포럼: バグ報告 (Thread #32344)

テキストのキーフレーム指定でクラッシュ (2012-06-14 23:07 by delta #64242)

環境
javie:0.5.13.201203132214
OS:windows7 home premium SP1
CPU:Core-i7 2600K 3.40GHz
RAM:8.00GB
GPU:RADEON HD7850
java:ver.7 update 5
症状
コンポジションに新規テキストを作成し、その中の項目でキーフレームを指定しようとするとクラッシュする。


634 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Max Heap Size: 1888419840
636 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Physical Memory Size: 8490430464
1721 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor -

***** OpenGL Report *****
Vendor: AMD
Driver Version: 11733

GL_RENDERER: AMD Radeon HD 7800 Series
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.1.11733 Compatibility Profile Context
GL_SHADING_LANGUAGE_VERSION: 4.20

Extensions:
GL_AMDX_debug_output
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_storage
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

Max Values:
GL_MAX_3D_TEXTURE_SIZE: 8192
GL_MAX_ARRAY_TEXTURE_LAYERS: 8192
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
GL_MAX_CLIP_DISTANCES: 8
GL_MAX_CLIP_PLANES: 8
GL_MAX_COLOR_ATTACHMENTS: 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH: 10
GL_MAX_COLOR_TEXTURE_SAMPLES: 8
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 246784
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT: 40
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
GL_MAX_COMBINED_UNIFORM_BLOCKS: 75
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 246784
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: 256
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 256
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: 1024
GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_DRAW_BUFFERS_ATI: 8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
GL_MAX_ELEMENTS_INDICES: 16777215
GL_MAX_ELEMENTS_VERTICES: 2147483647
GL_MAX_EVAL_ORDER: 40
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 15
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1
GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 15
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384
GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128
GL_MAX_IMAGE_SAMPLES_EXT: 8
GL_MAX_IMAGE_UNITS_EXT: 32
GL_MAX_INTEGER_SAMPLES: 8
GL_MAX_LIGHTS: 8
GL_MAX_LIST_NESTING: 64
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_NAME_STACK_DEPTH: 64
GL_MAX_PIXEL_MAP_TABLE: 256
GL_MAX_PROGRAM_MATRICES_ARB: 32
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32
GL_MAX_PROGRAM_TEXEL_OFFSET: 0
GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 0
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
GL_MAX_PROJECTION_STACK_DEPTH: 10
GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 16384
GL_MAX_RENDERBUFFER_SIZE: 16384
GL_MAX_SAMPLES: 8
GL_MAX_SAMPLE_MASK_WORDS: 1
GL_MAX_SAMPLE_MASK_WORDS_NV: 1
GL_MAX_SUBROUTINES: 4096
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096
GL_MAX_TEXTURE_BUFFER_SIZE: 268435456
GL_MAX_TEXTURE_COORDS: 16
GL_MAX_TEXTURE_COORDS_ARB: 16
GL_MAX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_TEXTURE_LOD_BIAS: 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
GL_MAX_UNIFORM_BLOCK_SIZE: 65536
GL_MAX_UNIFORM_BUFFER_BINDINGS: 75
GL_MAX_VARYING_COMPONENTS: 128
GL_MAX_VARYING_FLOATS: 128
GL_MAX_VARYING_VECTORS: 32
GL_MAX_VERTEX_ATTRIBS: 29
GL_MAX_VERTEX_ATTRIBS_ARB: 29
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 15
GL_MAX_VERTEX_STREAMS: 4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VERTEX_UNIFORM_BLOCKS: 15
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024
GL_MAX_VERTEX_UNIFORM_VECTORS: 256
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128
GL_MAX_VIEWPORTS: 16
GL_MAX_VIEWPORT_DIMS: 16384 x 16384
***** End of OpenGL Report *****

2722 [main] INFO ch.kuramo.javie.app.Initializer - loading JaviePlugin: Javie Effects [null]

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RE: テキストのキーフレーム指定でクラッシュ (2012-06-18 22:38 by delta #64285)

追記
windows7,javieともに64bit版を使用。
javaのバージョンをver.6 update33に変更するも、症状は変わらず。
javieを32bit版で実行したがクラッシュは相変わらず。
32bit版ではエラーログが発生。
以下ログコピペ

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x617aa3f9, pid=5828, tid=5408
#
# JRE version: 7.0_05-b05
# Java VM: Java HotSpot(TM) Client VM (23.1-b03 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0x14a3f9] DrvPresentBuffers+0x10dc19
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
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RE: テキストのキーフレーム指定でクラッシュ (2012-06-18 22:41 by delta #64286)

~スパム回避のため以下省略~
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RE: テキストのキーフレーム指定でクラッシュ (2012-06-20 02:30 by rakusan #64303)

キーフレームを指定しなければテキストの描画は正常に行われているのでしょうか?
キーフレームを指定しようとした項目は具体的には何でしょうか?(どの項目でも落ちる?)
使用したフォントは何でしょうか。差し支えなければ入力したテキストも教えて頂けると助かります。
(使用したフォントや入力したテキストによらず落ちる場合は、その旨お伝えください)

また、以下のうちどれに該当しますか?
1. キーフレームを作成した瞬間に落ちる
2. キーフレームの値を変更すると落ちる
3. その他

それと、投稿していただいたログにはまだ続きがあるのでしょうか?
続きがある場合、可能なところまででいいので投稿して頂けるとありがたいのですが、
これ以上はsourceforge.jpのスパム防止機能?のせいで投稿できなかった、ということでしょうか。
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RE: テキストのキーフレーム指定でクラッシュ (2012-06-21 19:47 by delta #64319)

>キーフレームを指定しなければテキストの描画は正常に行われているのでしょうか?
今チェックしたところ、テキストをデフォルト設定から変更しようとしてもクラッシュするようです。 
>キーフレームを指定しようとした項目は具体的には何でしょうか?(どの項目でも落ちる?)
どの項目でも落ちてしまうようです。 
使用したフォント、文字内容に関係なく落ちてしまいます。
>また、以下のうちどれに該当しますか?
1番に該当します。
--------------- T H R E A D ---------------

Current thread (0x2de45800): JavaThread "VideoCanvas: コンチE1" [_thread_in_native, id=5408, stack(0x4b170000,0x4b270000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000010

Registers:
EAX=0x00000000, EBX=0x345a6944, ECX=0x00000000, EDX=0x345a6944
ESP=0x4b26ea88, EBP=0x4b26ea88, ESI=0x345b29ac, EDI=0x32ba8ec0
EIP=0x617aa3f9, EFLAGS=0x00010206

Top of Stack: (sp=0x4b26ea88)
0x4b26ea88: 4b26eabc 61b4355d 32ba8ec0 345b29ac
0x4b26ea98: 6e2b1f1c 4f12dd60 4b26eafc 32bd9fc8
0x4b26eaa8: 32bd9fcc 34580b1c 3293dc20 345a6944
0x4b26eab8: 34580a8c 4b26eb50 4737713d 00000009
0x4b26eac8: 4f3afee8 4b26eb38 000030c6 47373957
0x4b26ead8: 00000000 0000ffff 00000000 000030c6
0x4b26eae8: 4f1527e0 4737a176 4b26eb38 000030c6
0x4b26eaf8: 00000000 00000000 00000000 00000000

Instructions: (pc=0x617aa3f9)
0x617aa3d9: 8a 7a 61 e9 8a 7a 61 2b 8b 7a 61 cc cc cc cc cc
0x617aa3e9: cc cc cc cc cc cc cc 55 8b ec 8b 45 0c 8b 40 08
0x617aa3f9: f7 40 10 00 00 00 10 50 ff 75 08 74 0a e8 d5 83
0x617aa409: ff ff 83 c4 08 5d c3 e8 fb e0 ff ff 83 c4 08 5d


Register to memory mapping:

EAX=0x00000000 is an unknown value
EBX=0x345a6944 is an unknown value
ECX=0x00000000 is an unknown value
EDX=0x345a6944 is an unknown value
ESP=0x4b26ea88 is pointing into the stack for thread: 0x2de45800
EBP=0x4b26ea88 is pointing into the stack for thread: 0x2de45800
ESI=0x345b29ac is an unknown value
EDI=0x32ba8ec0 is an unknown value




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RE: テキストのキーフレーム指定でクラッシュ (2012-06-21 19:48 by delta #64320)

Stack: [0x4b170000,0x4b270000], sp=0x4b26ea88, free space=1018k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x14a3f9] DrvPresentBuffers+0x10dc19
C [atioglxx.dll+0x4e355d] DrvPresentBuffers+0x4a6d7d
C 0x4737713d FTPolygonGlyph::Render+0x3ad
C 0x4737a4e6 FTFont::FTFont+0xb76
C [jna7362438876563679835.dll+0xc7d9] Java_com_sun_jna_Native_initialize_1ffi_1type+0x3419
C [jna7362438876563679835.dll+0x4561] Java_com_sun_jna_Pointer__1getString+0xa31
C [jna7362438876563679835.dll+0x4cae] Java_com_sun_jna_Function_invokeVoid+0x2e
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