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GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.

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2010-08-09 18:14
8-aug-2010

compose_rotations의 부울 필드 유형에 카메라가 추가되었습니다; 지금 카메라 회전이 의미 중력 (고정 축) 또는 환경에서 사용할 수있는 0 - 중력 일 (무료 축) 인치 비디오 캡처에 버그가 수정되었습니다. 데모는 이제 좋은 에어 버스 모델을 포함하고 있습니다.
Tags: Minor
A compose_rotations boolean field has been added to the type Camera; now camera rotations can meaningfully be used in an environment with gravity (fixed axes) or in a 0-gravity one (free axes). A bug in the video capture has been fixed. The demo now includes a nice Airbus model.

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