[Freeciv-tickets] [freeciv] #42645: Make more complex transport entry rules possible

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OSDN Ticket System norep****@osdn*****
Mon Jul 19 16:37:04 JST 2021


#42645: Make more complex transport entry rules possible

  Open Date: 2021-07-19 16:35
Last Update: 2021-07-19 16:37

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42645
RSS feed for this Ticket:
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Last Changes/Comment on this Ticket:
2021-07-19 16:37 Updated by: kvilhaugsvik
 * Resolution Update from None to Accepted


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Ticket Status:

      Reporter: kvilhaugsvik
         Owner: kvilhaugsvik
          Type: Patches
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.2.0
     Component: General
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

By having more than one action that results in a unit entering another unit it becomes possible to have more complex rules. An example I have been talking about since 2019 is to use one fake generalized variant to detect transport to transport transfers and then charge a higher move cost.
Fake generalize the actions "Transport Load" and "Transport Board" so there are three of each. Add the new fake generalized "Transport Embark 4" as a new variant of embark.
3.2 only for now as only Lexxie has requested support for detecting transport to transport transference when asked.

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