Micropolis
Rev. | b4fe1a1aa49efbd41c500b38f522ee3af3171fd6 |
---|---|
크기 | 22,578 bytes |
Time | 2014-12-15 02:24:36 |
Author | Simon Morgan |
Log Message | first commit
|
# Window: Head (global controls & menus), for Unix Micropolis.
#
# Micropolis, Unix Version. This game was released for the Unix platform
# in or about 1990 and has been modified for inclusion in the One Laptop
# Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
# you need assistance with this program, you may contact:
# http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details. You should have received a
# copy of the GNU General Public License along with this program. If
# not, see <http://www.gnu.org/licenses/>.
#
# ADDITIONAL TERMS per GNU GPL Section 7
#
# No trademark or publicity rights are granted. This license does NOT
# give you any right, title or interest in the trademark SimCity or any
# other Electronic Arts trademark. You may not distribute any
# modification of this program using the trademark SimCity or claim any
# affliation or association with Electronic Arts Inc. or its employees.
#
# Any propagation or conveyance of this program must include this
# copyright notice and these terms.
#
# If you convey this program (or any modifications of it) and assume
# contractual liability for the program to recipients of it, you agree
# to indemnify Electronic Arts for any liability that those contractual
# assumptions impose on Electronic Arts.
#
# You may not misrepresent the origins of this program; modified
# versions of the program must be marked as such and not identified as
# the original program.
#
# This disclaimer supplements the one included in the General Public
# License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
# PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
# OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
# SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
# DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
# INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
# FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
# RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
# USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
# INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
# MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
# UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
# WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
# CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
# ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
# JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
# WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
# CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
# NOT APPLY TO YOU.
global HeadWindows
set n [Unique]
set win .head$n
catch "destroy $win"
if {[catch "toplevel $win -screen $display"]} {
puts stderr "Couldn't open X11 display \"$display\"."
set win ""
return ""
}
global HeadPanelWidth
global HeadPanelHeight
global MapPanelWidth
global MapPanelHeight
global NoticePanelWidth
global NoticePanelHeight
set visual [winfo screenvisual $win]
set depth [winfo screendepth $win]
#set screenwidth [winfo screenwidth $win]
#set screenheight [winfo screenheight $win]
set screenwidth 1200
set screenheight 900
if {!(("$visual" == "pseudocolor") ||
("$visual" == "truecolor") ||
(("$visual" == "staticgray") &&
($depth == 1)))} {
catch "destroy $win"
puts stderr "Micropolis can't find an appropriate visual on display \"$display\"."
set win ""
return ""
}
set HeadWindows [linsert $HeadWindows 0 $win]
SetHelp $win Head
LinkWindow $win.head $win
LinkWindow $win.editor {}
LinkWindow $win.map {}
LinkWindow $win.graph {}
LinkWindow $win.budget {}
LinkWindow $win.evaluation {}
LinkWindow $win.splash {}
LinkWindow $win.scenario {}
LinkWindow $win.file {}
LinkWindow $win.config {}
LinkWindow $win.notice {}
LinkWindow $win.ask {}
tk_bindForTraversal $win
bind $win <F10> {tk_firstMenu %W}
bind $win <Mod2-Key> {tk_traverseToMenu %W %A}
wm title $win "Micropolis Controls"
wm iconname $win {Micropolis Controls}
wm geometry $win 1200x900+0+0
#wm positionfrom $win user
wm withdraw $win
#wm maxsize $win $screenwidth $screenheight
#wm minsize $win 100 100
wm protocol $win delete "DeleteHeadWindow $win ;"
wm fullscreen $win on
global $win.postedMenu
global $win.Sound
frame $win.col1
tk_bindForTraversal $win.col1
LinkWindow $win.col1 $win.col1
frame $win.col1.w1\
-width $HeadPanelWidth\
-height $HeadPanelHeight
tk_bindForTraversal $win.col1.w1
frame $win.col1.w1.f1\
-borderwidth 1\
-relief raised
tk_bindForTraversal $win.col1.w1.f1
bind $win.col1.w1.f1 <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1 <Mod2-Key> {tk_traverseToMenu %W %A}
SetHelp $win.col1.w1.f1.micropolis Head.MicropolisMenu
menubutton $win.col1.w1.f1.micropolis\
-menu $win.col1.w1.f1.micropolis.m\
-text {Micropolis}\
-font [Font $win Medium]\
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.micropolis
bind $win.col1.w1.f1.micropolis <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.micropolis <Mod2-Key> {tk_traverseToMenu %W %A}
tk_menus $win $win.col1.w1.f1.micropolis
menu $win.col1.w1.f1.micropolis.m\
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.micropolis.m
bind $win.col1.w1.f1.micropolis.m <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.micropolis.m <Mod2-Key> {tk_traverseToMenu %W %A}
$win.col1.w1.f1.micropolis.m add command\
-label {About...}\
-command "UIShowPicture 300"
$win.col1.w1.f1.micropolis.m add command\
-label {Save City}\
-command "UISaveCity $win"
$win.col1.w1.f1.micropolis.m add command\
-label {Save City as...}\
-command "UISaveCityAs $win"
if {[sim MultiPlayerMode]} {
$win.col1.w1.f1.micropolis.m add command\
-label {Add Player...}\
-command "UIShowPlayer $win"
}
$win.col1.w1.f1.micropolis.m add command\
-label {Choose City!}\
-command "UISelectCity $win"
$win.col1.w1.f1.micropolis.m add command\
-label {Quit Playing!}\
-command "UIQuit $win"
SetHelp $win.col1.w1.f1.options Head.OptionsMenu
menubutton $win.col1.w1.f1.options\
-menu $win.col1.w1.f1.options.m\
-text {Options}\
-font [Font $win Medium]\
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.options
bind $win.col1.w1.f1.options <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.options <Mod2-Key> {tk_traverseToMenu %W %A}
tk_menus $win $win.col1.w1.f1.options
menu $win.col1.w1.f1.options.m\
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.options.m
bind $win.col1.w1.f1.options.m <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.options.m <Mod2-Key> {tk_traverseToMenu %W %A}
$win.col1.w1.f1.options.m add checkbutton\
-label {Auto Budget}\
-variable AutoBudget\
-command {sim AutoBudget $AutoBudget}
$win.col1.w1.f1.options.m add checkbutton\
-label {Auto Bulldoze}\
-variable AutoBulldoze\
-command {sim AutoBulldoze $AutoBulldoze}
$win.col1.w1.f1.options.m add checkbutton\
-label {Disasters}\
-variable Disasters\
-command {sim Disasters $Disasters}
$win.col1.w1.f1.options.m add checkbutton\
-label {Sound}\
-variable Sound\
-command {sim Sound $Sound}
$win.col1.w1.f1.options.m add checkbutton\
-label {Animation}\
-variable DoAnimation\
-command {sim DoAnimation $DoAnimation}
$win.col1.w1.f1.options.m add checkbutton\
-label {Messages}\
-variable DoMessages\
-command {sim DoMessages $DoMessages}
$win.col1.w1.f1.options.m add checkbutton\
-label {Notices}\
-variable DoNotices\
-command {sim DoNotices $DoNotices}
SetHelp $win.col1.w1.f1.disasters Head.DisastersMenu
menubutton $win.col1.w1.f1.disasters\
-menu $win.col1.w1.f1.disasters.m\
-text {Disasters}\
-font [Font $win Medium]\
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.disasters
bind $win.col1.w1.f1.disasters <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.disasters <Mod2-Key> {tk_traverseToMenu %W %A}
tk_menus $win $win.col1.w1.f1.disasters
menu $win.col1.w1.f1.disasters.m\
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.disasters.m
bind $win.col1.w1.f1.disasters.m <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.disasters.m <Mod2-Key> {tk_traverseToMenu %W %A}
$win.col1.w1.f1.disasters.m add command\
-label {Monster}\
-command "UIDisaster $win \"UIMakeMonster\" \"release a monster?\""
$win.col1.w1.f1.disasters.m add command\
-label {Fire}\
-command "UIDisaster $win \"sim MakeFire\" \"start a fire?\""
$win.col1.w1.f1.disasters.m add command\
-label {Flood}\
-command "UIDisaster $win \"sim MakeFlood\" \"bring on a flood?\""
$win.col1.w1.f1.disasters.m add command\
-label {Meltdown}\
-command "UIDisaster $win \"sim MakeMeltdown\" \"have a nuclear meltdown?\""
$win.col1.w1.f1.disasters.m add command\
-label {Tornado}\
-command "UIDisaster $win \"sim MakeTornado\" \"spin up a tornado?\""
$win.col1.w1.f1.disasters.m add command\
-label {Earthquake}\
-command "UIDisaster $win \"sim MakeEarthquake\" \"cause an earthquake?\""
SetHelp $win.col1.w1.f1.priority Head.PriorityMenu
menubutton $win.col1.w1.f1.priority\
-menu $win.col1.w1.f1.priority.m\
-text {Priority}\
-font [Font $win Medium]\
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.priority
bind $win.col1.w1.f1.priority <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.priority <Mod2-Key> {tk_traverseToMenu %W %A}
tk_menus $win $win.col1.w1.f1.priority
menu $win.col1.w1.f1.priority.m\
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.priority.m
bind $win.col1.w1.f1.priority.m <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.priority.m <Mod2-Key> {tk_traverseToMenu %W %A}
$win.col1.w1.f1.priority.m add radiobutton\
-label {Super Fast}\
-command {SetPriority 4}\
-value {4}\
-variable Priority
$win.col1.w1.f1.priority.m add radiobutton\
-label {Fast}\
-command {SetPriority 3}\
-value {3}\
-variable Priority
$win.col1.w1.f1.priority.m add radiobutton\
-label {Normal}\
-command {SetPriority 2}\
-value {2}\
-variable Priority
$win.col1.w1.f1.priority.m add radiobutton\
-label {Slow}\
-command {SetPriority 1}\
-value {1}\
-variable Priority
$win.col1.w1.f1.priority.m add radiobutton\
-label {Super Slow}\
-command {SetPriority 0}\
-value {0}\
-variable Priority
SetHelp $win.col1.w1.f1.windows Head.WindowsMenu
menubutton $win.col1.w1.f1.windows\
-menu $win.col1.w1.f1.windows.m\
-text {Windows}\
-font [Font $win Medium]\
-variable $win.postedMenu
tk_bindForTraversal $win.col1.w1.f1.windows
bind $win.col1.w1.f1.windows <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.windows <Mod2-Key> {tk_traverseToMenu %W %A}
tk_menus $win $win.col1.w1.f1.windows
menu $win.col1.w1.f1.windows.m\
-font [Font $win Medium]
tk_bindForTraversal $win.col1.w1.f1.windows.m
bind $win.col1.w1.f1.windows.m <F10> {tk_firstMenu %W}
bind $win.col1.w1.f1.windows.m <Mod2-Key> {tk_traverseToMenu %W %A}
$win.col1.w1.f1.windows.m add command\
-label {Budget}\
-command "UIShowBudgetAndWait"
$win.col1.w1.f1.windows.m add command\
-label {Evaluation}\
-command "ShowEvaluationOf $win"
$win.col1.w1.f1.windows.m add command\
-label {Graph}\
-command "ShowGraphOf $win"
#$win.col1.w1.f1.windows.m add command\
# -label {Map}\
# -command "ShowMapOf $win"
#$win.col1.w1.f1.windows.m add command\
# -label {Editor}\
# -command "ShowEditorOf $win"
#$win.col1.w1.f1.windows.m add command\
# -label {Frob}\
# -command "ShowFrobOf $win"
#$win.col1.w1.f1.windows.m add command\
# -label {New Map}\
# -command "NewMapOf $win"
#$win.col1.w1.f1.windows.m add command\
# -label {New Editor}\
# -command "NewEditorOf $win"
LinkWindow $win.m0 $win.col1.w1.f1.micropolis.m
LinkWindow $win.m1 $win.col1.w1.f1.options.m
LinkWindow $win.m2 $win.col1.w1.f1.disasters.m
LinkWindow $win.m3 $win.col1.w1.f1.priority.m
LinkWindow $win.m4 $win.col1.w1.f1.windows.m
LinkWindow $win.b0 $win.col1.w1.f1.micropolis
LinkWindow $win.b1 $win.col1.w1.f1.options
LinkWindow $win.b2 $win.col1.w1.f1.disasters
LinkWindow $win.b3 $win.col1.w1.f1.priority
LinkWindow $win.b4 $win.col1.w1.f1.windows
pack append $win.col1.w1.f1\
$win.col1.w1.f1.micropolis {left frame nw} \
$win.col1.w1.f1.options {left frame nw} \
$win.col1.w1.f1.disasters {left frame nw} \
$win.col1.w1.f1.priority {left frame nw} \
$win.col1.w1.f1.windows {left frame nw}
frame $win.col1.w1.f2\
-background #BFBFBF \
-borderwidth 1\
-relief raised
frame $win.col1.w1.f2.f1\
-background #BFBFBF \
-borderwidth 1\
-relief flat
frame $win.col1.w1.f2.f1.frame \
-background #BFBFBF \
-borderwidth 0\
-relief flat
canvas $win.col1.w1.f2.f1.frame.demand\
-scrollincrement 0 \
-borderwidth 0 \
-background #BFBFBF \
-width 80 -height 55
LinkWindow $win.demand $win.col1.w1.f2.f1.frame.demand
$win.col1.w1.f2.f1.frame.demand create bitmap 41 4 \
-tags picture \
-bitmap "@images/demandg.xpm" \
-anchor nw
$win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
-tags r \
-fill [Color $win #00ff00 #000000]
$win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
-tags c \
-fill [Color $win #0000ff #000000]
$win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
-tags i \
-fill [Color $win #ffff00 #000000]
$win.col1.w1.f2.f1.frame.demand create bitmap 0 4 \
-tags micropolis \
-bitmap "@images/micropoliss.xpm" \
-anchor nw
$win.col1.w1.f2.f1.frame.demand bind micropolis <1> {TogglePause}
$win.col1.w1.f2.f1.frame.demand bind micropolis <2> {TogglePause}
$win.col1.w1.f2.f1.frame.demand bind micropolis <3> {TogglePause}
$win.col1.w1.f2.f1.frame.demand bind picture <1> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind picture <2> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind picture <3> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind r <1> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind r <2> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind r <3> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind c <1> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind c <2> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind c <3> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind i <1> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind i <2> "ToggleEvaluationOf $win"
$win.col1.w1.f2.f1.frame.demand bind i <3> "ToggleEvaluationOf $win"
SetHelp $win.col1.w1.f2.f1.frame.demand Head.Demand
frame $win.col1.w1.f2.f1.frame.graphframe \
-background #BFBFBF \
-borderwidth 1\
-relief sunken
graphview $win.col1.w1.f2.f1.frame.graphframe.graph\
-background #BFBFBF \
-font [Font $win Tiny]
$win.col1.w1.f2.f1.frame.graphframe.graph Range 10
$win.col1.w1.f2.f1.frame.graphframe.graph Mask 7
LinkWindow $win.graphview $win.col1.w1.f2.f1.frame.graphframe.graph
bind $win.col1.w1.f2.f1.frame.graphframe.graph <ButtonPress> "ToggleGraphOf $win"
SetHelp $win.col1.w1.f2.f1.frame.graphframe.graph Head.Graph
pack append $win.col1.w1.f2.f1.frame.graphframe \
$win.col1.w1.f2.f1.frame.graphframe.graph {left expand fill}
pack append $win.col1.w1.f2.f1.frame \
$win.col1.w1.f2.f1.frame.demand {left frame sw padx 4} \
$win.col1.w1.f2.f1.frame.graphframe {right frame center expand fill}
frame $win.col1.w1.f2.f1.info\
-background #BFBFBF \
-borderwidth 1\
-relief flat
dateview $win.col1.w1.f2.f1.info.date\
-background #BFBFBF \
-width 20 \
-font [Font $win Medium]
LinkWindow $win.date $win.col1.w1.f2.f1.info.date
SetHelp $win.col1.w1.f2.f1.info.date Head.Date
label $win.col1.w1.f2.f1.info.fundslabel\
-background #BFBFBF \
-relief flat\
-font [Font $win Medium]\
-text {}\
-anchor w\
-width 20
LinkWindow $win.funds $win.col1.w1.f2.f1.info.fundslabel
bind $win.col1.w1.f2.f1.info.fundslabel <ButtonPress> "UIShowBudgetAndWait"
SetHelp $win.col1.w1.f2.f1.info.fundslabel Head.Funds
label $win.col1.w1.f2.f1.info.rate\
-background #BFBFBF \
-relief flat\
-font [Font $win Medium]\
-text {Tax Rate: 7%} \
-anchor w\
-width 20
LinkWindow $win.taxlabel $win.col1.w1.f2.f1.info.rate
bind $win.col1.w1.f2.f1.info.rate <ButtonPress> "UIShowBudgetAndWait"
scale $win.col1.w1.f2.f1.info.scale\
-background #BFBFBF \
-command {SetTaxRate}\
-orient horizontal\
-showvalue false\
-font [Font $win Medium]\
-sliderlength 15\
-to 20
$win.col1.w1.f2.f1.info.scale set 7
LinkWindow $win.taxrate $win.col1.w1.f2.f1.info.scale
pack append $win.col1.w1.f2.f1.info \
$win.col1.w1.f2.f1.info.date {top frame nw} \
$win.col1.w1.f2.f1.info.fundslabel {top frame nw} \
$win.col1.w1.f2.f1.info.rate {top frame nw} \
$win.col1.w1.f2.f1.info.scale {top frame nw fill expand}
pack append $win.col1.w1.f2.f1 \
$win.col1.w1.f2.f1.frame {left frame nw expand fill} \
$win.col1.w1.f2.f1.info {left frame nw}
frame $win.col1.w1.f2.f2\
-borderwidth 1 \
-relief flat
tk_bindForTraversal $win.col1.w1.f2.f2
bind $win.col1.w1.f2.f2 <F10> {tk_firstMenu %W}
bind $win.col1.w1.f2.f2 <Mod2-Key> {tk_traverseToMenu %W %A}
SetHelp $win.col1.w1.f2.f2 Head.Log
scrollbar $win.col1.w1.f2.f2.scroll\
-command "$win.col1.w1.f2.f2.text yview" \
-borderwidth 1
SetHelp $win.col1.w1.f2.f2.scroll Head.Scrollbar
text $win.col1.w1.f2.f2.text \
-yscroll "$win.col1.w1.f2.f2.scroll set" \
-borderwidth 1 \
-relief sunken \
-wrap word \
-state disabled \
-height 5 \
-font [Font $win Text]
LinkWindow $win.text $win.col1.w1.f2.f2.text
$win.col1.w1.f2.f2.text tag configure status \
-font [Font $win Message]
$win.col1.w1.f2.f2.text tag configure message \
-font [Font $win Message] \
-foreground #ffffff \
-background #3f3f3f
$win.col1.w1.f2.f2.text tag configure alert \
-font [Font $win Alert] \
-foreground [Color $win #ff3f3f #000000]
pack append $win.col1.w1.f2.f2 \
$win.col1.w1.f2.f2.scroll {left frame center filly} \
$win.col1.w1.f2.f2.text {right frame center fill expand}
if {[sim MultiPlayerMode]} {
frame $win.col1.w1.f2.f3 \
-borderwidth 1 \
-relief flat
tk_bindForTraversal $win.col1.w1.f2.f3
bind $win.col1.w1.f2.f3 <F10> {tk_firstMenu %W}
bind $win.col1.w1.f2.f3 <Mod2-Key> {tk_traverseToMenu %W %A}
button $win.col1.w1.f2.f3.chat \
-font [Font $win Large] \
-relief flat \
-text {Chat:}
LinkWindow $win.chat $win.col1.w1.f2.f3.chat
bind $win.col1.w1.f2.f3.chat <1> {ChatDown %W}
bind $win.col1.w1.f2.f3.chat <ButtonRelease-1> {ChatUp %W}
SetHelp $win.col1.w1.f2.f3.chat Head.Chat
entry $win.col1.w1.f2.f3.entry \
-relief sunken\
-text {}\
-foreground #ffffff\
-background #4f4f4f\
-textvariable $win.col1.w1.f2.f3.entry.value\
-font [Font $win Message]
global $win.col1.w1.f2.f3.entry.value
set $win.col1.w1.f2.f3.entry.value ""
tk_bindForTraversal $win.col1.w1.f2.f3.entry
bind $win.col1.w1.f2.f3.entry <F10> {tk_firstMenu %W}
bind $win.col1.w1.f2.f3.entry <Mod2-Key> {tk_traverseToMenu %W %A}
bind $win.col1.w1.f2.f3.entry <Return> "DoEnterMessage %W %W.value"
bind $win.col1.w1.f2.f3.entry <Escape> "DoEvalMessage %W %W.value"
bind $win.col1.w1.f2.f3.entry <Any-Enter> {focus %W}
LinkWindow $win.entry $win.col1.w1.f2.f3.entry
SetHelp $win.col1.w1.f2.f3.entry Head.Entry
}
frame $win.col1.w2
tk_bindForTraversal $win.col1.w2
LinkWindow $win.w2 $win.col1.w2
frame $win.col1.w3
tk_bindForTraversal $win.col1.w3
LinkWindow $win.w3 $win.col1.w3
frame $win.col2
tk_bindForTraversal $win.col2
LinkWindow $win.col2 $win.col2
#frame $win.col2.x1 -width 400 -height 400
#tk_bindForTraversal $win.col2.x1
#LinkWindow $win.x1 $win.col2.x1
#frame $win.col2.x2
#tk_bindForTraversal $win.col2.x2
#LinkWindow $win.x2 $win.col2.x2
#frame $win.col2.x3
#tk_bindForTraversal $win.col2.x3
#LinkWindow $win.x3 $win.col2.x3
#frame $win.col2.x4
#tk_bindForTraversal $win.col2.x4
#LinkWindow $win.x4 $win.col2.x4
if {[sim MultiPlayerMode]} {
pack append $win.col1.w1.f2.f3 \
$win.col1.w1.f2.f3.chat {left frame center padx 4} \
$win.col1.w1.f2.f3.entry {left frame center fillx expand padx 4}
pack append $win.col1.w1.f2 \
$win.col1.w1.f2.f1 {top frame center fillx} \
$win.col1.w1.f2.f2 {top frame center expand fill} \
$win.col1.w1.f2.f3 {top frame center fillx}
} else {
pack append $win.col1.w1.f2 \
$win.col1.w1.f2.f1 {top frame center fillx} \
$win.col1.w1.f2.f2 {top frame center expand fill}
}
pack append $win.col1.w1\
$win.col1.w1.f1 {top frame center fillx} \
$win.col1.w1.f2 {top frame center expand fill}
#pack append $win\
# $win.col1 {left frame center filly} \
# $win.col2 {left frame center expand fill}
place configure $win.col1\
-x 0\
-y 0\
-width $HeadPanelWidth\
-height $screenheight
pack append $win.col1\
$win.col1.w1 {top frame nw fillx} \
$win.col1.w2 {top frame nw fillx} \
$win.col1.w3 {bottom frame sw fillx}
#place configure $win.col1.w1\
# -x 0\
# -y 0\
# -width $HeadPanelWidth\
# -height $HeadPanelHeight
#place configure $win.col1.w2\
# -x 0\
# -y $HeadPanelHeight\
# -width $MapPanelWidth\
# -height $MapPanelHeight
#place configure $win.col1.w3\
# -x 0\
# -y [expr "$HeadPanelHeight + $MapPanelHeight"]\
# -width $NoticePanelWidth\
# -height [expr "$screenheight - ($HeadPanelHeight + $MapPanelHeight)"]
place configure $win.col2\
-x [expr "$HeadPanelWidth + 5"]\
-y 0\
-width [expr "($screenwidth - $HeadPanelWidth) - 5"]\
-height $screenheight
#pack append $win.col2\
# $win.col2.x1 {top frame nw fillx} \
# $win.col2.x2 {top frame nw fillx} \
# $win.col2.x3 {top frame nw expand fill} \
# $win.col2.x4 {top frame nw fillx}
SetupSoundServer $win
InitHead $win
InitHeadMenus $win
update idletasks