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oricsdk: Commit


Commit MetaInfo

Revision1636 (tree)
Time2023-03-26 22:37:29
Authordbug

Log Message

Added a graphical visualization for the directions the player can take. (Only NSEW so far, need to add UP and DOWN as well).
Reorganized the rest of the UI to accommodate the change.

Change Summary

Incremental Difference

--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/common.h (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/common.h (revision 1636)
@@ -19,7 +19,8 @@
1919
2020
2121 // Display
22-extern unsigned char ImageBuffer[40*200];
22+extern unsigned char ImageBuffer[40*200]; // Compositing buffer, used to mix together the scene image, frame, arrows, etc...
23+extern char gFlagDirections; // Bit flag containing all the possible directions for the current scene (used to draw the arrows on the scene)
2324
2425
2526 // Audio
--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/display.s (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/display.s (revision 1636)
@@ -1,10 +1,12 @@
11
2- .text
2+ .zero
33
4-; See D:\svn\users\dbug\UpgradeTime\Encounter\Part 17-Test
5-; D:\svn\users\dbug\UpgradeTime\Encounter\Part 17-Test - Copy (2)
4+width .dsb 1
5+height .dsb 1
66
7+ .text
78
9+_gFlagDirections .byt 0 ; Bit flag containing all the possible directions for the current scene (used to draw the arrows on the scene)
810
911 ; A000-B3FF 5120 bytes of half HIRES (240x128 resolution)
1012 ; Exactly 20*256
@@ -55,10 +57,171 @@
5557 .)
5658
5759
60+_AddFancyImageFrame
61+.(
62+ ; Put the white and black line at the very top
63+ ldx #40
64+loop_top
65+ lda #%01111111
66+ sta _ImageBuffer+40*0-1,x
67+
68+ lda #%01000000
69+ sta _ImageBuffer+40*1-1,x
70+
71+ dex
72+ bne loop_top
73+
74+ lda #<_ImageBuffer+40*2
75+ sta tmp0+0
76+ lda #>_ImageBuffer+40*2
77+ sta tmp0+1
78+
79+ ; Intermediate junction elements at the top left and right
80+ lda #%01100000
81+ sta _ImageBuffer+40*1+0
82+ lda #%01000001
83+ sta _ImageBuffer+40*1+39
84+
85+ ; Put the white and black line on each side of the image
86+ ldx #128-2-3
87+loop_sides
88+ ldy #0
89+ lda (tmp0),y
90+ and #%11101111
91+ ora #%01100000
92+ sta (tmp0),y
93+
94+ ldy #39
95+ lda (tmp0),y
96+ and #%11111101
97+ ora #%01000001
98+ sta (tmp0),y
99+
100+ clc
101+ lda tmp0+0
102+ adc #40
103+ sta tmp0+0
104+ lda tmp0+1
105+ adc #0
106+ sta tmp0+1
107+
108+ dex
109+ bne loop_sides
110+
111+ ; The three lines at the bottom
112+ ldx #19
113+loop_bottom
114+ lda #%01111111
115+ sta _ImageBuffer+40*126-1,x
116+ sta _ImageBuffer+40*126-1+40-19,x
117+
118+ lda #%01000000
119+ sta _ImageBuffer+40*125-1,x
120+ sta _ImageBuffer+40*127-1,x
121+
122+ sta _ImageBuffer+40*125-1+40-19,x
123+ sta _ImageBuffer+40*127-1+40-19,x
124+
125+ dex
126+ bne loop_bottom
127+
128+ ; Intermediate junction elements at the bottom left and right
129+ lda #%01110000
130+ sta _ImageBuffer+40*125+0
131+ lda #%01000011
132+ sta _ImageBuffer+40*125+39
133+
134+ lda #%01011111
135+ sta _ImageBuffer+40*126+0
136+ lda #%01111110
137+ sta _ImageBuffer+40*126+39
138+
139+ rts
140+.)
141+
142+_DrawArrows
143+.(
144+ ; ArrowBlockMasks -> 102,111 -> 17,111
145+ ; The block itself is 32x18 pixels (6 bytes wide)
146+ ; The top 18 pixels is the AND mask, the bottom 18 pixels are the OR mask
147+ lda #<ArrowBlockMasks
148+ sta tmp0+0
149+ lda #>ArrowBlockMasks
150+ sta tmp0+1
151+
152+ lda #18+8
153+ sta height
154+
155+ lda #6
156+ sta width
157+
158+ lda #<_ImageBuffer+17+40*110
159+ sta tmp1+0
160+ lda #>_ImageBuffer+17+40*110
161+ sta tmp1+1
162+
163+ lda #$31 ; and (tmp0),y
164+ sta BlitOperation
165+ jsr BlitBloc
166+
167+ lda #18+8
168+ sta height
169+
170+ lda #6
171+ sta width
172+
173+ lda #<_ImageBuffer+17+40*110
174+ sta tmp1+0
175+ lda #>_ImageBuffer+17+40*110
176+ sta tmp1+1
177+
178+ lda #$11 ; ora (tmp0),y
179+ sta BlitOperation
180+ jsr BlitBloc
181+
182+ ; Then add the individual arrows over
183+ lda _gFlagDirections
184+ and #1
185+ beq no_north
186+ jsr PatchArrowTop
187+no_north
188+
189+ lda _gFlagDirections
190+ and #2
191+ beq no_south
192+ jsr PatchArrowBottom
193+no_south
194+
195+ lda _gFlagDirections
196+ and #4
197+ beq no_east
198+ jsr PatchArrowRight
199+no_east
200+
201+ lda _gFlagDirections
202+ and #8
203+ beq no_west
204+ jsr PatchArrowLeft
205+no_west
206+
207+ jsr PatchArrowCharacters
208+
209+ ; Reset the direction
210+ lda #0
211+ sta _gFlagDirections
212+ rts
213+.)
214+
58215 ; A000-B3FF 5120 bytes of half HIRES (240x128 resolution)
59216 ; Exactly 20*256
60217 _BlitBufferToHiresWindow
61218 .(
219+ jsr _AddFancyImageFrame
220+ jsr _DrawArrows
221+
222+ lda #26
223+ sta _ImageBuffer+40*128-1 ; Force back to TEXT
224+
62225 ldx #0
63226 loop
64227 lda _ImageBuffer+256*0,x
@@ -103,11 +266,247 @@
103266 sta $a000+256*19,x
104267 dex
105268 bne loop
269+
270+ ;jsr _Breakpoint
106271 rts
272+.)
273+
274+
275+
276+PatchArrowTop
277+.(
278+ lda #<ArrowTop
279+ sta tmp0+0
280+ lda #>ArrowTop
281+ sta tmp0+1
282+
283+ lda #6
284+ sta height
285+
286+ lda #2
287+ sta width
288+
289+ lda #<_ImageBuffer+19+40*112
290+ sta tmp1+0
291+ lda #>_ImageBuffer+19+40*112
292+ sta tmp1+1
293+
294+ jmp BlitBloc
295+.)
296+
297+PatchArrowLeft
298+.(
299+ lda #<ArrowLeft
300+ sta tmp0+0
301+ lda #>ArrowLeft
302+ sta tmp0+1
303+
304+ lda #9
305+ sta height
306+
307+ lda #3
308+ sta width
309+
310+ lda #<_ImageBuffer+17+40*116
311+ sta tmp1+0
312+ lda #>_ImageBuffer+17+40*116
313+ sta tmp1+1
314+
315+ jmp BlitBloc
316+.)
317+
318+
319+PatchArrowRight
320+.(
321+ lda #<ArrowRight
322+ sta tmp0+0
323+ lda #>ArrowRight
324+ sta tmp0+1
325+
326+ lda #9
327+ sta height
328+
329+ lda #3
330+ sta width
331+
332+ lda #<_ImageBuffer+20+40*82
333+ sta tmp1+0
334+ lda #>_ImageBuffer+20+40*82
335+ sta tmp1+1
336+
337+ lda #<_ImageBuffer+20+40*116
338+ sta tmp1+0
339+ lda #>_ImageBuffer+20+40*116
340+ sta tmp1+1
341+
342+ jmp BlitBloc
343+.)
344+
345+PatchArrowBottom
346+.(
347+ lda #<ArrowBottom
348+ sta tmp0+0
349+ lda #>ArrowBottom
350+ sta tmp0+1
351+
352+ lda #13
353+ sta height
354+
355+ lda #2
356+ sta width
357+
358+ lda #<_ImageBuffer+19+40*120
359+ sta tmp1+0
360+ lda #>_ImageBuffer+19+40*120
361+ sta tmp1+1
362+
363+ jmp BlitBloc
364+.)
365+
366+
367+BlitBloc
368+.(
369+loop_y
370+ ldy #0
371+ ldx width
372+loop_x
373+ lda (tmp1),y
374++BlitOperation
375+ ora (tmp0),y
376+ ora #64
377+ ;eor (tmp0),y
378+ sta (tmp1),y
379+ iny
380+ dex
381+ bne loop_x
382+
383+ clc
384+ lda tmp0+0
385+ adc width
386+ sta tmp0+0
387+ lda tmp0+1
388+ adc #0
389+ sta tmp0+1
390+
391+ clc
392+ lda tmp1+0
393+ adc #40
394+ sta tmp1+0
395+ lda tmp1+1
396+ adc #0
397+ sta tmp1+1
398+
399+ dec height
400+ bne loop_y
107401 rts
108402 .)
109403
404+; From arrow_block_masks.png
405+; Contains two 36x28 pixels elements: The top half should be ANDed and the bottom half to be ORed with the image
406+ArrowBlockMasks
407+ .byt $7f,$7f,$7f,$7f,$7f,$7f,$7f,$7f,$7f,$5f,$7f,$7f,$7f,$7f,$7c,$47
408+ .byt $7f,$7f,$7f,$7f,$70,$41,$7f,$7f,$7f,$7f,$40,$40,$5f,$7f,$7f,$7c
409+ .byt $40,$40,$47,$7f,$7f,$70,$40,$40,$41,$7f,$7f,$40,$40,$40,$40,$5f
410+ .byt $7c,$40,$40,$40,$40,$47,$78,$40,$40,$40,$40,$43,$7c,$40,$40,$40
411+ .byt $40,$47,$7e,$40,$40,$40,$40,$4f,$7f,$40,$40,$40,$40,$5f,$7f,$60
412+ .byt $40,$40,$40,$7f,$7f,$70,$40,$40,$41,$7f,$40,$78,$40,$40,$43,$60
413+ .byt $5a,$4c,$40,$40,$46,$40,$40,$42,$40,$40,$48,$40,$40,$40,$40,$40
414+ .byt $40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40
415+ .byt $40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40
416+ .byt $40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$60
417+ .byt $40,$40,$40,$40,$43,$58,$40,$40,$40,$40,$4c,$66,$40,$40,$40,$40
418+ .byt $71,$51,$60,$40,$40,$43,$42,$68,$58,$40,$40,$4c,$41,$50,$46,$40
419+ .byt $40,$70,$60,$60,$61,$60,$43,$45,$40,$40,$54,$58,$44,$4a,$40,$40
420+ .byt $4a,$44,$49,$55,$54,$45,$55,$52,$44,$6a,$68,$62,$6a,$64,$42,$55
421+ .byt $41,$50,$55,$48,$41,$4a,$40,$60,$4a,$50,$40,$64,$41,$50,$44,$60
422+ .byt $40,$52,$42,$68,$49,$40,$40,$48,$41,$50,$42,$40,$5a,$44,$42,$68
423+ .byt $44,$4b,$40,$42,$55,$55,$48,$40,$40,$41,$4a,$6a,$50,$40,$40,$40
424+ .byt $65,$54,$60,$40,$40,$40,$52,$69,$40,$40,$40,$40,$49,$52,$40,$40
425+ .byt $40,$40,$44,$64,$40,$40,$40,$40,$42,$48,$40,$40,$40,$40,$41,$50
426+ .byt $40,$40,$40,$40,$40,$60,$40,$40
110427
428+
429+ArrowTop ; Patch at 19,112
430+ .byt %000000,%100000
431+ .byt %000001,%110000
432+ .byt %000111,%111100
433+ .byt %000001,%110000
434+ .byt %000001,%110000
435+ .byt %000000,%100000
436+
437+ArrowLeft ; Patch at 17,116
438+ .byt %000000,%000001,%100000
439+ .byt %000000,%000111,%000000
440+ .byt %000000,%011111,%000000
441+ .byt %000001,%111111,%111100
442+ .byt %000000,%111111,%111100
443+ .byt %000000,%011111,%000000
444+ .byt %000000,%001111,%000000
445+ .byt %000000,%000110,%000000
446+ .byt %000000,%000010,%000000
447+
448+ArrowRight ; Patch at 20,116
449+ .byt %000000,%110000,%000000
450+ .byt %000000,%011100,%000000
451+ .byt %000000,%011111,%000000
452+ .byt %000111,%111111,%110000
453+ .byt %000111,%111111,%100000
454+ .byt %000000,%011111,%000000
455+ .byt %000000,%011110,%000000
456+ .byt %000000,%001100,%000000
457+ .byt %000000,%001000,%000000
458+
459+ArrowBottom ; Patch at 19,120
460+ .byt %000000,%100000
461+ .byt %000001,%110000
462+ .byt %000001,%110000
463+ .byt %000001,%110000
464+ .byt %000011,%111000
465+ .byt %000011,%111000
466+ .byt %000011,%111000
467+ .byt %011111,%111111
468+ .byt %001111,%111110
469+ .byt %000111,%111100
470+ .byt %000011,%111000
471+ .byt %000001,%110000
472+ .byt %000000,%100000
473+
474+
475+// Needs 6 characters to copy the 36x8 bottom part of the arrow block
476+// 59 -> ; character, followed by <=>?@
477+PatchArrowCharacters
478+.(
479+ ldx #0
480+ ldy #0
481+loop
482+ lda _ImageBuffer+40*(128+0)+17,x
483+ sta $B800+8*59+0,y
484+ lda _ImageBuffer+40*(128+1)+17,x
485+ sta $B800+8*59+1,y
486+ lda _ImageBuffer+40*(128+2)+17,x
487+ sta $B800+8*59+2,y
488+ lda _ImageBuffer+40*(128+3)+17,x
489+ sta $B800+8*59+3,y
490+ lda _ImageBuffer+40*(128+4)+17,x
491+ sta $B800+8*59+4,y
492+ lda _ImageBuffer+40*(128+5)+17,x
493+ sta $B800+8*59+5,y
494+ lda _ImageBuffer+40*(128+6)+17,x
495+ sta $B800+8*59+6,y
496+ lda _ImageBuffer+40*(128+7)+17,x
497+ sta $B800+8*59+7,y
498+
499+ tya
500+ clc
501+ adc #8
502+ tay
503+
504+ inx
505+ cpx #6
506+ bne loop
507+ rts
508+.)
509+
111510 .bss
112511
113512 * = $C000
--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/game_main.c (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/game_main.c (revision 1636)
@@ -19,6 +19,7 @@
1919 char gTextBuffer[80]; // Temp
2020
2121
22+
2223 typedef WORDS (*AnswerProcessingFun)();
2324
2425 extern WORDS AskInput(const char* inputMessage,AnswerProcessingFun callback);
@@ -98,19 +99,7 @@
9899 }
99100
100101
101-void ClearMessageWindow(unsigned char paperColor)
102-{
103- int i;
104- char* ptrScreen=(char*)0xbb80+40*18;
105- for (i=18;i<=23;i++)
106- {
107- *ptrScreen=paperColor;
108- memset(ptrScreen+1,32,39);
109- ptrScreen+=40;
110- }
111-}
112102
113-
114103 void PrintStatusMessage(char color,const char* message)
115104 {
116105 char* ptrScreen=(char*)0xbb80+40*22;
@@ -152,7 +141,7 @@
152141 }
153142
154143 // Print the directions under (also centered)
155- memset((char*)0xbb80+17*40+1,' ',39);
144+ memset((char*)0xbb80+18*40+1,' ',39);
156145 if (exitCount)
157146 {
158147 SetLineAddress(gTextBuffer);
@@ -181,6 +170,7 @@
181170 {
182171 PrintWord(", ");
183172 }
173+ gFlagDirections|= (1<<direction);
184174 }
185175 }
186176 *gPrintAddress=0; // Make sure to null terminate the string
@@ -190,7 +180,7 @@
190180 strcpy(gTextBuffer,"There seems to be no way out");
191181 }
192182 messageLength=strlen(gTextBuffer);
193- strcpy((char*)0xbb80+17*40+20-messageLength/2,gTextBuffer);
183+ strcpy((char*)0xbb80+18*40+20-messageLength/2,gTextBuffer);
194184 }
195185
196186
@@ -257,7 +247,7 @@
257247 if (itemCount)
258248 {
259249 char first=1;
260- char* ptrScreen=(char*)0xbb80+40*18;
250+ char* ptrScreen=(char*)0xbb80+40*19;
261251 for (item=0;item<e_ITEM_COUNT_;item++)
262252 {
263253 if (gItems[item].location == gCurrentLocation)
@@ -279,7 +269,7 @@
279269 }
280270 else
281271 {
282- sprintf((char*)0xbb80+40*18+1,"%c%s",3,"There is nothing of interest here");
272+ sprintf((char*)0xbb80+40*19+1,"%c%s",3,"There is nothing of interest here");
283273 }
284274 }
285275
@@ -289,10 +279,14 @@
289279 int messageLength = 0;
290280
291281 // Print the description of the place at the top (centered)
292- memset((char*)0xbb80+16*40+1,' ',39);
282+ memset((char*)0xbb80+17*40+1,' ',39);
293283 messageLength=strlen(locationPtr->description);
294- strcpy((char*)0xbb80+16*40+20-messageLength/2,locationPtr->description);
284+ strcpy((char*)0xbb80+17*40+20-messageLength/2,locationPtr->description);
295285
286+ poke(0xbb80+16*40+16,9); // ALT charset
287+ memcpy((char*)0xbb80+16*40+17,";<=>?@",6);
288+ poke(0xbb80+16*40+23,8); // STD charset
289+
296290 PrintSceneDirections();
297291
298292 PrintSceneObjects();
@@ -306,9 +300,10 @@
306300 ClearMessageWindow(16+4);
307301
308302 LoadFileAt(LOADER_PICTURE_LOCATIONS_START+gCurrentLocation+1,ImageBuffer);
309- BlitBufferToHiresWindow();
310303
311304 PrintSceneInformation();
305+
306+ BlitBufferToHiresWindow();
312307 }
313308
314309
@@ -330,7 +325,6 @@
330325 }
331326
332327
333-// Will have to standardize
334328 WORDS ProcessContainerAnswer()
335329 {
336330 // Check the first word: We expects a container id
--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/game_misc.c (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/game_misc.c (revision 1636)
@@ -1,23 +1,33 @@
11
22
3+
4+void ClearMessageWindow(unsigned char paperColor)
5+{
6+ int i;
7+ char* ptrScreen=(char*)0xbb80+40*19;
8+ for (i=19;i<=23;i++)
9+ {
10+ *ptrScreen=paperColor;
11+ memset(ptrScreen+1,32,39);
12+ ptrScreen+=40;
13+ }
14+}
15+
16+
317 void InitializeGraphicMode()
418 {
519 ClearTextWindow();
6- poke(0xbb80+40*0,31); // Switch to HIRES
7- poke(0xa000+40*128,26); // Switch to TEXT
20+ poke(0xbb80+40*0,31|128); // Switch to HIRES, using video inverse to keep the 6 pixels white
21+ poke(0xa000+40*128,26); // Switch to TEXT
822
923 // from the old BASIC code, will fix later
1024 // CYAN on BLACK for the scene description
11- poke(0xBB80+40*16,6);
25+ poke(0xBB80+40*16,7); // Line with the arrow character and the clock
1226 poke(0xBB80+40*17,6);
27+ poke(0xBB80+40*18,6);
1328
1429 // BLUE background for the log output
15- poke(0xBB80+40*18,16+4);
16- poke(0xBB80+40*19,16+4);
17- poke(0xBB80+40*20,16+4);
18- poke(0xBB80+40*21,16+4);
19- poke(0xBB80+40*22,16+4);
20- poke(0xBB80+40*23,16+4);
30+ ClearMessageWindow(16+4);
2131
2232 // BLACK background for the inventory area
2333 poke(0xBB80+40*24,16);
@@ -26,3 +36,4 @@
2636 poke(0xBB80+40*27,16);
2737 }
2838
39+
--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/params.h (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/params.h (revision 1636)
@@ -2,7 +2,7 @@
22 // Misc settings for the game testing
33 //
44 //#define ENABLE_INTRO // Comment out to skip the intro
5-//#define TESTING_MODE // Comment out to play normally
5+#define TESTING_MODE // Comment out to play normally
66
77 // RControl -> Bank0 & 16
88 // LControl -> Bank2 & 16
--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/time.s (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/code/time.s (revision 1636)
@@ -69,8 +69,8 @@
6969 loop
7070 lda TimeHours-1,x
7171 ;sta $bfdf-6,x
72- ;sta $bb80+16*40+39-6,x
73- sta $bb80+27*40+39-6-1,x
72+ sta $bb80+16*40+39-6-1,x
73+ ;sta $bb80+27*40+39-6-1,x
7474 dex
7575 bpl loop
7676
--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/misc_information/memory_map.txt (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/misc_information/memory_map.txt (revision 1636)
@@ -1,5 +1,6 @@
1-Original memory map
2--------------------
1+-------------------------------------------
2+ Original memory map
3+-------------------------------------------
34 0000-00FF Page 0 - Scratch pad
45 0100-01FF Page 1 - CPU Stack
56 0200-02FF Page 2 - System variables
@@ -14,10 +15,11 @@
1415 BB80-BFDF 1119 bytes of TEXT mode
1516 BFE0-BFFF 32 spare bytes between the screen and the ROM
1617 C000-FFFF ROM/RAM - 16KB
18+
19+
1720 -------------------------------------------
18-
19-C/Assembler version memory map (TODO)
20--------------------
21+ C/Assembler version memory map
22+-------------------------------------------
2123 0000-00FF Page 0 - Scratch pad
2224 0100-01FF Page 1 - CPU Stack
2325 0200-02FF Page 2 - System variables
@@ -33,10 +35,16 @@
3335 DF40-FDFF 7872 bytes - [available]
3436 FE00-FFFF 512 bytes - FloppyBuilder loader (may get larger when adding saving)
3537
38+
3639 -------------------------------------------
37-Current game size: 16902 (2023-03-26)
40+ Memory status
41+-------------------------------------------
42+2023-03-26 - Game size: 16902 bytes / Available low ram: 23034 bytes / Available overlay ram: 7872 bytes / 639 bytes available in the TOP half of the TEXT screen
3843
39---------------
40-240x128 images -> 5120 bytes
41-compressed with FilePack, final size between 759 and 4313 bytes (greenhouse), average size 2016 bytes
42---------------
44+
45+-------------------------------------------
46+ Storage status
47+-------------------------------------------
48+2023-03-26 - Images are not compressed on disk, so each takes 5120 bytes (240x128 pixels)
49+ compressed with FilePack, final size between 759 and 4313 bytes (greenhouse), average size 2016 bytes
50+ Current format is 42 tracks of 17 sectors, 479 sectors used, out of 1428. (33% of the total disk size used)
--- users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/osdk_makedata.bat (revision 1635)
+++ users/dbug/UpgradeTime/Encounter/FloppyBuilderVersion/osdk_makedata.bat (revision 1636)
@@ -27,6 +27,12 @@
2727 SET PARAMS=-u1 -m0 -f6 -o2
2828 %PICTCONV% %PARAMS% data\title.png %TARGET%\title.hir
2929
30+:: Arrow block (Temp file that needs to be copied in the display.s file)
31+SET PARAMS=-u1 -m0 -f0 -o4_ArrowBlockMasks
32+%PICTCONV% %PARAMS% data\arrow_block_masks.png build\mask.s
33+
34+
35+
3036 :: Here we have the list of 240x128 pictures
3137 ::
3238 :: 1 - You are in a deserted market square
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