Rev. | Time | Author | Message |
---|---|---|---|
500db4a19ff2 | 2012-05-27 19:46:53 | Benjamin Berkels | tip [TIHan, Torr Samaho] Fixed: Spectators were affected by S... |
849d5e8e93f5 | 2012-05-27 17:51:05 | Benjamin Berkels | Fixed: Newly connecting clients were not informed about n... |
2a791df45c2c | 2012-05-27 17:41:49 | Benjamin Berkels | added Dusk's FindStateLabelAndOffset extension to handle ... |
d354b587d47e | 2012-05-27 17:21:28 | Benjamin Berkels | Fixed: The server always instructed clients to use the st... |
936d69a1888f | 2012-05-27 17:05:28 | Benjamin Berkels | Fixed: Wound state changes weren't sent to clients. (part... |
1014cf620e99 | 2012-05-27 16:47:04 | Benjamin Berkels | removed an obsolete local variable |
76c37d688da5 | 2012-05-27 16:45:59 | Benjamin Berkels | reduced net traffic needed if SERVERCOMMANDS_SetThingFram... |
a6135a2f1c8e | 2012-05-27 16:38:26 | Benjamin Berkels | updated SERVERCOMMANDS_SetThingFrame to use NetCommand (p... |
93e21c90ab5a | 2012-05-27 16:31:53 | Benjamin Berkels | reduced net traffic needed if SERVERCOMMANDS_SetThingFram... |
07ff1daea439 | 2012-05-27 03:42:12 | Benjamin Berkels | [Dusk] Fixed: Medals weren't announced on spied players. |
Name | Rev. | Time | Author |
---|---|---|---|
0.97c2 | 9d1927975e09 | 2007-02-17 00:07:40 | Benjamin Berkels |
0.97c3 | d7c642575eb4 | 2007-03-08 05:52:31 | Benjamin Berkels |
0.97d-beta1 | c5828f7ba3ec | 2007-05-06 16:22:46 | Benjamin Berkels |
0.97d-beta2 | fe83689584b6 | 2007-05-20 15:49:23 | Benjamin Berkels |
0.97d-beta3 | 955949fc21ee | 2007-06-15 05:11:06 | Phillip Cohen |
0.97d-beta4 | 5e5def68a2a9 | 2007-07-16 03:27:22 | Benjamin Berkels |
0.97d-beta4.1 | 5e2ed7a30208 | 2007-07-18 11:29:21 | Phillip Cohen |
0.97d-beta4.2 | b032b19ca17d | 2007-09-26 11:53:18 | Brad Carney |
0.97d-beta4.3 | e3f47a95912c | 2007-10-12 12:26:28 | Brad Carney |
0.97d-RC9 | a8eeeeb8c801 | 2008-02-25 00:35:44 | Benjamin Berkels |
Name | Rev. | Time | Author | Message |
---|---|---|---|---|
default | 2ff385906b9e | 2007-09-27 08:30:31 | Phillip Cohen | - Updated version informati... |
Skulltag is a port for the original Doom and Doom II by id Software.
Skulltag brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Skulltag, versus vanilla Doom:
Skulltag itself is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Skulltag source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Skulltag license are satisfied.
The Skulltag license only covers Skulltag-specific code. Some source files contain additional notices of original copyright by their contributors.