[Freeciv-tickets] [freeciv] #45666: "PlayerFlag" requirement

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OSDN Ticket System norep****@osdn*****
Tue Oct 3 06:32:51 JST 2023


#45666: "PlayerFlag" requirement

  Open Date: 2022-09-19 18:30
Last Update: 2023-10-03 06:32

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45666
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Last Changes/Comment on this Ticket:
2023-10-03 06:32 Updated by: Anonymous

Comment:

Reply To ihnatus
From ticket #41813
cazfi
Currently, it can provide AI control status. I don't think any player state/speciality should be tracked in a flag but this one can and maybe some future ones too.
Oh, the possible applications are numerous. What about giving ruleset-defined flags to specific leaders for special virtues (like, France: Napoleon=+10% att, Louis XIV=+10% culture)? Another idea (spied in Ways of History), maybe we need for team members Captain (can invite/kick team members and/or manipulate their flags), ScienceDirector (only they can change pooled research) and TeamObserver (obvious) flags? Or hang temporal script-defined flags on players when it is more comfortable then setting a counter?

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Ticket Status:

      Reporter: ihnatus
         Owner: cazfi
          Type: Feature Requests
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: General
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

From ticket #41813
cazfi
Somewhat overlapping (but not replacement) idea would be "PlayerFlag" requirement type. The benefit of PlayerFlag over PlayerState would be that requirement system would automatically gain access to each new flag added (no further implementation needed once we have the generic flag checking in place). Each PlayerState type would need to be implemented separately.
Currently, it can provide AI control status. I don't think any player state/speciality should be tracked in a flag but this one can and maybe some future ones too.

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