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FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core, GPGPUs, and clusters of them. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven comparable or faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.

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2011-04-26 22:26
1.1.0

이 버전은 리눅스에서 테스트되었습니다, 맥 OS (32 - 비트 및 64 비트, 10.3 이상) 및 Windows XP 및 7 (32 - 비트 및 64 비트). 마이클과 스콧의 대기열이 수정된되었고 테스트. 지금은 오직 CA를 (DoubleWord - 캐스 대신)이 필요하고 그것은 모두 32 비트 및 64 비트 아키텍처에서 작동합니다. Windows 플랫폼에서 일부 성능 문제가 수정되었습니다. Quicksort 예제 구현은 어떤 MPMC 대기열을 (차단 버전 모두와 비 차단 버전)를 사용, 추가되었습니다.
Tags: Stable, Major
This version has been tested on Linux, Mac OS (32- and 64-bit, 10.3 or later), and Windows XP and 7 (32- and 64-bit). Michael and Scott's queue was reworked and tested. It now requires only CAS (instead of DoubleWord-CAS) and it works on both 32-bit and 64-bit architectures. Some performance problems on Windows platforms were fixed. A Quicksort example implementation was added, which uses MPMC queue (both in the blocking version and the non-blocking version).

2011-04-03 23:26
1.0.9

이 릴리스는 Windows 운영 체제에 가장 먼저 포팅을 표시합니다. 이것은 비주얼 스튜디오 10 x86_64 아키텍처에 윈도우 7에서 테스트되었습니다. 더 많은 예제가 추가되었습니다. 많은 개선이 지연 재생 및 메모리 정렬 같은 할당기에 있었다. 새로운 매핑 API가 추가되었습니다. 할당기에서 다중 푸시, multi-producers/multi-consumers 대기열, Posix_memalign, 그리고 티켓 - spinlock이 구현되었습니다. SPSC 대기열의 ff_queue 구현이 추가되었습니다. 몇 가지 버그가 수정되었습니다.
Tags: Windows, Stable
This release marks the first porting onto the Windows OS. It has been tested on Windows 7 on the x86_64 architecture with Visual Studio 10. More examples were added. Many improvements were made to the allocator, such as deferred reclamation and memory alignment. A new mapping API was added. Multi-push, multi-producers/multi-consumers queue, Posix_memalign in the allocator, and Ticket-spinlock were implemented. The ff_queue implementation of a SPSC queue was added. Several bugs were fixed.

2010-09-02 20:44
1.0.0

억제할 수없는 SWSR 대기열이 개선되었습니다. 목록 기반의 동적 대기열이 추가되었습니다. 디렉토리 구조가 변경되었습니다. cmake 컴파일 지원이 추가되었습니다. ffStats의 일부 버그와 메모리 누수가 수정되었습니다. 여러 개의 스트림 관리가 추가되었습니다. 컴파일 경고가 수정되었습니다. 가속기가 개선되었습니다.
Tags: Stable
Unbounded SWSR queue was improved. A list-based dynamic queue was added. The directory structure was changed. cmake compilation support was added. Some bugs in ffStats and a memory leak were fixed. Multiple stream management was added. Compilation warnings were fixed. The accelerator was improved.

2010-03-23 10:03
1.0.0-rc2

이 릴리스는 새로운 빠른 한정되지 않은 버퍼를 구현 SWSR_Ptr_Buffer을 기반으로 들어 ubuffer.hpp 파일을, 소개합니다. 그것은 능력에서 선택할 경계와 경계가 없슴 버퍼 사이의 지점의 구현을 소개 컴파일 타임 - 투 - 포인트 채널 (SWSR_Ptr_Buffer 비교 uSWSR_Ptr_Buffer). 할당자 다시 검토되어 개선. 화장품에는 사소한 변경 사항이있습니다.
Tags: unbound lock-free queue, fast allocator, parallel allocator
This release introduces the ubuffer.hpp file, which contains a new and fast unbounded buffer implementation based on the SWSR_Ptr_Buffer. It introduces the ability to choose at compile time between a bounded and unbounded buffer in the implementation of the point-to-point channel (SWSR_Ptr_Buffer vs uSWSR_Ptr_Buffer). The allocator has been revisited and improved. There are minor cosmetic changes.

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