | |
58 | +public class TestSoundLoop extends AbstractGame { | |
59 | + | |
60 | + private Text text; | |
61 | + private Camera cam; | |
62 | + private Node scene; | |
63 | + private SoundRenderer soundRenderer; | |
64 | + | |
65 | + public static void main(String[] args) { | |
66 | + TestSoundLoop app = new TestSoundLoop(); | |
67 | + app.useDialogAlways(true); | |
68 | + app.start(); | |
69 | + } | |
70 | + | |
71 | + /** | |
72 | + * Not used. | |
73 | + * @see com.jme.app.AbstractGame#update() | |
74 | + */ | |
75 | + protected void update() { | |
76 | + if(!soundRenderer.getSoundPlayer("NPC").isPlaying()) { | |
77 | + soundRenderer.getSoundPlayer("NPC").play("bored"); | |
78 | + | |
79 | + } | |
80 | + } | |
81 | + | |
82 | + /** | |
83 | + * draws the scene graph | |
84 | + * @see com.jme.app.AbstractGame#render() | |
85 | + */ | |
86 | + protected void render() { | |
87 | + display.getRenderer().clearBuffers(); | |
88 | + | |
89 | + display.getRenderer().draw(scene); | |
90 | + | |
91 | + } | |
92 | + | |
93 | + /** | |
94 | + * initializes the display and camera. | |
95 | + * @see com.jme.app.AbstractGame#initSystem() | |
96 | + */ | |
97 | + protected void initSystem() { | |
98 | + try { | |
99 | + if("LWJGL".equalsIgnoreCase(properties.getRenderer())) { | |
100 | + display = new LWJGLDisplaySystem(); | |
101 | + display.createWindow(properties.getWidth(), properties.getHeight(), | |
102 | + properties.getDepth(), properties.getFreq(), | |
103 | + properties.getFullscreen()); | |
104 | + cam = new LWJGLCamera(properties.getWidth(),properties.getHeight()); | |
105 | + } | |
106 | + } catch (JmeException e) { | |
107 | + e.printStackTrace(); | |
108 | + System.exit(1); | |
109 | + } | |
110 | + | |
111 | + SoundSystem system=SoundSystem.getSoundSystem("LWJGL"); | |
112 | + soundRenderer=system.getRenderer(); | |
113 | + | |
114 | + | |
115 | + ColorRGBA blueColor = new ColorRGBA(); | |
116 | + blueColor.r = 0; | |
117 | + blueColor.g = 0; | |
118 | + display.getRenderer().setBackgroundColor(blueColor); | |
119 | + cam.setFrustum(1.0f,1000.0f,-0.55f,0.55f,0.4125f,-0.4125f); | |
120 | + Vector3f loc = new Vector3f(4.0f,0.0f,0.0f); | |
121 | + Vector3f left = new Vector3f(0.0f,-1.0f,0.0f); | |
122 | + Vector3f up = new Vector3f(0.0f,0.0f,1.0f); | |
123 | + Vector3f dir = new Vector3f(-1.0f,0f,0.0f); | |
124 | + cam.setFrame(loc,left,up,dir); | |
125 | + | |
126 | + display.getRenderer().setCamera(cam); | |
127 | + | |
128 | + } | |
129 | + | |
130 | + /** | |
131 | + * initializes the scene | |
132 | + * @see com.jme.app.AbstractGame#initGame() | |
133 | + */ | |
134 | + protected void initGame() { | |
135 | + text = new Text("Testing Text"); | |
136 | + text.setLocalTranslation(new Vector3f(1,60,0)); | |
137 | + TextureState ts = display.getRenderer().getTextureState(); | |
138 | + ts.setEnabled(true); | |
139 | + ts.setTexture( | |
140 | + TextureManager.loadTexture( | |
141 | + "data/Font/font.png", | |
142 | + Texture.MM_LINEAR, | |
143 | + Texture.FM_LINEAR, | |
144 | + true)); | |
145 | + text.setRenderState(ts); | |
146 | + AlphaState as1 = display.getRenderer().getAlphaState(); | |
147 | + as1.setBlendEnabled(true); | |
148 | + as1.setSrcFunction(AlphaState.SB_SRC_ALPHA); | |
149 | + as1.setDstFunction(AlphaState.DB_ONE); | |
150 | + as1.setTestEnabled(true); | |
151 | + as1.setTestFunction(AlphaState.TF_GREATER); | |
152 | + text.setRenderState(as1); | |
153 | + scene = new Node(); | |
154 | + scene.attachChild(text); | |
155 | + cam.update(); | |
156 | + | |
157 | + scene.updateGeometricState(0.0f, true); | |
158 | + | |
159 | + soundRenderer.addSoundPlayer("MONSTER"); | |
160 | + soundRenderer.addSoundPlayer("NPC"); | |
161 | + | |
162 | + soundRenderer.loadSoundAs("music", "cu.wav"); | |
163 | + soundRenderer.loadSoundAs("bored", "data/music/02 Butterfly Wings.mp3"); | |
164 | + | |
165 | + soundRenderer.getSoundPlayer("MONSTER").setNumberOfBuffers(1); | |
166 | + soundRenderer.getSoundPlayer("NPC").setNumberOfBuffers(128); | |
167 | + | |
168 | + soundRenderer.getSoundPlayer("MONSTER").updatePosition(1, 0, 0); | |
169 | + soundRenderer.getSoundPlayer("NPC").updatePosition(0, 0, 0); | |
170 | + soundRenderer.getSoundPlayer("NPC").updateVelocity(0, 0, 0); | |
171 | + | |
172 | + } | |
173 | + | |
174 | + /** | |
175 | + * not used. | |
176 | + * @see com.jme.app.AbstractGame#reinit() | |
177 | + */ | |
178 | + protected void reinit() { | |
179 | + | |
180 | + } | |
181 | + | |
182 | + /** | |
183 | + * not used. | |
184 | + * @see com.jme.app.AbstractGame#cleanup() | |
185 | + */ | |
186 | + protected void cleanup() { | |
187 | + | |
188 | + } | |
189 | + | |
190 | +} |