[Freeciv-tickets] [freeciv] #42699: City minimal regeneration modifier

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OSDN Ticket System norep****@osdn*****
Sun Mar 27 04:23:41 JST 2022


#42699: City minimal regeneration modifier

  Open Date: 2021-08-08 18:30
Last Update: 2022-03-26 21:23

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42699
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Last Changes/Comment on this Ticket:
2022-03-26 21:23 Updated by: cazfi

Comment:

Reply To cazfi
(leaving other steps of hp_gain_coord() to other tickets)
Actually, one other ticket is enough -> #44201
I was thinking (for the another ticket) that it would be good to have a distinct way to require ! hp_loss_pct unit in a requirement vector, but that does not seem necessary at this point.

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_1 d3f
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp. Let it be unhardcoded. E.g. add a parameter civstyle.city_min_regen_divisor, if it's positive, the minimal regeneration is undercapped by full_hp / value, if not, then a city may regenerate a unit not better than any other place.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/42699
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