#43532: Self-provided goods Open Date: 2022-01-04 21:20 Last Update: 2022-01-28 04:40 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43532 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43532 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-28 04:40 Updated by: cazfi * Status Update from Open to Closed * Owner Update from (None) to cazfi * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Closed Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: Currently Goods requirement is true only for a city that imports them. The exporting city does not have them. While it's possible for the exporting city to have same requirements for anything as it has for exporting the good, that's a different requirement definition to what importing city uses. Thus it's not possible to construct many rules where the exporting and importing cities have the same benefit (effects and action enablers are an exception, as you can have multiple of those, with different requirements). As a solution to this I'm proposing "self-provided" (goods flag) goods. Requirement for such a good would also be true for a city exporting, or capable of exporting (i.e. having the goods initial requirements fulfilled), the good. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43532 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43532