#44782: Move max bombard range from game to unit type Open Date: 2022-06-08 19:09 Last Update: 2022-06-09 09:59 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44782 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44782 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-09 09:59 Updated by: cazfi Comment: Reply To ihnatus Could we instead just have an effect "Action_Range"? AI support for ranged actions seems to be rudimentary any way. That sounds like something that would work better especially with arbitrary number of different user defined bombard (and other ranged) actions, than having all the units having long list of ranges for different actions. --------------------------------------------------------------------- Ticket Status: Reporter: elefant Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Make the max bombard range defined for each unit type instead of using a game-wide value. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44782 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44782