Rev. | Time | Author | Message |
---|---|---|---|
r214 | 2019-09-21 05:12:38 | hgtterry | Directx9 200919 |
r213 | 2019-09-21 05:04:20 | hgtterry | |
r212 | 2019-09-16 00:02:03 | hgtterry | Directx9 150919 |
r211 | 2019-09-08 02:23:50 | hgtterry | |
r210 | 2019-09-07 19:07:30 | hgtterry | |
r209 | 2019-09-07 19:05:46 | hgtterry | |
r208 | 2019-09-07 18:15:16 | hgtterry | GD X64 070919 |
r207 | 2019-09-07 18:11:30 | hgtterry | GD X64 070919 |
r206 | 2019-09-07 17:45:36 | hgtterry | Branch Test |
r205 | 2019-09-02 03:56:32 | hgtterry | House Keeping 010919 |
This will be the new version of Gamedirector ( Prototype )
New Sound System: - WIP
This release has been mainly internal we have altered the way the sound system works. Entities and Objects now refer to a Stock list of sounds which can be added to.
This means that objects that refer to the same sound now reference to the stock list so saving and having to make a separate sound object which is very wasteful. Also any alterations to a sound can now be applied across multiple Entities.
Will start to add Help Files to Explain this and all other operations of the Editor.
Thanks
Terry