#42518: AI: Sea caravans accumulate in unused loads Open Date: 2021-06-12 00:38 Last Update: 2021-06-21 01:35 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42518 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42518 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-06-21 01:35 Updated by: ihnatus Comment: There are two problems I see in the code: AI thinks caravans need a boat if the cities are on different continents, and when the best caravan's target is looked for, the "windfall" one-time bonus is ignored if the caravan can't establish trade routes (that is the main case why the ships don't move). Maybe the former problem requires a separate ticket. Also, it should be checked if caravan bonus kind (gold and/or science) is correctly accounted by the AI. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.0-beta3 Component: AI Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Merchant Ships in Aviation ruleset are units that can only enter marketplace. The trade routes are established by flying caravans and they do in autogame, but Merchants are seen just sitting in ports. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42518 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42518