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andrewmcg's History

2021-05-27
[Ticket] Add Comment on ticket #42325
It does affect S2_6 if enable-ai-static=threaded . This fixes it but I think there are a lot of o...
[Ticket] Add Comment on ticket #42325
OK, here's a patch to just guard it from calling
2021-05-21
2021-05-20
[Ticket] Add Comment on ticket #42325
Reply To [comment:12505:42325:59200 cazfi] > Shouldn't "lost_control" be opposite of "gained_cont...
[Ticket] Add Comment on ticket #42325
Patch checks in texai_control_lost() whether the player was actually AI controlled or not. We can...
[Ticket] Add Comment on ticket #42299
Yes, you're right. To recap (after 24 comments): The problem is that texai_control_gained eithe...
2021-05-19
[Ticket] Add Comment on ticket #42299
Currently unit_got in texai does not need the texai thread to be running: it only inherits the de...
[Ticket] Add Comment on ticket #42299
Reply To [comment:12505:42299:59177 cazfi] > I assume unit|city_alloc still do the memory handlin...
2021-05-18
[Ticket] Add Comment on ticket #42299
There's still more... I noticed I didn't cover in the README.AI_modules what happens if you do a...
[Ticket] Add Comment on ticket #42299
When I went right through it, the sequence of calls to the AI when it starts up is complex enough...
[Ticket] Add Comment on ticket #42299
Reply To [comment:12505:42299:59171 cazfi] > Shouldn't matter, but I don't remember from top-of-m...
[Ticket] Add Comment on ticket #42299
Reply To [comment:12505:42299:59168 cazfi] > Reply To [comment:12505:42299:59166 andrewmcg] > > ...