This is a fork of Zandronum Beta for Mac Os (Silicon and Intel)
Revision | c80e708b1d981b2a8b06864c4e046f6f1d170af8 (tree) |
---|---|
Time | 2007-07-18 11:29:21 |
Author | Phillip Cohen <philltopia@gmai...> |
Commiter | Phillip Cohen |
Changelog, stock from 4.1 (also added some lines that I'd somehow removed earlier)
SVN r403 (trunk)
@@ -11,13 +11,14 @@ | ||
11 | 11 | = |
12 | 12 | =============================================================================================================== |
13 | 13 | |
14 | -v0.97d-beta4-hotfix | |
15 | -------------------- | |
14 | +v0.97d-beta4.1 | |
15 | +-------------- | |
16 | 16 | |
17 | 17 | + - Added a new display on the 'Target Identification' to help shift to the new ally icon. [Rivecoder] |
18 | 18 | + - Added a new 'information unknown' display for when spying. [Rivecoder] |
19 | 19 | + - When spying somebody who's health you don't know, the crosshair is now a neutral color. [Rivecoder] |
20 | 20 | + - If a definition of an already defined decorate actor is encountered, instead of exiting with an error, it's simply ignored. [Torr Samaho] |
21 | ++ - Refined the code that hides health/armor in instagib. It now only hides it in deathmatch. (You could set the instagib flag and play coop, for example). [Rivecoder] | |
21 | 22 | - - Fixed client-side crash that would occur when connecting to buckshot servers. [Carnevil] |
22 | 23 | - - Fixed server-side error that would result in numerous overflow messages and strange behavior on the client end. [Carnevil] |
23 | 24 | - - Fixed client-side crash that would occur when a sound played with the original sound curve compatflag enabled and the player's view was not active. [Carnevil] |
@@ -28,7 +29,8 @@ | ||
28 | 29 | - - The correct name is now highlighted on the scoreboard. [Carnevil] |
29 | 30 | - - Fixed issues with player prediction that could cause noticeable issues when running up stairs. [Carnevil] |
30 | 31 | - - Ping is now displayed on the scoreboard during client demo playback. [Carnevil] |
31 | -- - Restructred the way the contents of the autoload directories are loaded. Now the Linux version also loads files in the subdirectories of the Skulltag directory. [Torr Samaho] | |
32 | +- - Restructured the way the contents of the autoload directories are loaded. Now the Linux version also loads files in the subdirectories of the Skulltag directory. [Torr Samaho] | |
33 | +- - Removed d2st10 from Skulltag's maplist. It should no longer appear in the Skirmish menu or default rotation. [Aabra and Rivecoder] | |
32 | 34 | |
33 | 35 | v0.97d-beta4 |
34 | 36 | ------------ |
@@ -37,6 +39,8 @@ | ||
37 | 39 | *+ - ADDED CLIENT-SIDE DEMO RECORDING! You can now record a demo when connecting to a server with the "-record" <demo name> command line argument. Demos can be played back with the "playdemo" console command. [Carnevil] |
38 | 40 | + - Added custom invasion spots! You can now use your own custom monsters, pickups, and weapons in invasion mode! [Carnevil] |
39 | 41 | + - The crash dialog now works for servers as well! Now, if a Skulltag server crashes, it can be debugged and fixed! [Carnevil] |
42 | ++ - Added new messages for Skulltag and Capture the Flag for returned and taken messages! [Rivecoder] | |
43 | ++ - Improved the display of the scored messages, adding support for self assists and making them smaller. [Rivecoder] | |
40 | 44 | + - Blood brightness is now properly applied in OpenGL mode. [Carnevil] |
41 | 45 | + - All weapons are now given in LMS/team LMS mode, except for those excluded by the allowed weapon flags, and those flagged as not appearing in LMS mode. [Carnevil] |
42 | 46 | + - When time expires in a possession game, it now goes into sudden death until someone holds the stone. [Carnevil] |
@@ -62,6 +66,7 @@ | ||
62 | 66 | - - Monsters' radius, height, and other properties are now properly restored when resurrected by arch-viles and other means. [Carnevil] |
63 | 67 | - - Your color now updates properly when making changes to your color in the player setup menu. [Carnevil] |
64 | 68 | - - Setting your gender to "other" now works properly. [Carnevil] |
69 | +- - Fixed the 'ZDoom found more than one IWAD' message. [Rivecoder] | |
65 | 70 | - - Fixed: SetFont() not working online. [Torr Samaho] |
66 | 71 | - - Fixed: AInterpolationPoint and APathFollower not properly working online. This should also fix the problems with AAimingCamera online in KDiZD. [Torr Samaho] |
67 | 72 | - - Fixed: Online clients may crash during the attack of the Hexen monsters Demon1 or Demon2. [Torr Samaho] |
@@ -87,9 +92,11 @@ | ||
87 | 92 | - - Fixed: User info is in some cases not updated to the server properly on connect, if it was changed when not connected to a server. [Torr Samaho] |
88 | 93 | - - Fixed: A few strings in error messages were referring to ZDoom instead of Skulltag. [Torr Samaho] |
89 | 94 | - - Fixed: ST crashes if a bot is spawned outside a map. Although bots should not be spawned there, ST should not crash in case such a thing happens. [Torr Samaho] |
95 | +- - Fixed: ACS function GiveInventory doesn't tell the correct inventory amount to a client. [Torr Samaho] | |
90 | 96 | - - IDESE: Changed server gametype setup: "+gametype 1" in .rsp file. This fixes that some dmflags were not respected in some gametypes. [Bond] |
97 | +- - IDESE: Fixed a problem with bot names (prevented to add bot>6). [Bond] | |
91 | 98 | ! - Changed the "enemy" to an "ally" icon that displays over your allies in team games. [Carnevil] |
92 | -! - Brought back elements of the old invasion HUD. [Carnevil] | |
99 | +! - Brought back elements of the old invasion HUD. [Carnevil] (And made them show up at appropiate times - [Rivecoder]) | |
93 | 100 | |
94 | 101 | v0.97d-beta3 |
95 | 102 | ------------ |