Project Description

Modern RenderWare toolchain that can be used to work with Criterion's RenderWare formats. It powers Magic.TXD. Goal is to create a middleware for game production. Supports Direct3D12 and contains optimized math functions.

Review
Your rating
Review this project

Statistics

Recent Activities

2019-04-15
01:21
magic-rw
[SVN] Commit revision 63
- removed remnants of minimal rebuild because it is not supported for latest C++ standard in Visu...
2019-04-14
22:17
magic-rw
[SVN] Commit revision 62
- updates for Visual Studio 2019 support
21:57
magic-rw
[SVN] Commit revision 61
- updated to Visual Studio 2019
2019-04-02
19:25
magic-rw
[SVN] Commit revision 60
- added _DEBUG macro for Debug builds (code::blocks) - small bugfix
2019-03-12
07:23
magic-rw
[SVN] Commit revision 59
- made the CUnfairMutex class the main class for DynamicTypeSystem locking (in hindsight not requ...
Show history