The function find_best_tile_to_paradrop_to() respects H_FOG enough to not occupying cities it shouldn't know are empty and not to not jumping to tiles to attack adjacent units it doesn't know are there. Extend this respect to also cover the selection of the tile to jump to to attack those adjacent units.
Allow dai_manage_paratrooper() to check if a paradrop action is legal using the full information when the fog handicap isn't set.
The function find_best_tile_to_paradrop_to() respects H_FOG enough to not occupying cities it shouldn't know are empty and not to not jumping to tiles to attack adjacent units it doesn't know are there. Extend this respect to also cover the selection of the tile to jump to to attack those adjacent units.
Allow dai_manage_paratrooper() to check if a paradrop action is legal using the full information when the fog handicap isn't set.