[Freeciv-tickets] [freeciv] #44179: PLAYER_DEFAULT_SCIENCE_RATE=100 leaks into game start in govs not allowing it

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OSDN Ticket System norep****@osdn*****
Fri Mar 25 06:18:26 JST 2022


#44179: PLAYER_DEFAULT_SCIENCE_RATE=100 leaks into game start in govs not allowing it

  Open Date: 2022-03-25 06:18
Last Update: 2022-03-25 06:18

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44179
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44179

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Last Changes/Comment on this Ticket:
2022-03-25 06:18 Updated by: lexxie9952
 * New Ticket "PLAYER_DEFAULT_SCIENCE_RATE=100 leaks into game start in govs not allowing it" created


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Ticket Status:

      Reporter: lexxie9952
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

This happened in a Team that used a GM/admin doing custom setup. The GM selected a scenario map with x number of players in their starting positions, as unassigned players. As the sign-ups for the teams were filled, the GM manually converted the unassigned players into usernames of humans, so that they'd take over that nation on first login. Then the players, in Despotism, inherited a science rate of 100% which was never checked and caught by the server, and were able to keep this rate for multiple turns until the bug was discovered.
At FCW, for now we just did a solution but not true bug fix. We changed PLAYER_DEFAULT_SCIENCE_RATE to 60 and PLAYER_DEFAULT_TAX_RATE to 40 (which it should probably be regardless.)  
However, it's conceivable in some rulesets that those rates would still be illegal in a starting government and thus this bug would still remain.


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