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gd10: Repository summary

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Rev. Time Author Message
r214 2019-09-21 05:12:38 hgtterry Directx9 200919
r213 2019-09-21 05:04:20 hgtterry
r212 2019-09-16 00:02:03 hgtterry Directx9 150919
r211 2019-09-08 02:23:50 hgtterry
r210 2019-09-07 19:07:30 hgtterry
r209 2019-09-07 19:05:46 hgtterry
r208 2019-09-07 18:15:16 hgtterry GD X64 070919
r207 2019-09-07 18:11:30 hgtterry GD X64 070919
r206 2019-09-07 17:45:36 hgtterry Branch Test
r205 2019-09-02 03:56:32 hgtterry House Keeping 010919


**Gamedirector 10 ( GD10 ) **

This will be the new version of Gamedirector ( Prototype )

Date 25-08-19 -- [Build 236-88]


New Sound System: - WIP

This release has been mainly internal we have altered the way the sound system works. Entities and Objects now refer to a Stock list of sounds which can be added to.

This means that objects that refer to the same sound now reference to the stock list so saving and having to make a separate sound object which is very wasteful. Also any alterations to a sound can now be applied across multiple Entities.

Will start to add Help Files to Explain this and all other operations of the Editor.



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