Rev. | Time | Author |
---|---|---|
197264b0dacb | 2021-11-21 09:59:59 | Adam Kaminski |
Fixed the vertical positioning of the "players cannot hear/talk to you" message on the screen. |
||
1e618bd4294e | 2021-11-21 09:44:14 | Adam Kaminski |
Fixed the announcer's "fight!" sound from not playing at the start of a round. |
||
ed05c5ac9a2c | 2021-11-21 08:17:03 | Adam Kaminski |
Fixed being unable to spy on enemy players while playing a client demo. |
||
73e154db9c3c | 2021-11-18 01:23:03 | Adam Kaminski |
"sv_shootthroughallies" and "sv_dontpushallies" now also apply to friendly actors. |
||
bcc88ca3cbcc | 2021-11-17 08:14:36 | Joshua Surace |
Updated Git Info to Match Zandronum Latest Alpha. |
||
f0e9e5d52375 | 2021-11-17 07:51:06 | Joshua Surace |
Renamed sv_backtracelimit to sv_backtracethreshold and added a maximum threshold of 96 map units. |
||
b33ea1fe1c5b | 2021-11-17 02:05:46 | Adam Kaminski |
Made a minor cosmetic change to the backtrace code. |
||
6cbb1ed40ba3 | 2021-11-16 15:14:06 | Adam Kaminski |
Don't let players activate a thing's special by bumping into or using them while being backtraced. |
||
74384acc4d8e | 2021-11-16 15:11:22 | Adam Kaminski |
Don't perform a backtrace on a player who activated any specials during extrapolation. |
||
0ba9c079cc23 | 2021-11-16 13:06:26 | Adam Kaminski |
Stop SetPlayerClass from choosing random players if they're supposed to be forbidden. |
||
5d4d4eba5345 | 2021-11-16 12:46:37 | Adam Kaminski |
Fixed SetPlayerClass not checking for invalid players, and not informing clients about a player's new class. |
||
d45e02d07df5 | 2021-11-16 01:26:22 | Adam Kaminski |
SetPlayerClass can now assign random classes to players. |
||
eeecfaeeeede | 2021-11-15 22:50:50 | Adam Kaminski |
Fixed an incorrect line. |
||
bd317bc5b15e | 2021-11-15 14:48:48 | Adam Kaminski |
Replaced the executable icon with a more sleek, modern design originally made by Medicris. |
||
7ce4c4f2300e | 2021-11-15 13:38:22 | Adam Kaminski |
The backtrace now hijacks the unlagged sector's reconciliation to restore the ceiling/floor of all sectors to what they were when the player was being extrapolated. |
||
6dd47effd8a7 | 2021-11-15 09:04:57 | Adam Kaminski |
Added sv_respawndelaytime to the gameplay options menu. |
||
24f6c6295b01 | 2021-11-15 08:38:01 | Adam Kaminski |
Have the server notify the clients about any changes to the skip correction's settings. |
||
c66dc21d88d9 | 2021-11-15 08:31:08 | Adam Kaminski |
Fixed CVars with the CVAR_SERVERINFO or CVAR_SENSITIVESERVERSETTING flags from being synced with clients without RCON access. |
||
665a308d786a | 2021-11-14 23:32:30 | Adam Kaminski |
P_AimLineAttack now ignores allies if sv_shootthroughallies is enabled, unless forced in certain cases. This particularly fixes the BFG's tracers still hitting a shooter's teammates even when the flag was enabled. |
||
35275cb2902f | 2021-11-14 02:49:10 | Adam Kaminski |
Don't perform a backtrace on a player who teleported or took environmental damage during extrapolation. |
||
b8984c7fbbce | 2021-11-14 02:30:04 | Adam Kaminski |
Fixed the skip correction's debug messages. |
||
d205425675b9 | 2021-11-14 02:15:42 | Adam Kaminski |
Added the function server_ShouldPerformBacktrace, to organize the skip correction's backtrace code better. |
||
f10cc2e869af | 2021-11-14 02:14:38 | Adam Kaminski |
Added the function SERVER_IsExtrapolatingPlayer. |
||
eac59f2bb8e9 | 2021-11-13 23:15:32 | Adam Kaminski |
Always update the movement of the local player even when they're extrapolated, but just send them their last known position and velocity. |
||
5ad7c9563b3b | 2021-11-13 23:01:15 | Adam Kaminski |
Backed out changeset: 9845eca15f99 |
||
7e618758e702 | 2021-11-13 22:55:07 | Adam Kaminski |
Backed out changeset: c173e5330ea9 |
||
078db333592c | 2021-11-13 00:40:49 | Adam Kaminski |
Fixed how the server resets the client's tic buffer when they respawn properly. |
||
5ee0bdde93f2 | 2021-11-12 23:12:15 | Adam Kaminski |
Reset a client's extrapolation data whenever they die or spectate. |
||
185d31b1c24a | 2021-11-11 04:40:26 | Adam Kaminski |
Don't start backtracing a player until we receive at least one movement command from them on time. |
||
bc16f462c8e8 | 2021-11-11 03:55:05 | Adam Kaminski |
Reduced the maximum number of tics the server can extrapolate a player's movement to 7 tics and changed the default value of sv_extrapolatetics to 3. |