Common Source Code Project for Qt (a.k.a for FM-7).
Revision | 003e13d019f6752dbaa1a07bfa73ba3e55e534b4 (tree) |
---|---|
Time | 2018-09-19 04:54:58 |
Author | K.Ohta <whatisthis.sowhat@gmai...> |
Commiter | K.Ohta |
[VM][FMTOWNS][SPRITE][WIP] Implementing sprite.
@@ -7,106 +7,1873 @@ | ||
7 | 7 | [ Sprite ] |
8 | 8 | */ |
9 | 9 | |
10 | -#include "common.h" | |
10 | +#include "../../common.h" | |
11 | 11 | #include "./towns_sprite.h" |
12 | 12 | |
13 | 13 | void TOWNS_SPRITE::initialize(void) |
14 | 14 | { |
15 | - for(i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
16 | - dirty_cache_16c[i] = false; | |
17 | - dirty_cache_32768c[i] = false; | |
18 | - cached_16c[i] = NULL; | |
19 | - cached_32768c[i] = NULL; | |
20 | - cached_16c[i] = new SPRITE_CACHE(true); | |
21 | - cached_256c[i] = new SPRITE_CACHE(false); | |
22 | - } | |
15 | + memset(index_ram, 0x00, sizeof(index_ram)); | |
16 | + memset(pattern_ram, 0x00, sizeof(pattern_ram)); | |
17 | + memset(color_ram, 0x00, sizeof(color_ram)); | |
23 | 18 | |
19 | + for(int i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
20 | + memset(&(cache_index[i]), 0x00, sizeof(sprite_cache_t)); | |
21 | + cache_index[i].is_use = false; | |
22 | + } | |
23 | + last_put_cache_num = 0; | |
24 | + reg_ctrl = 0x0000; // REG#00, #01 | |
25 | + reg_voffset = 0x0000; // REG#02, #03 | |
26 | + reg_hoffset = 0x0000; // REG#04, #05 | |
27 | + disp_page1 = false; | |
28 | + disp_page0 = false; | |
29 | + reg_spen = false; | |
30 | + reg_addr = 0; | |
31 | + memset(reg_data, 0x00, sizeof(reg_data)); | |
32 | + for(int i = 0; i < (sizeof(pattern_cached) / sizeof(bool)); i++) { | |
33 | + pattern_cached[i] = false; | |
34 | + } | |
35 | + for(int i = 0; i < 256; i++) { | |
36 | + color_cached[i] = false; | |
37 | + } | |
24 | 38 | } |
25 | 39 | |
26 | -void TOWNS_SPRITE::clear_cache(int num, bool n_16c) | |
40 | +void TOWNS_SPRITE::reset() | |
41 | +{ | |
42 | + // Clear RAMs? | |
43 | + reg_ctrl = 0x0000; // REG#00, #01 | |
44 | + reg_voffset = 0x0000; // REG#02, #03 | |
45 | + reg_hoffset = 0x0000; // REG#04, #05 | |
46 | + disp_page1 = false; | |
47 | + disp_page0 = false; | |
48 | + reg_spen = false; | |
49 | + reg_addr = 0; | |
50 | + memset(reg_data, 0x00, sizeof(reg_data)); | |
51 | + | |
52 | +} | |
53 | +void TOWNS_SPRITE::clear_cache(int num) | |
27 | 54 | { |
28 | 55 | if(num >= TOWNS_SPRITE_CACHE_NUM) return; |
29 | 56 | if(num < 0) return; |
30 | - if(n_16c) { | |
31 | - if(cached_16c[num] != NULL) { | |
32 | - cached_16c[NUM]->clean(); | |
57 | + memset(&(cache_index[num]), 0x00, sizeof(sprite_cache_t)); | |
58 | + cache_index[num].is_use = false; | |
59 | +} | |
60 | + | |
61 | +void TOWNS_SPRITE::set_sprite_attribute(int table_num, uint16_t num_attr) | |
62 | +{ | |
63 | + if((table_num < 0) || (table_num > 1023)) return; | |
64 | + uint16_t num = num_attr & 0x3ff; | |
65 | + uint8_t rotate_type = (uint8_t)((num_attr & 0x7000) >> 12); | |
66 | + bool halfx = ((num_attr & 0x0400) != 0); | |
67 | + bool halfy = ((num_attr & 0x0800) != 0); | |
68 | + bool enable_offset = ((num_attr & 0x8000) != 0); | |
69 | + sprite_table[table_num].num = num; | |
70 | + sprite_table[table_num].rotate_type = rotate_type; | |
71 | + sprite_table[table_num].is_halfx = halfx; | |
72 | + sprite_table[table_num].is_halfy = halfy; | |
73 | + sprite_table[table_num].offset = enable_offset; | |
74 | + sprite_table[table_num].attribute = num_attr & 0x7fff; | |
75 | +} | |
76 | + | |
77 | +void TOWNS_SPRITE::set_sprite_color(int table_num, uint16_t color_table_num) | |
78 | +{ | |
79 | + if((table_num < 0) || (table_num > 1023)) return; | |
80 | + sprite_table[table_num].color = color_table_num & 0x0fff; | |
81 | + sprite_table[table_num].is_32768 = ((color_table_num & 0x8000) == 0); | |
82 | + sprite_table[table_num].is_impose = ((color_table_num & 0x4000) != 0); | |
83 | + sprite_table[table_num].is_disp = ((color_table_num & 0x2000) != 0); | |
84 | +} | |
85 | + | |
86 | +void TOWNS_SPRITE::render_not_rotate(int num, uint16* dst_pixel, int width, int height, int stride) | |
87 | +{ | |
88 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
89 | + uint8_t* addr; | |
90 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
91 | + uint16_t *cache_mask = cache_masks[last_put_cache_num][0]; | |
92 | + if(sprite_table[num].is_32768) { | |
93 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
94 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
95 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
96 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
97 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
98 | + uint16_t* p; | |
99 | + uint16_t* m; | |
100 | + uint8_t* q; | |
101 | + uint16_t* dp; | |
102 | + int yy = 0; | |
103 | + uint8_t pixels[8]; | |
104 | + uint16_t masks[16]; | |
105 | + uint16_t tpixels[16]; | |
106 | + for(int y = 0; y < 16; y += ystep) { | |
107 | + p = &(cache_pixel[yy << 4]); | |
108 | + m = &(cache_mask[yy << 4]); | |
109 | + q = &(qp[y << 4]); | |
110 | + dp = &(dst_pixel[yy * stride]); | |
111 | + if(cache_index[num].is_halfx) { | |
112 | + for(int x = 0; x < 16; x++) { | |
113 | + pixels[x] = q[x << 1]; | |
114 | + } | |
115 | + for(int x = 0; x < 16; x++) { | |
116 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
117 | + } | |
118 | + for(int x = 0; x < 8; x++) { | |
119 | + p[x] = pixels[x]; | |
120 | + } | |
121 | + for(int x = 0; x < 8; x++) { | |
122 | + m[x] = masks[x]; | |
123 | + } | |
124 | + // Draw to buffer | |
125 | + for(int x = 0; x < 8; x++) { | |
126 | + tpixels[x] = dp[x] & masks[x]; | |
127 | + } | |
128 | + for(int x = 0; x < 8; x++) { | |
129 | + pixels[x] = pixels[x] & ~masks[x]; | |
130 | + } | |
131 | + for(int x = 0; x < 8; x++) { | |
132 | + dp[x] = pixels[x] | tpixels[x]; | |
133 | + } | |
134 | + } else { | |
135 | + for(int x = 0; x < 16; x++) { | |
136 | + pixels[x] = q[x]; | |
137 | + } | |
138 | + for(int x = 0; x < 16; x++) { | |
139 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
140 | + } | |
141 | + for(int x = 0; x < 16; x++) { | |
142 | + p[x] = pixels[x]; | |
143 | + } | |
144 | + for(int x = 0; x < 16; x++) { | |
145 | + m[x] = masks[x]; | |
146 | + } | |
147 | + // Draw to buffer | |
148 | + for(int x = 0; x < 16; x++) { | |
149 | + tpixels[x] = dp[x] & masks[x]; | |
150 | + } | |
151 | + for(int x = 0; x < 16; x++) { | |
152 | + pixels[x] = pixels[x] & ~masks[x]; | |
153 | + } | |
154 | + for(int x = 0; x < 16; x++) { | |
155 | + dp[x] = pixels[x] | tpixels[x]; | |
156 | + } | |
157 | + } | |
158 | + yy++; | |
159 | + } | |
160 | + } else { | |
161 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
162 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
163 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
164 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
165 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
166 | + int color = sprite_table[num].color; | |
167 | + if(color < 256) return; | |
168 | + if(color > 511) return; | |
169 | + color = color - 256; | |
170 | + uint16_t* p; | |
171 | + uint16_t* m; | |
172 | + uint16_t* q; | |
173 | + uint16_t* dp; | |
174 | + int yy = 0; | |
175 | + uint8_t pixels[16]; | |
176 | + uint8_t pixels_lo[16]; | |
177 | + uint8_t pixels_hi[16]; | |
178 | + uint16_t masks[16]; | |
179 | + uint16_t tpixels[16]; | |
180 | + uint16_t t2pixels[16]; | |
181 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
182 | + for(int y = 0; y < 16; y += ystep) { | |
183 | + p = &(cache_pixel[yy << 4]); | |
184 | + m = &(cache_mask[yy << 4]); | |
185 | + q = (uint8_t*)qp; | |
186 | + q = &q[y << 3]; | |
187 | + dp = &(dst_pixel[yy * stride]); | |
188 | + if(cache_index[num].is_halfx) { | |
189 | + for(int x = 0; x < 8; x++) { | |
190 | + pixels[x] = q[x]; | |
191 | + } | |
192 | + for(int x = 0; x < 8; x++) { | |
193 | + pixels[x] = pixels[x] & 0xf0; | |
194 | + } | |
195 | + | |
196 | + for(int x = 0; x < 8; x++) { | |
197 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
198 | + } | |
199 | + for(int x = 0; x < 8; x++) { | |
200 | + p[x] = color_index[pixels[x]]; | |
201 | + } | |
202 | + for(int x = 0; x < 8; x++) { | |
203 | + m[x] = masks[x]; | |
204 | + } | |
205 | + // Draw to buffer | |
206 | + for(int x = 0; x < 8; x++) { | |
207 | + tpixels[x] = dp[x] & masks[x]; | |
208 | + } | |
209 | + for(int x = 0; x < 8; x++) { | |
210 | + pixels[x] = p[x] & ~masks[x]; | |
211 | + } | |
212 | + for(int x = 0; x < 8; x++) { | |
213 | + dp[x] = pixels[x] | tpixels[x]; | |
214 | + } | |
215 | + } else { | |
216 | + for(int x = 0; x < 8; x++) { | |
217 | + pixels[x] = q[x]; | |
218 | + } | |
219 | + for(int x = 0; x < 8; x++) { | |
220 | + pixels_hi[x] = pixels[x] & 0xf0; | |
221 | + } | |
222 | + for(int x = 0; x < 8; x++) { | |
223 | + pixels_lo[x] = pixels[x] & 0x0f; | |
224 | + } | |
225 | + | |
226 | + for(int x = 0; x < 8; x++) { | |
227 | + masks[x << 1] = (pixels_hi[x] == 0) ? 0xffff : 0x0000; | |
228 | + } | |
229 | + for(int x = 0; x < 8; x++) { | |
230 | + masks[(x << 1) + 1] = (pixels_lo[x] == 0) ? 0xffff : 0x0000; | |
231 | + } | |
232 | + for(int x = 0; x < 8; x++) { | |
233 | + p[x << 1] = color_index[pixels_hi[x]]; | |
234 | + p[(x << 1) + 1] = color_index[pixels_lo[x]]; | |
235 | + } | |
236 | + for(int x = 0; x < 16; x++) { | |
237 | + m[x] = masks[x]; | |
238 | + } | |
239 | + // Draw to buffer | |
240 | + for(int x = 0; x < 16; x++) { | |
241 | + tpixels[x] = dp[x] & masks[x]; | |
242 | + } | |
243 | + for(int x = 0; x < 16; x++) { | |
244 | + t2pixels[x] = p[x] & ~masks[x]; | |
245 | + } | |
246 | + for(int x = 0; x < 16; x++) { | |
247 | + dp[x] = t2pixels[x] | tpixels[x]; | |
248 | + } | |
249 | + } | |
250 | + yy++; | |
251 | + } | |
252 | + } | |
253 | +} | |
254 | + | |
255 | +void TOWNS_SPRITE::render_mirror_180(int num, uint16* dst_pixel, int width, int height, int stride) | |
256 | +{ | |
257 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
258 | + uint8_t* addr; | |
259 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
260 | + uint16_t *cache_mask = &(cache_masks[last_put_cache_num][0]); | |
261 | + if(sprite_table[num].is_32768) { | |
262 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
263 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
264 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
265 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
266 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
267 | + uint16_t* p; | |
268 | + uint16_t* m; | |
269 | + uint8_t* q; | |
270 | + uint16_t* dp; | |
271 | + int yy = 0; | |
272 | + uint8_t pixels[8]; | |
273 | + uint16_t masks[16]; | |
274 | + uint16_t tpixels[16]; | |
275 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
276 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
277 | + p = &(cache_pixel[yy << 4]); | |
278 | + m = &(cache_mask[yy << 4]); | |
279 | + q = &(qp[y << 4]); | |
280 | + dp = &(dst_pixel[yy * stride]); | |
281 | + if(cache_index[num].is_halfx) { | |
282 | + for(int x = 0; x < 16; x++) { | |
283 | + pixels[x] = q[x << 1]; | |
284 | + } | |
285 | + for(int x = 0; x < 16; x++) { | |
286 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
287 | + } | |
288 | + for(int x = 0; x < 8; x++) { | |
289 | + p[x] = pixels[x]; | |
290 | + } | |
291 | + for(int x = 0; x < 8; x++) { | |
292 | + m[x] = masks[x]; | |
293 | + } | |
294 | + // Draw to buffer | |
295 | + for(int x = 0; x < 8; x++) { | |
296 | + tpixels[x] = dp[x] & masks[x]; | |
297 | + } | |
298 | + for(int x = 0; x < 8; x++) { | |
299 | + pixels[x] = pixels[x] & ~masks[x]; | |
300 | + } | |
301 | + for(int x = 0; x < 8; x++) { | |
302 | + dp[x] = pixels[x] | tpixels[x]; | |
303 | + } | |
304 | + } else { | |
305 | + for(int x = 0; x < 16; x++) { | |
306 | + pixels[x] = q[x]; | |
307 | + } | |
308 | + for(int x = 0; x < 16; x++) { | |
309 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
310 | + } | |
311 | + for(int x = 0; x < 16; x++) { | |
312 | + p[x] = pixels[x]; | |
313 | + } | |
314 | + for(int x = 0; x < 16; x++) { | |
315 | + m[x] = masks[x]; | |
316 | + } | |
317 | + // Draw to buffer | |
318 | + for(int x = 0; x < 16; x++) { | |
319 | + tpixels[x] = dp[x] & masks[x]; | |
320 | + } | |
321 | + for(int x = 0; x < 16; x++) { | |
322 | + pixels[x] = pixels[x] & ~masks[x]; | |
323 | + } | |
324 | + for(int x = 0; x < 16; x++) { | |
325 | + dp[x] = pixels[x] | tpixels[x]; | |
326 | + } | |
327 | + } | |
328 | + yy++; | |
329 | + } | |
330 | + } else { | |
331 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
332 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
333 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
334 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
335 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
336 | + int color = sprite_table[num].color; | |
337 | + if(color < 256) return; | |
338 | + if(color > 511) return; | |
339 | + color = color - 256; | |
340 | + uint16_t* p; | |
341 | + uint16_t* m; | |
342 | + uint16_t* q; | |
343 | + uint16_t* dp; | |
344 | + int yy = 0; | |
345 | + uint8_t pixels[16]; | |
346 | + uint8_t pixels_lo[16]; | |
347 | + uint8_t pixels_hi[16]; | |
348 | + uint16_t masks[16]; | |
349 | + uint16_t tpixels[16]; | |
350 | + uint16_t t2pixels[16]; | |
351 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
352 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
353 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
354 | + p = &(cache_pixel[yy << 4]); | |
355 | + m = &(cache_mask[yy << 4]); | |
356 | + q = (uint8_t*)qp; | |
357 | + q = &q[y << 3]; | |
358 | + dp = &(dst_pixel[yy * stride]); | |
359 | + if(cache_index[num].is_halfx) { | |
360 | + for(int x = 0; x < 8; x++) { | |
361 | + pixels[x] = q[x]; | |
362 | + } | |
363 | + for(int x = 0; x < 8; x++) { | |
364 | + pixels[x] = pixels[x] & 0xf0; | |
365 | + } | |
366 | + | |
367 | + for(int x = 0; x < 8; x++) { | |
368 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
369 | + } | |
370 | + for(int x = 0; x < 8; x++) { | |
371 | + p[x] = color_index[pixels[x]]; | |
372 | + } | |
373 | + for(int x = 0; x < 8; x++) { | |
374 | + m[x] = masks[x]; | |
375 | + } | |
376 | + // Draw to buffer | |
377 | + for(int x = 0; x < 8; x++) { | |
378 | + tpixels[x] = dp[x] & masks[x]; | |
379 | + } | |
380 | + for(int x = 0; x < 8; x++) { | |
381 | + pixels[x] = p[x] & ~masks[x]; | |
382 | + } | |
383 | + for(int x = 0; x < 8; x++) { | |
384 | + dp[x] = pixels[x] | tpixels[x]; | |
385 | + } | |
386 | + } else { | |
387 | + for(int x = 0; x < 8; x++) { | |
388 | + pixels[x] = q[x]; | |
389 | + } | |
390 | + for(int x = 0; x < 8; x++) { | |
391 | + pixels_hi[x] = pixels[x] & 0xf0; | |
392 | + } | |
393 | + for(int x = 0; x < 8; x++) { | |
394 | + pixels_lo[x] = pixels[x] & 0x0f; | |
395 | + } | |
396 | + | |
397 | + for(int x = 0; x < 8; x++) { | |
398 | + masks[x << 1] = (pixels_hi[x] == 0) ? 0xffff : 0x0000; | |
399 | + } | |
400 | + for(int x = 0; x < 8; x++) { | |
401 | + masks[(x << 1) + 1] = (pixels_lo[x] == 0) ? 0xffff : 0x0000; | |
402 | + } | |
403 | + for(int x = 0; x < 8; x++) { | |
404 | + p[x << 1] = color_index[pixels_hi[x]]; | |
405 | + p[(x << 1) + 1] = color_index[pixels_lo[x]]; | |
406 | + } | |
407 | + for(int x = 0; x < 16; x++) { | |
408 | + m[x] = masks[x]; | |
409 | + } | |
410 | + // Draw to buffer | |
411 | + for(int x = 0; x < 16; x++) { | |
412 | + tpixels[x] = dp[x] & masks[x]; | |
413 | + } | |
414 | + for(int x = 0; x < 16; x++) { | |
415 | + t2pixels[x] = p[x] & ~masks[x]; | |
416 | + } | |
417 | + for(int x = 0; x < 16; x++) { | |
418 | + dp[x] = t2pixels[x] | tpixels[x]; | |
419 | + } | |
420 | + } | |
421 | + yy++; | |
422 | + } | |
423 | + } | |
424 | + | |
425 | +} | |
426 | + | |
427 | +void TOWNS_SPRITE::render_mirror_0(int num, uint16* dst_pixel, int width, int height, int stride) | |
428 | +{ | |
429 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
430 | + uint8_t* addr; | |
431 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
432 | + uint16_t *cache_mask = &(cache_masks[last_put_cache_num][0]); | |
433 | + if(sprite_table[num].is_32768) { | |
434 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
435 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
436 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
437 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
438 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
439 | + uint16_t* p; | |
440 | + uint16_t* m; | |
441 | + uint8_t* q; | |
442 | + uint16_t* dp; | |
443 | + int yy = 0; | |
444 | + uint8_t pixels[8]; | |
445 | + uint16_t masks[16]; | |
446 | + uint16_t tpixels[16]; | |
447 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
448 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
449 | + p = &(cache_pixel[yy << 4]); | |
450 | + m = &(cache_mask[yy << 4]); | |
451 | + q = &(qp[y << 4]); | |
452 | + dp = &(dst_pixel[yy * stride]); | |
453 | + if(cache_index[num].is_halfx) { | |
454 | + for(int x = 0; x < 16; x++) { | |
455 | + pixels[x] = q[x << 1]; | |
456 | + } | |
457 | + for(int x = 0; x < 16; x++) { | |
458 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
459 | + } | |
460 | + for(int x = 0; x < 8; x++) { | |
461 | + p[x] = pixels[x]; | |
462 | + } | |
463 | + for(int x = 0; x < 8; x++) { | |
464 | + m[x] = masks[x]; | |
465 | + } | |
466 | + // Draw to buffer | |
467 | + for(int x = 0; x < 8; x++) { | |
468 | + tpixels[x] = dp[x] & masks[x]; | |
469 | + } | |
470 | + for(int x = 0; x < 8; x++) { | |
471 | + pixels[x] = pixels[x] & ~masks[x]; | |
472 | + } | |
473 | + for(int x = 0; x < 8; x++) { | |
474 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
475 | + } | |
476 | + } else { | |
477 | + for(int x = 0; x < 16; x++) { | |
478 | + pixels[x] = q[x]; | |
479 | + } | |
480 | + for(int x = 0; x < 16; x++) { | |
481 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
482 | + } | |
483 | + for(int x = 0; x < 16; x++) { | |
484 | + p[x] = pixels[x]; | |
485 | + } | |
486 | + for(int x = 0; x < 16; x++) { | |
487 | + m[x] = masks[x]; | |
488 | + } | |
489 | + // Draw to buffer | |
490 | + for(int x = 0; x < 16; x++) { | |
491 | + tpixels[x] = dp[x] & masks[x]; | |
492 | + } | |
493 | + for(int x = 0; x < 16; x++) { | |
494 | + pixels[x] = pixels[x] & ~masks[x]; | |
495 | + } | |
496 | + for(int x = 0; x < 16; x++) { | |
497 | + dp[15 - x] = pixels[x] | tpixels[x]; | |
498 | + } | |
499 | + } | |
500 | + yy++; | |
501 | + } | |
502 | + } else { | |
503 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
504 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
505 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
506 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
507 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
508 | + int color = sprite_table[num].color; | |
509 | + if(color < 256) return; | |
510 | + if(color > 511) return; | |
511 | + color = color - 256; | |
512 | + uint16_t* p; | |
513 | + uint16_t* m; | |
514 | + uint16_t* q; | |
515 | + uint16_t* dp; | |
516 | + int yy = 0; | |
517 | + uint8_t pixels[16]; | |
518 | + uint8_t pixels_lo[16]; | |
519 | + uint8_t pixels_hi[16]; | |
520 | + uint16_t masks[16]; | |
521 | + uint16_t tpixels[16]; | |
522 | + uint16_t t2pixels[16]; | |
523 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
524 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
525 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
526 | + p = &(cache_pixel[yy << 4]); | |
527 | + m = &(cache_mask[yy << 4]); | |
528 | + q = (uint8_t*)qp; | |
529 | + q = &q[y << 3]; | |
530 | + dp = &(dst_pixel[yy * stride]); | |
531 | + if(cache_index[num].is_halfx) { | |
532 | + for(int x = 0; x < 8; x++) { | |
533 | + pixels[x] = q[x]; | |
534 | + } | |
535 | + for(int x = 0; x < 8; x++) { | |
536 | + pixels[x] = pixels[x] & 0xf0; | |
537 | + } | |
538 | + | |
539 | + for(int x = 0; x < 8; x++) { | |
540 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
541 | + } | |
542 | + for(int x = 0; x < 8; x++) { | |
543 | + p[x] = color_index[pixels[x]]; | |
544 | + } | |
545 | + for(int x = 0; x < 8; x++) { | |
546 | + m[x] = masks[x]; | |
547 | + } | |
548 | + // Draw to buffer | |
549 | + for(int x = 0; x < 8; x++) { | |
550 | + tpixels[x] = dp[x] & masks[x]; | |
551 | + } | |
552 | + for(int x = 0; x < 8; x++) { | |
553 | + pixels[x] = p[x] & ~masks[x]; | |
554 | + } | |
555 | + for(int x = 0; x < 8; x++) { | |
556 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
557 | + } | |
558 | + } else { | |
559 | + for(int x = 0; x < 8; x++) { | |
560 | + pixels[x] = q[x]; | |
561 | + } | |
562 | + for(int x = 0; x < 8; x++) { | |
563 | + pixels_hi[x] = pixels[x] & 0xf0; | |
564 | + } | |
565 | + for(int x = 0; x < 8; x++) { | |
566 | + pixels_lo[x] = pixels[x] & 0x0f; | |
567 | + } | |
568 | + | |
569 | + for(int x = 0; x < 8; x++) { | |
570 | + masks[x << 1] = (pixels_hi[x] == 0) ? 0xffff : 0x0000; | |
571 | + } | |
572 | + for(int x = 0; x < 8; x++) { | |
573 | + masks[(x << 1) + 1] = (pixels_lo[x] == 0) ? 0xffff : 0x0000; | |
574 | + } | |
575 | + for(int x = 0; x < 8; x++) { | |
576 | + p[x << 1] = color_index[pixels_hi[x]]; | |
577 | + p[(x << 1) + 1] = color_index[pixels_lo[x]]; | |
578 | + } | |
579 | + for(int x = 0; x < 16; x++) { | |
580 | + m[x] = masks[x]; | |
581 | + } | |
582 | + // Draw to buffer | |
583 | + for(int x = 0; x < 16; x++) { | |
584 | + tpixels[x] = dp[x] & masks[x]; | |
585 | + } | |
586 | + for(int x = 0; x < 16; x++) { | |
587 | + t2pixels[x] = p[x] & ~masks[x]; | |
588 | + } | |
589 | + for(int x = 0; x < 16; x++) { | |
590 | + dp[15 - x] = t2pixels[x] | tpixels[x]; | |
591 | + } | |
592 | + } | |
593 | + yy++; | |
594 | + } | |
595 | + } | |
596 | + | |
597 | +} | |
598 | + | |
599 | +void TOWNS_SPRITE::render_rotate_180(int num, uint16* dst_pixel, int width, int height, int stride) | |
600 | +{ | |
601 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
602 | + uint8_t* addr; | |
603 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
604 | + uint16_t *cache_mask = &(cache_masks[last_put_cache_num][0]); | |
605 | + if(sprite_table[num].is_32768) { | |
606 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
607 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
608 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
609 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
610 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
611 | + uint16_t* p; | |
612 | + uint16_t* m; | |
613 | + uint8_t* q; | |
614 | + uint16_t* dp; | |
615 | + int yy = 0; | |
616 | + uint8_t pixels[8]; | |
617 | + uint16_t masks[16]; | |
618 | + uint16_t tpixels[16]; | |
619 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
620 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
621 | + p = &(cache_pixel[yy << 4]); | |
622 | + m = &(cache_mask[yy << 4]); | |
623 | + q = &(qp[y << 4]); | |
624 | + dp = &(dst_pixel[yy * stride]); | |
625 | + if(cache_index[num].is_halfx) { | |
626 | + for(int x = 0; x < 16; x++) { | |
627 | + pixels[x] = q[x << 1]; | |
628 | + } | |
629 | + for(int x = 0; x < 16; x++) { | |
630 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
631 | + } | |
632 | + for(int x = 0; x < 8; x++) { | |
633 | + p[x] = pixels[x]; | |
634 | + } | |
635 | + for(int x = 0; x < 8; x++) { | |
636 | + m[x] = masks[x]; | |
637 | + } | |
638 | + // Draw to buffer | |
639 | + for(int x = 0; x < 8; x++) { | |
640 | + tpixels[x] = dp[x] & masks[x]; | |
641 | + } | |
642 | + for(int x = 0; x < 8; x++) { | |
643 | + pixels[x] = pixels[x] & ~masks[x]; | |
644 | + } | |
645 | + for(int x = 0; x < 8; x++) { | |
646 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
647 | + } | |
648 | + } else { | |
649 | + for(int x = 0; x < 16; x++) { | |
650 | + pixels[x] = q[x]; | |
651 | + } | |
652 | + for(int x = 0; x < 16; x++) { | |
653 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
654 | + } | |
655 | + for(int x = 0; x < 16; x++) { | |
656 | + p[x] = pixels[x]; | |
657 | + } | |
658 | + for(int x = 0; x < 16; x++) { | |
659 | + m[x] = masks[x]; | |
660 | + } | |
661 | + // Draw to buffer | |
662 | + for(int x = 0; x < 16; x++) { | |
663 | + tpixels[x] = dp[x] & masks[x]; | |
664 | + } | |
665 | + for(int x = 0; x < 16; x++) { | |
666 | + pixels[x] = pixels[x] & ~masks[x]; | |
667 | + } | |
668 | + for(int x = 0; x < 16; x++) { | |
669 | + dp[15 - x] = pixels[x] | tpixels[x]; | |
670 | + } | |
671 | + } | |
672 | + yy++; | |
673 | + } | |
674 | + } else { | |
675 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
676 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
677 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
678 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
679 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
680 | + int color = sprite_table[num].color; | |
681 | + if(color < 256) return; | |
682 | + if(color > 511) return; | |
683 | + color = color - 256; | |
684 | + uint16_t* p; | |
685 | + uint16_t* m; | |
686 | + uint16_t* q; | |
687 | + uint16_t* dp; | |
688 | + int yy = 0; | |
689 | + uint8_t pixels[16]; | |
690 | + uint8_t pixels_lo[16]; | |
691 | + uint8_t pixels_hi[16]; | |
692 | + uint16_t masks[16]; | |
693 | + uint16_t tpixels[16]; | |
694 | + uint16_t t2pixels[16]; | |
695 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
696 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
697 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
698 | + p = &(cache_pixel[yy << 4]); | |
699 | + m = &(cache_mask[yy << 4]); | |
700 | + q = (uint8_t*)qp; | |
701 | + q = &q[y << 3]; | |
702 | + dp = &(dst_pixel[yy * stride]); | |
703 | + if(cache_index[num].is_halfx) { | |
704 | + for(int x = 0; x < 8; x++) { | |
705 | + pixels[x] = q[x]; | |
706 | + } | |
707 | + for(int x = 0; x < 8; x++) { | |
708 | + pixels[x] = pixels[x] & 0xf0; | |
709 | + } | |
710 | + | |
711 | + for(int x = 0; x < 8; x++) { | |
712 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
713 | + } | |
714 | + for(int x = 0; x < 8; x++) { | |
715 | + p[x] = color_index[pixels[x]]; | |
716 | + } | |
717 | + for(int x = 0; x < 8; x++) { | |
718 | + m[x] = masks[x]; | |
719 | + } | |
720 | + // Draw to buffer | |
721 | + for(int x = 0; x < 8; x++) { | |
722 | + tpixels[x] = dp[x] & masks[x]; | |
723 | + } | |
724 | + for(int x = 0; x < 8; x++) { | |
725 | + pixels[x] = p[x] & ~masks[x]; | |
726 | + } | |
727 | + for(int x = 0; x < 8; x++) { | |
728 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
729 | + } | |
730 | + } else { | |
731 | + for(int x = 0; x < 8; x++) { | |
732 | + pixels[x] = q[x]; | |
733 | + } | |
734 | + for(int x = 0; x < 8; x++) { | |
735 | + pixels_hi[x] = pixels[x] & 0xf0; | |
736 | + } | |
737 | + for(int x = 0; x < 8; x++) { | |
738 | + pixels_lo[x] = pixels[x] & 0x0f; | |
739 | + } | |
740 | + | |
741 | + for(int x = 0; x < 8; x++) { | |
742 | + masks[x << 1] = (pixels_hi[x] == 0) ? 0xffff : 0x0000; | |
743 | + } | |
744 | + for(int x = 0; x < 8; x++) { | |
745 | + masks[(x << 1) + 1] = (pixels_lo[x] == 0) ? 0xffff : 0x0000; | |
746 | + } | |
747 | + for(int x = 0; x < 8; x++) { | |
748 | + p[x << 1] = color_index[pixels_hi[x]]; | |
749 | + p[(x << 1) + 1] = color_index[pixels_lo[x]]; | |
750 | + } | |
751 | + for(int x = 0; x < 16; x++) { | |
752 | + m[x] = masks[x]; | |
753 | + } | |
754 | + // Draw to buffer | |
755 | + for(int x = 0; x < 16; x++) { | |
756 | + tpixels[x] = dp[x] & masks[x]; | |
757 | + } | |
758 | + for(int x = 0; x < 16; x++) { | |
759 | + t2pixels[x] = p[x] & ~masks[x]; | |
760 | + } | |
761 | + for(int x = 0; x < 16; x++) { | |
762 | + dp[15 - x] = t2pixels[x] | tpixels[x]; | |
763 | + } | |
764 | + } | |
765 | + yy++; | |
766 | + } | |
767 | + } | |
768 | + | |
769 | +} | |
770 | + | |
771 | +void TOWNS_SPRITE::render_mirror_270(int num, uint16* dst_pixel, int width, int height, int stride) | |
772 | +{ | |
773 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
774 | + uint8_t* addr; | |
775 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
776 | + uint16_t *cache_mask = &(cache_masks[last_put_cache_num][0]); | |
777 | + if(sprite_table[num].is_32768) { | |
778 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
779 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
780 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
781 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
782 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
783 | + uint16_t* p; | |
784 | + uint16_t* m; | |
785 | + uint16_t* dp; | |
786 | + int yy = 0; | |
787 | + uint8_t pixels[8]; | |
788 | + uint16_t masks[16]; | |
789 | + uint16_t tpixels[16]; | |
790 | + uint16_t pcache[16]; | |
791 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
792 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
793 | + p = &(cache_pixel[yy << 4]); | |
794 | + m = &(cache_mask[yy << 4]); | |
795 | + for(int x = 0; x < 16; x++) { | |
796 | + pcache[x] = qp[(x << 4) + y]; | |
797 | + } | |
798 | + dp = &(dst_pixel[yy * stride]); | |
799 | + if(cache_index[num].is_halfx) { | |
800 | + for(int x = 0; x < 8; x++) { | |
801 | + pixels[x] = pcache[x << 1]; | |
802 | + } | |
803 | + for(int x = 0; x < 8; x++) { | |
804 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
805 | + } | |
806 | + for(int x = 0; x < 8; x++) { | |
807 | + p[x] = pixels[x]; | |
808 | + } | |
809 | + for(int x = 0; x < 8; x++) { | |
810 | + m[x] = masks[x]; | |
811 | + } | |
812 | + // Draw to buffer | |
813 | + for(int x = 0; x < 8; x++) { | |
814 | + tpixels[x] = dp[x] & masks[x]; | |
815 | + } | |
816 | + for(int x = 0; x < 8; x++) { | |
817 | + pixels[x] = pixels[x] & ~masks[x]; | |
818 | + } | |
819 | + for(int x = 0; x < 8; x++) { | |
820 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
821 | + } | |
822 | + } else { | |
823 | + for(int x = 0; x < 16; x++) { | |
824 | + pixels[x] = pcache[x]; | |
825 | + } | |
826 | + for(int x = 0; x < 16; x++) { | |
827 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
828 | + } | |
829 | + for(int x = 0; x < 16; x++) { | |
830 | + p[x] = pixels[x]; | |
831 | + } | |
832 | + for(int x = 0; x < 16; x++) { | |
833 | + m[x] = masks[x]; | |
834 | + } | |
835 | + // Draw to buffer | |
836 | + for(int x = 0; x < 16; x++) { | |
837 | + tpixels[x] = dp[x] & masks[x]; | |
838 | + } | |
839 | + for(int x = 0; x < 16; x++) { | |
840 | + pixels[x] = pixels[x] & ~masks[x]; | |
841 | + } | |
842 | + for(int x = 0; x < 16; x++) { | |
843 | + dp[15 - x] = pixels[x] | tpixels[x]; | |
844 | + } | |
845 | + } | |
846 | + yy++; | |
847 | + } | |
848 | + } else { | |
849 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
850 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
851 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
852 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
853 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
854 | + int color = sprite_table[num].color; | |
855 | + if(color < 256) return; | |
856 | + if(color > 511) return; | |
857 | + color = color - 256; | |
858 | + uint16_t* p; | |
859 | + uint16_t* m; | |
860 | + uint16_t* dp; | |
861 | + int yy = 0; | |
862 | + uint8_t pixels[16]; | |
863 | + uint8_t pixels_lo[16]; | |
864 | + uint8_t pixels_hi[16]; | |
865 | + uint16_t masks[16]; | |
866 | + uint16_t tpixels[16]; | |
867 | + uint16_t t2pixels[16]; | |
868 | + uint8_t pcache[16]; | |
869 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
870 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
871 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
872 | + p = &(cache_pixel[yy << 4]); | |
873 | + m = &(cache_mask[yy << 4]); | |
874 | + for(int x = 0; x < 8; x++) { | |
875 | + pcache[x << 1] = qp[(x << 4) + y] & 0xf0; | |
876 | + pcache[(x << 1) + 1] = qp[(x << 4) + y] & 0x0f; | |
877 | + } | |
878 | + dp = &(dst_pixel[yy * stride]); | |
879 | + if(cache_index[num].is_halfx) { | |
880 | + for(int x = 0; x < 8; x++) { | |
881 | + pixels[x] = pcache[x << 1]; | |
882 | + } | |
883 | + for(int x = 0; x < 8; x++) { | |
884 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
885 | + } | |
886 | + for(int x = 0; x < 8; x++) { | |
887 | + p[x] = color_index[pixels[x]]; | |
888 | + } | |
889 | + for(int x = 0; x < 8; x++) { | |
890 | + m[x] = masks[x]; | |
891 | + } | |
892 | + // Draw to buffer | |
893 | + for(int x = 0; x < 8; x++) { | |
894 | + tpixels[x] = dp[x] & masks[x]; | |
895 | + } | |
896 | + for(int x = 0; x < 8; x++) { | |
897 | + pixels[x] = p[x] & ~masks[x]; | |
898 | + } | |
899 | + for(int x = 0; x < 8; x++) { | |
900 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
901 | + } | |
902 | + } else { | |
903 | + for(int x = 0; x < 16; x++) { | |
904 | + pixels[x] = pcache[x]; | |
905 | + } | |
906 | + for(int x = 0; x < 16; x++) { | |
907 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
908 | + } | |
909 | + for(int x = 0; x < 16; x++) { | |
910 | + p[x] = color_index[pixels[x]]; | |
911 | + } | |
912 | + for(int x = 0; x < 16; x++) { | |
913 | + m[x] = masks[x]; | |
914 | + } | |
915 | + // Draw to buffer | |
916 | + for(int x = 0; x < 16; x++) { | |
917 | + tpixels[x] = dp[x] & masks[x]; | |
918 | + } | |
919 | + for(int x = 0; x < 16; x++) { | |
920 | + t2pixels[x] = p[x] & ~masks[x]; | |
921 | + } | |
922 | + for(int x = 0; x < 16; x++) { | |
923 | + dp[15 - x] = t2pixels[x] | tpixels[x]; | |
924 | + } | |
925 | + } | |
926 | + yy++; | |
927 | + } | |
928 | + } | |
929 | + | |
930 | +} | |
931 | + | |
932 | + | |
933 | +void TOWNS_SPRITE::render_rotate_90(int num, uint16* dst_pixel, int width, int height, int stride) | |
934 | +{ | |
935 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
936 | + uint8_t* addr; | |
937 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
938 | + uint16_t *cache_mask = &(cache_masks[last_put_cache_num][0]); | |
939 | + if(sprite_table[num].is_32768) { | |
940 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
941 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
942 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
943 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
944 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
945 | + uint16_t* p; | |
946 | + uint16_t* m; | |
947 | + uint16_t* dp; | |
948 | + int yy = 0; | |
949 | + uint8_t pixels[8]; | |
950 | + uint16_t masks[16]; | |
951 | + uint16_t tpixels[16]; | |
952 | + uint16_t pcache[16]; | |
953 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
954 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
955 | + p = &(cache_pixel[yy << 4]); | |
956 | + m = &(cache_mask[yy << 4]); | |
957 | + for(int x = 0; x < 16; x++) { | |
958 | + pcache[x] = qp[(x << 4) + (15 - y)]; | |
959 | + } | |
960 | + dp = &(dst_pixel[yy * stride]); | |
961 | + if(cache_index[num].is_halfx) { | |
962 | + for(int x = 0; x < 8; x++) { | |
963 | + pixels[x] = pcache[x << 1]; | |
964 | + } | |
965 | + for(int x = 0; x < 8; x++) { | |
966 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
967 | + } | |
968 | + for(int x = 0; x < 8; x++) { | |
969 | + p[x] = pixels[x]; | |
970 | + } | |
971 | + for(int x = 0; x < 8; x++) { | |
972 | + m[x] = masks[x]; | |
973 | + } | |
974 | + // Draw to buffer | |
975 | + for(int x = 0; x < 8; x++) { | |
976 | + tpixels[x] = dp[x] & masks[x]; | |
977 | + } | |
978 | + for(int x = 0; x < 8; x++) { | |
979 | + pixels[x] = pixels[x] & ~masks[x]; | |
980 | + } | |
981 | + for(int x = 0; x < 8; x++) { | |
982 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
983 | + } | |
984 | + } else { | |
985 | + for(int x = 0; x < 16; x++) { | |
986 | + pixels[x] = pcache[x]; | |
987 | + } | |
988 | + for(int x = 0; x < 16; x++) { | |
989 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
990 | + } | |
991 | + for(int x = 0; x < 16; x++) { | |
992 | + p[x] = pixels[x]; | |
993 | + } | |
994 | + for(int x = 0; x < 16; x++) { | |
995 | + m[x] = masks[x]; | |
996 | + } | |
997 | + // Draw to buffer | |
998 | + for(int x = 0; x < 16; x++) { | |
999 | + tpixels[x] = dp[x] & masks[x]; | |
1000 | + } | |
1001 | + for(int x = 0; x < 16; x++) { | |
1002 | + pixels[x] = pixels[x] & ~masks[x]; | |
1003 | + } | |
1004 | + for(int x = 0; x < 16; x++) { | |
1005 | + dp[15 - x] = pixels[x] | tpixels[x]; | |
1006 | + } | |
1007 | + } | |
1008 | + yy++; | |
1009 | + } | |
1010 | + } else { | |
1011 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
1012 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
1013 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
1014 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
1015 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
1016 | + int color = sprite_table[num].color; | |
1017 | + if(color < 256) return; | |
1018 | + if(color > 511) return; | |
1019 | + color = color - 256; | |
1020 | + uint16_t* p; | |
1021 | + uint16_t* m; | |
1022 | + uint16_t* dp; | |
1023 | + int yy = 0; | |
1024 | + uint8_t pixels[16]; | |
1025 | + uint8_t pixels_lo[16]; | |
1026 | + uint8_t pixels_hi[16]; | |
1027 | + uint16_t masks[16]; | |
1028 | + uint16_t tpixels[16]; | |
1029 | + uint16_t t2pixels[16]; | |
1030 | + uint8_t pcache[16]; | |
1031 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
1032 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
1033 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
1034 | + p = &(cache_pixel[yy << 4]); | |
1035 | + m = &(cache_mask[yy << 4]); | |
1036 | + for(int x = 0; x < 8; x++) { | |
1037 | + pcache[x << 1] = qp[(x << 4) + (15 - y)] & 0xf0; | |
1038 | + pcache[(x << 1) + 1] = qp[(x << 4) + (15 - y)] & 0x0f; | |
1039 | + } | |
1040 | + dp = &(dst_pixel[yy * stride]); | |
1041 | + if(cache_index[num].is_halfx) { | |
1042 | + for(int x = 0; x < 8; x++) { | |
1043 | + pixels[x] = pcache[x << 1]; | |
1044 | + } | |
1045 | + for(int x = 0; x < 8; x++) { | |
1046 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
1047 | + } | |
1048 | + for(int x = 0; x < 8; x++) { | |
1049 | + p[x] = color_index[pixels[x]]; | |
1050 | + } | |
1051 | + for(int x = 0; x < 8; x++) { | |
1052 | + m[x] = masks[x]; | |
1053 | + } | |
1054 | + // Draw to buffer | |
1055 | + for(int x = 0; x < 8; x++) { | |
1056 | + tpixels[x] = dp[x] & masks[x]; | |
1057 | + } | |
1058 | + for(int x = 0; x < 8; x++) { | |
1059 | + pixels[x] = p[x] & ~masks[x]; | |
1060 | + } | |
1061 | + for(int x = 0; x < 8; x++) { | |
1062 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
1063 | + } | |
1064 | + } else { | |
1065 | + for(int x = 0; x < 16; x++) { | |
1066 | + pixels[x] = pcache[x]; | |
1067 | + } | |
1068 | + for(int x = 0; x < 16; x++) { | |
1069 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
1070 | + } | |
1071 | + for(int x = 0; x < 16; x++) { | |
1072 | + p[x] = color_index[pixels[x]]; | |
1073 | + } | |
1074 | + for(int x = 0; x < 16; x++) { | |
1075 | + m[x] = masks[x]; | |
1076 | + } | |
1077 | + // Draw to buffer | |
1078 | + for(int x = 0; x < 16; x++) { | |
1079 | + tpixels[x] = dp[x] & masks[x]; | |
1080 | + } | |
1081 | + for(int x = 0; x < 16; x++) { | |
1082 | + t2pixels[x] = p[x] & ~masks[x]; | |
1083 | + } | |
1084 | + for(int x = 0; x < 16; x++) { | |
1085 | + dp[15 - x] = t2pixels[x] | tpixels[x]; | |
1086 | + } | |
1087 | + } | |
1088 | + yy++; | |
1089 | + } | |
1090 | + } | |
1091 | + | |
1092 | +} | |
1093 | + | |
1094 | +void TOWNS_SPRITE::render_rotate_270(int num, uint16* dst_pixel, int width, int height, int stride) | |
1095 | +{ | |
1096 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
1097 | + uint8_t* addr; | |
1098 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
1099 | + uint16_t *cache_mask = &(cache_masks[last_put_cache_num][0]); | |
1100 | + if(sprite_table[num].is_32768) { | |
1101 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
1102 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
1103 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
1104 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
1105 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
1106 | + uint16_t* p; | |
1107 | + uint16_t* m; | |
1108 | + uint16_t* dp; | |
1109 | + int yy = 0; | |
1110 | + uint8_t pixels[8]; | |
1111 | + uint16_t masks[16]; | |
1112 | + uint16_t tpixels[16]; | |
1113 | + uint16_t pcache[16]; | |
1114 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
1115 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
1116 | + p = &(cache_pixel[yy << 4]); | |
1117 | + m = &(cache_mask[yy << 4]); | |
1118 | + for(int x = 0; x < 16; x++) { | |
1119 | + pcache[x] = qp[((15 - x) << 4) + y]; | |
1120 | + } | |
1121 | + dp = &(dst_pixel[yy * stride]); | |
1122 | + if(cache_index[num].is_halfx) { | |
1123 | + for(int x = 0; x < 8; x++) { | |
1124 | + pixels[x] = pcache[x << 1]; | |
1125 | + } | |
1126 | + for(int x = 0; x < 8; x++) { | |
1127 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
1128 | + } | |
1129 | + for(int x = 0; x < 8; x++) { | |
1130 | + p[x] = pixels[x]; | |
1131 | + } | |
1132 | + for(int x = 0; x < 8; x++) { | |
1133 | + m[x] = masks[x]; | |
1134 | + } | |
1135 | + // Draw to buffer | |
1136 | + for(int x = 0; x < 8; x++) { | |
1137 | + tpixels[x] = dp[x] & masks[x]; | |
1138 | + } | |
1139 | + for(int x = 0; x < 8; x++) { | |
1140 | + pixels[x] = pixels[x] & ~masks[x]; | |
1141 | + } | |
1142 | + for(int x = 0; x < 8; x++) { | |
1143 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
1144 | + } | |
1145 | + } else { | |
1146 | + for(int x = 0; x < 16; x++) { | |
1147 | + pixels[x] = pcache[x]; | |
1148 | + } | |
1149 | + for(int x = 0; x < 16; x++) { | |
1150 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
1151 | + } | |
1152 | + for(int x = 0; x < 16; x++) { | |
1153 | + p[x] = pixels[x]; | |
1154 | + } | |
1155 | + for(int x = 0; x < 16; x++) { | |
1156 | + m[x] = masks[x]; | |
1157 | + } | |
1158 | + // Draw to buffer | |
1159 | + for(int x = 0; x < 16; x++) { | |
1160 | + tpixels[x] = dp[x] & masks[x]; | |
1161 | + } | |
1162 | + for(int x = 0; x < 16; x++) { | |
1163 | + pixels[x] = pixels[x] & ~masks[x]; | |
1164 | + } | |
1165 | + for(int x = 0; x < 16; x++) { | |
1166 | + dp[15 - x] = pixels[x] | tpixels[x]; | |
1167 | + } | |
1168 | + } | |
1169 | + yy++; | |
1170 | + } | |
1171 | + } else { | |
1172 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
1173 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
1174 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
1175 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
1176 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
1177 | + int color = sprite_table[num].color; | |
1178 | + if(color < 256) return; | |
1179 | + if(color > 511) return; | |
1180 | + color = color - 256; | |
1181 | + uint16_t* p; | |
1182 | + uint16_t* m; | |
1183 | + uint16_t* dp; | |
1184 | + int yy = 0; | |
1185 | + uint8_t pixels[16]; | |
1186 | + uint8_t pixels_lo[16]; | |
1187 | + uint8_t pixels_hi[16]; | |
1188 | + uint16_t masks[16]; | |
1189 | + uint16_t tpixels[16]; | |
1190 | + uint16_t t2pixels[16]; | |
1191 | + uint8_t pcache[16]; | |
1192 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
1193 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
1194 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
1195 | + p = &(cache_pixel[yy << 4]); | |
1196 | + m = &(cache_mask[yy << 4]); | |
1197 | + for(int x = 0; x < 8; x++) { | |
1198 | + pcache[x << 1] = qp[((7 - x) << 4) + y] & 0xf0; | |
1199 | + pcache[(x << 1) + 1] = qp[((7 - x) << 4) + y] & 0x0f; | |
1200 | + } | |
1201 | + dp = &(dst_pixel[yy * stride]); | |
1202 | + if(cache_index[num].is_halfx) { | |
1203 | + for(int x = 0; x < 8; x++) { | |
1204 | + pixels[x] = pcache[x << 1]; | |
1205 | + } | |
1206 | + for(int x = 0; x < 8; x++) { | |
1207 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
1208 | + } | |
1209 | + for(int x = 0; x < 8; x++) { | |
1210 | + p[x] = color_index[pixels[x]]; | |
1211 | + } | |
1212 | + for(int x = 0; x < 8; x++) { | |
1213 | + m[x] = masks[x]; | |
1214 | + } | |
1215 | + // Draw to buffer | |
1216 | + for(int x = 0; x < 8; x++) { | |
1217 | + tpixels[x] = dp[x] & masks[x]; | |
1218 | + } | |
1219 | + for(int x = 0; x < 8; x++) { | |
1220 | + pixels[x] = p[x] & ~masks[x]; | |
1221 | + } | |
1222 | + for(int x = 0; x < 8; x++) { | |
1223 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
1224 | + } | |
1225 | + } else { | |
1226 | + for(int x = 0; x < 16; x++) { | |
1227 | + pixels[x] = pcache[x]; | |
1228 | + } | |
1229 | + for(int x = 0; x < 16; x++) { | |
1230 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
1231 | + } | |
1232 | + for(int x = 0; x < 16; x++) { | |
1233 | + p[x] = color_index[pixels[x]]; | |
1234 | + } | |
1235 | + for(int x = 0; x < 16; x++) { | |
1236 | + m[x] = masks[x]; | |
1237 | + } | |
1238 | + // Draw to buffer | |
1239 | + for(int x = 0; x < 16; x++) { | |
1240 | + tpixels[x] = dp[x] & masks[x]; | |
1241 | + } | |
1242 | + for(int x = 0; x < 16; x++) { | |
1243 | + t2pixels[x] = p[x] & ~masks[x]; | |
1244 | + } | |
1245 | + for(int x = 0; x < 16; x++) { | |
1246 | + dp[15 - x] = t2pixels[x] | tpixels[x]; | |
1247 | + } | |
1248 | + } | |
1249 | + yy++; | |
1250 | + } | |
1251 | + } | |
1252 | + | |
1253 | +} | |
1254 | +void TOWNS_SPRITE::render_mirror_90(int num, uint16* dst_pixel, int width, int height, int stride) | |
1255 | +{ | |
1256 | + uint16_t* qp = (uint16_t*)(sprite_table[num].pixels); | |
1257 | + uint8_t* addr; | |
1258 | + uint16_t *cache_pixel = &(cache_pixels[last_put_cache_num][0]); | |
1259 | + uint16_t *cache_mask = &(cache_masks[last_put_cache_num][0]); | |
1260 | + if(sprite_table[num].is_32768) { | |
1261 | + addr = &(pattern_ram[(sprite_table[num].num - 32) << 5]); | |
1262 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
1263 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
1264 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
1265 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
1266 | + uint16_t* p; | |
1267 | + uint16_t* m; | |
1268 | + uint16_t* dp; | |
1269 | + int yy = 0; | |
1270 | + uint8_t pixels[8]; | |
1271 | + uint16_t masks[16]; | |
1272 | + uint16_t tpixels[16]; | |
1273 | + uint16_t pcache[16]; | |
1274 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
1275 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
1276 | + p = &(cache_pixel[yy << 4]); | |
1277 | + m = &(cache_mask[yy << 4]); | |
1278 | + for(int x = 0; x < 16; x++) { | |
1279 | + pcache[x] = qp[((15 - x) << 4) + (15 - y)]; | |
1280 | + } | |
1281 | + dp = &(dst_pixel[yy * stride]); | |
1282 | + if(cache_index[num].is_halfx) { | |
1283 | + for(int x = 0; x < 8; x++) { | |
1284 | + pixels[x] = pcache[x << 1]; | |
1285 | + } | |
1286 | + for(int x = 0; x < 8; x++) { | |
1287 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
1288 | + } | |
1289 | + for(int x = 0; x < 8; x++) { | |
1290 | + p[x] = pixels[x]; | |
1291 | + } | |
1292 | + for(int x = 0; x < 8; x++) { | |
1293 | + m[x] = masks[x]; | |
1294 | + } | |
1295 | + // Draw to buffer | |
1296 | + for(int x = 0; x < 8; x++) { | |
1297 | + tpixels[x] = dp[x] & masks[x]; | |
1298 | + } | |
1299 | + for(int x = 0; x < 8; x++) { | |
1300 | + pixels[x] = pixels[x] & ~masks[x]; | |
1301 | + } | |
1302 | + for(int x = 0; x < 8; x++) { | |
1303 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
1304 | + } | |
1305 | + } else { | |
1306 | + for(int x = 0; x < 16; x++) { | |
1307 | + pixels[x] = pcache[x]; | |
1308 | + } | |
1309 | + for(int x = 0; x < 16; x++) { | |
1310 | + masks[x] = ((pixels[x] & 0x8000) == 0) ? 0xffff : 0x0000; | |
1311 | + } | |
1312 | + for(int x = 0; x < 16; x++) { | |
1313 | + p[x] = pixels[x]; | |
1314 | + } | |
1315 | + for(int x = 0; x < 16; x++) { | |
1316 | + m[x] = masks[x]; | |
1317 | + } | |
1318 | + // Draw to buffer | |
1319 | + for(int x = 0; x < 16; x++) { | |
1320 | + tpixels[x] = dp[x] & masks[x]; | |
1321 | + } | |
1322 | + for(int x = 0; x < 16; x++) { | |
1323 | + pixels[x] = pixels[x] & ~masks[x]; | |
1324 | + } | |
1325 | + for(int x = 0; x < 16; x++) { | |
1326 | + dp[15 - x] = pixels[x] | tpixels[x]; | |
1327 | + } | |
1328 | + } | |
1329 | + yy++; | |
33 | 1330 | } |
34 | - dirty_cache_16c[num] = false; | |
35 | 1331 | } else { |
36 | - if(cached_32768c[num] != NULL) { | |
37 | - cached_32768c[NUM]->clean(); | |
1332 | + addr = &(pattern_ram[(sprite_table[num].num - 128) << 3]); | |
1333 | + int ystep = (cache_index[num].is_halfy) ? 2 : 1; | |
1334 | + int xstep = (cache_index[num].is_halfx) ? 2 : 1; | |
1335 | + int w = (cache_index[num].is_halfy) ? 8 : 16; | |
1336 | + int h = (cache_index[num].is_halfx) ? 8 : 16; | |
1337 | + int color = sprite_table[num].color; | |
1338 | + if(color < 256) return; | |
1339 | + if(color > 511) return; | |
1340 | + color = color - 256; | |
1341 | + uint16_t* p; | |
1342 | + uint16_t* m; | |
1343 | + uint16_t* dp; | |
1344 | + int yy = 0; | |
1345 | + uint8_t pixels[16]; | |
1346 | + uint8_t pixels_lo[16]; | |
1347 | + uint8_t pixels_hi[16]; | |
1348 | + uint16_t masks[16]; | |
1349 | + uint16_t tpixels[16]; | |
1350 | + uint16_t t2pixels[16]; | |
1351 | + uint8_t pcache[16]; | |
1352 | + uint16_t* color_index = (uint16_t*)(&color_index_ram[color << 5]); | |
1353 | + int ybegin = (cache_index[num].is_halfy) ? 14 : 15; | |
1354 | + for(int y = ybegin; y >= 0; y -= ystep) { | |
1355 | + p = &(cache_pixel[yy << 4]); | |
1356 | + m = &(cache_mask[yy << 4]); | |
1357 | + for(int x = 0; x < 8; x++) { | |
1358 | + pcache[x << 1] = qp[((7 - x) << 4) + (15 - y)] & 0xf0; | |
1359 | + pcache[(x << 1) + 1] = qp[((7 - x) << 4) + (15 - y)] & 0x0f; | |
1360 | + } | |
1361 | + dp = &(dst_pixel[yy * stride]); | |
1362 | + if(cache_index[num].is_halfx) { | |
1363 | + for(int x = 0; x < 8; x++) { | |
1364 | + pixels[x] = pcache[x << 1]; | |
1365 | + } | |
1366 | + for(int x = 0; x < 8; x++) { | |
1367 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
1368 | + } | |
1369 | + for(int x = 0; x < 8; x++) { | |
1370 | + p[x] = color_index[pixels[x]]; | |
1371 | + } | |
1372 | + for(int x = 0; x < 8; x++) { | |
1373 | + m[x] = masks[x]; | |
1374 | + } | |
1375 | + // Draw to buffer | |
1376 | + for(int x = 0; x < 8; x++) { | |
1377 | + tpixels[x] = dp[x] & masks[x]; | |
1378 | + } | |
1379 | + for(int x = 0; x < 8; x++) { | |
1380 | + pixels[x] = p[x] & ~masks[x]; | |
1381 | + } | |
1382 | + for(int x = 0; x < 8; x++) { | |
1383 | + dp[7 - x] = pixels[x] | tpixels[x]; | |
1384 | + } | |
1385 | + } else { | |
1386 | + for(int x = 0; x < 16; x++) { | |
1387 | + pixels[x] = pcache[x]; | |
1388 | + } | |
1389 | + for(int x = 0; x < 16; x++) { | |
1390 | + masks[x] = (pixels[x] == 0) ? 0xffff : 0x0000; | |
1391 | + } | |
1392 | + for(int x = 0; x < 16; x++) { | |
1393 | + p[x] = color_index[pixels[x]]; | |
1394 | + } | |
1395 | + for(int x = 0; x < 16; x++) { | |
1396 | + m[x] = masks[x]; | |
1397 | + } | |
1398 | + // Draw to buffer | |
1399 | + for(int x = 0; x < 16; x++) { | |
1400 | + tpixels[x] = dp[x] & masks[x]; | |
1401 | + } | |
1402 | + for(int x = 0; x < 16; x++) { | |
1403 | + t2pixels[x] = p[x] & ~masks[x]; | |
1404 | + } | |
1405 | + for(int x = 0; x < 16; x++) { | |
1406 | + dp[15 - x] = t2pixels[x] | tpixels[x]; | |
1407 | + } | |
1408 | + } | |
1409 | + yy++; | |
38 | 1410 | } |
39 | - dirty_cache_32768c[num] = false; | |
40 | - } | |
1411 | + } | |
1412 | + | |
41 | 1413 | } |
42 | -void TOWNS_SPRITE::do_put_sprite(int num) | |
1414 | + | |
1415 | +void TOWNS_SPRITE::render_sprite(int num, uint16* dst_pixel, int width, int height, int stride) | |
43 | 1416 | { |
44 | 1417 | if(num < 0) return; |
45 | - if(num > 1023) return; | |
46 | - | |
47 | - int _size; | |
48 | - uint16_t buffer[16 * 16]; | |
49 | - uint16_t tmpbuf[16 * 16]; | |
50 | - | |
51 | - if(is_16c[num]) { | |
52 | - if((num < 128) || (num > 1023)) return; | |
53 | - if((color_table_num[num] < 256) || (color_table_num[num] > 511)) return; | |
54 | - | |
55 | - memset(buffer, 0x00, sizeof(uint16_t) * 16 * 16); | |
56 | - | |
57 | - for(int i = 0; i < [TOWNS_SPRITE_CACHE_NUM]; i++) { | |
58 | - if(dirty_cache_16c[i]) { | |
59 | - if(cached_16c[i] != NULL) { | |
60 | - if(cached_16c[i]->query_cached_range(num, true)) { | |
61 | - if(cached_16c[i]->is_cached(true, | |
62 | - sux[i], | |
63 | - suy[i], | |
64 | - rotate[i], | |
65 | - &(color_table[color_table_num[num] * 2 * 16]))) { // Hit | |
66 | - uint16_t *p = cached_16c[i]->get_cache_address(sux[i], suy[i], rotate[i], &_size); | |
67 | - if(p != NULL) { | |
68 | - transfer_cache(i, num); | |
69 | - return; | |
70 | - } | |
1418 | + if(num >= sprite_limit) return; | |
1419 | + if(num >= 1024) return; | |
1420 | + if(stride <= 0) return; | |
1421 | + if(stride > 512) return; | |
1422 | + if(!(sprite_table[num].is_disp)) return; | |
1423 | + | |
1424 | + for(int i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
1425 | + if(!(cache_index[i].is_use)) continue; | |
1426 | + if(cache_index[i].attribute == sprite_table[num].attribute) { | |
1427 | + if(cache_index[i].is_32768 == sprite_table[num].is_32768) { | |
1428 | + if(cache_index[i].is_32768) { | |
1429 | + // | |
1430 | + int h = (cache_index[i].is_halfy) ? 8 : 16; | |
1431 | + int w = (cache_index[i].is_halfx) ? 8 : 16; | |
1432 | + if(height < h) h = height; | |
1433 | + if(width < w) w = width; | |
1434 | + uint16_t* pp = (uint16_t*)dst_pixel; | |
1435 | + uint16_t* qp = (uint16_t*)(cache_index[i].pixels); | |
1436 | + uint16_t* qm = (uint16_t*)(cache_index[i].masks); | |
1437 | + uint16_t* ppp = pp; | |
1438 | + int np = 0; | |
1439 | + | |
1440 | + for(int y = 0; y < h; y++) { | |
1441 | + uint16_t* rp = &qp[y << 4]; | |
1442 | + uint16_t* rm = &qm[y << 4]; | |
1443 | + ppp = pp; | |
1444 | + for(x = 0; x < w; x++) { | |
1445 | + uint16_t pixel = *rp; | |
1446 | + uint16_t dpixel = *ppp; | |
1447 | + pixel = pixel & *rm; | |
1448 | + dpixel = dpixel & ~(*rm); | |
1449 | + dpixel = dpixel | pixel; | |
1450 | + *tp = dpixel; | |
1451 | + ppp++; | |
1452 | + } | |
1453 | + pp = pp + stride; | |
1454 | + } | |
1455 | + return; | |
1456 | + } else { // 16 colors | |
1457 | + if(cache_index[i].color != sprite_table[num].color) continue; | |
1458 | + if(cache_index[i].color < 256) continue; | |
1459 | + if(cache_index[i].color > 511) continue; | |
1460 | + // | |
1461 | + int h = (cache_index[i].is_halfy) ? 8 : 16; | |
1462 | + int w = (cache_index[i].is_halfx) ? 8 : 16; | |
1463 | + if(height < h) h = height; | |
1464 | + if(width < w) w = width; | |
1465 | + uint16_t* pp = (uint16_t*)dst_pixel; | |
1466 | + uint16_t* qp = (uint16_t*)(cache_index[i].pixels); | |
1467 | + uint16_t* qm = (uint16_t*)(cache_index[i].masks); | |
1468 | + uint16_t* ppp = pp; | |
1469 | + int np = 0; | |
1470 | + | |
1471 | + for(int y = 0; y < h; y++) { | |
1472 | + uint16_t* rp = &qp[y << 4]; | |
1473 | + uint16_t* rm = &qm[y << 4]; | |
1474 | + ppp = pp; | |
1475 | + for(x = 0; x < w; x++) { | |
1476 | + uint16_t pixel = *rp; | |
1477 | + uint16_t dpixel = *ppp; | |
1478 | + pixel = pixel & *rm; | |
1479 | + dpixel = dpixel & ~(*rm); | |
1480 | + dpixel = dpixel | pixel; | |
1481 | + *tp = dpixel; | |
1482 | + ppp++; | |
71 | 1483 | } |
1484 | + pp = pp + stride; | |
72 | 1485 | } |
1486 | + return; | |
73 | 1487 | } |
74 | 1488 | } |
75 | - // Not hit | |
76 | - uint16_t *pp = (uint16_t *)(&pattern_table[2 * 4 * 16 * (num - 128)]); | |
77 | - _size = make_sprite(buffer, pp); // to, from | |
78 | - if(_size > 0) { | |
79 | - if(transfer_sprite_16(num, buffer, tmpbuf)) { // Put to VRAM | |
80 | - int cnum = try_register_cache(num, buffer); // TRY | |
81 | - if(cnum >= 0) { | |
82 | - if(cached_16c[cnum] != NULL) { | |
83 | - cached_16c[cnum]->set_cache(sux[num], suy[num], rotate[num], tmpbuf); | |
84 | - } | |
1489 | + } | |
1490 | + } | |
1491 | + // Cache Not hit | |
1492 | + int target_num = -1; | |
1493 | + for(int i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
1494 | + if(!(cache_index[i].is_use)) { | |
1495 | + target_num = i; | |
1496 | + break; | |
1497 | + } | |
1498 | + } | |
1499 | + if(target_num < 0) { | |
1500 | + target_num = (last_put_cache_num + 1) % TOWNS_SPRITE_CACHE_NUM; | |
1501 | + } | |
1502 | + last_put_cache_num = target_num; | |
1503 | + memset(&(cache_index[target_num]), 0x00, sizeof(sprite_cache_t)); | |
1504 | + cache_index[target_num].is_use = true; | |
1505 | + cache_index[target_num].attribute = sprite_table[num].attribute; | |
1506 | + cache_index[target_num].is_32768 = sprite_table[num].is_32768; | |
1507 | + cache_index[target_num].is_halfx = sprite_table[num].is_halfx; | |
1508 | + cache_index[target_num].is_halfy = sprite_table[num].is_halfy; | |
1509 | + cache_index[target_num].pixels = (uint16_t*)(&(cache_pixels[target_num][0])); | |
1510 | + cache_index[target_num].masks = (uint16_t*)(&(cache_masks[target_num][0])); | |
1511 | + cache_index[target_num].color = sprite_table[num].color; | |
1512 | + cache_index[target_num].num = sprite_table[num].num; | |
1513 | + color_cached[(cache_index[target_num].color) & 0xff] = true; | |
1514 | + pattern_cached[sprite_table[num].num] = true; // OK? | |
1515 | + | |
1516 | + switch(sprite_table[num].rotate){ | |
1517 | + case 0: | |
1518 | + render_not_rotate(num, dst_pixel, width, height, stride); | |
1519 | + break; | |
1520 | + case 1: | |
1521 | + render_mirror_180(num, dst_pixel, width, height, stride); | |
1522 | + break; | |
1523 | + case 2: | |
1524 | + render_mirror_0(num, dst_pixel, width, height, stride); | |
1525 | + break; | |
1526 | + case 3: | |
1527 | + render_rotate_180(num, dst_pixel, width, height, stride); | |
1528 | + break; | |
1529 | + case 4: | |
1530 | + render_mirror_270(num, dst_pixel, width, height, stride); | |
1531 | + break; | |
1532 | + case 5: | |
1533 | + render_rotate_90(num, dst_pixel, width, height, stride); | |
1534 | + break; | |
1535 | + case 6: | |
1536 | + render_rotate_270(num, dst_pixel, width, height, stride); | |
1537 | + break; | |
1538 | + case 7: | |
1539 | + render_mirror_90(num, dst_pixel, width, height, stride); | |
1540 | + break; | |
1541 | + default: | |
1542 | + break; | |
1543 | + } | |
1544 | +} | |
1545 | + | |
1546 | +void TOWNS_SPRITE::write_io8(uint32_t addr, uint32_t data) | |
1547 | +{ | |
1548 | + reg_addr = addr & 7; | |
1549 | + reg_data[reg_addr] = (uint8_t)data; | |
1550 | + | |
1551 | + switch(reg_addr) { | |
1552 | + case 0: | |
1553 | + reg_index = ((uint16_t)(reg_data[0]) + (((uint16_t)(reg_data[1] & 0x03)) << 8)); | |
1554 | + break; | |
1555 | + case 1: | |
1556 | + reg_index = ((uint16_t)(reg_data[0]) + (((uint16_t)(reg_data[1] & 0x03)) << 8)); | |
1557 | + reg_spen = ((reg_data[1] & 0x80) != 0) ? true : false; | |
1558 | + break; | |
1559 | + case 2: | |
1560 | + case 3: | |
1561 | + reg_hoffset = ((uint16_t)(reg_data[2]) + (((uint16_t)(reg_data[3] & 0x01)) << 8)); | |
1562 | + break; | |
1563 | + case 4: | |
1564 | + case 5: | |
1565 | + reg_voffset = ((uint16_t)(reg_data[4]) + (((uint16_t)(reg_data[5] & 0x01)) << 8)); | |
1566 | + break; | |
1567 | + case 6: | |
1568 | + disp_page0 = ((data & 0x01) != 0) ? true : false; | |
1569 | + disp_page1 = ((data & 0x10) != 0) ? true : false; | |
1570 | + break; | |
1571 | + default: | |
1572 | + break; | |
1573 | + } | |
1574 | +} | |
1575 | + | |
1576 | +uint32_t TOWNS_SPRITE::read_io8(uint32_t addr) | |
1577 | +{ | |
1578 | + uint32_t val = 0xff; | |
1579 | + reg_addr = addr & 7; | |
1580 | + switch(reg_addr) { | |
1581 | + case 0: | |
1582 | + val = reg_index & 0xff; | |
1583 | + break; | |
1584 | + case 1: | |
1585 | + val = (reg_index & 0x0300) >> 8; | |
1586 | + val = val | ((reg_spen) ? 0x80 : 0x00); | |
1587 | + break; | |
1588 | + case 2: | |
1589 | + val = reg_hoffset & 0xff; | |
1590 | + break; | |
1591 | + case 3: | |
1592 | + val = (reg_hoffset & 0x0100) >> 8; | |
1593 | + break; | |
1594 | + case 4: | |
1595 | + val = reg_voffset & 0xff; | |
1596 | + break; | |
1597 | + case 5: | |
1598 | + val = (reg_voffset & 0x0100) >> 8; | |
1599 | + break; | |
1600 | + break; | |
1601 | + case 6: | |
1602 | + val = (disp_page0) ? 0x08 : 0x00; | |
1603 | + val = val | ((disp_page1) ? 0x80 : 0x00); | |
1604 | + break; | |
1605 | + default: | |
1606 | + val = 0x00; | |
1607 | + break; | |
1608 | + } | |
1609 | + return val; | |
1610 | +} | |
1611 | + | |
1612 | + | |
1613 | +uint32_t TOWNS_SPRITE::read_data8(uint32_t addr) | |
1614 | +{ | |
1615 | + uint32_t nbank; | |
1616 | + uint8_t* p8; | |
1617 | + uint16_t val; | |
1618 | + pair_t tval; | |
1619 | + if((addr >= 0x81000000) && (addr < 0x81020000)) { | |
1620 | + nbank = (addr & 0x1e000) >> 12; | |
1621 | + } else { | |
1622 | + nbank = 0; // OK? | |
1623 | + } | |
1624 | + switch(nbank) { | |
1625 | + case 0: | |
1626 | + case 1: | |
1627 | + tval.w.l = index_ram[(addr & 0x1ffe) >> 1]; | |
1628 | + if((addr & 1) == 0) { // Lo | |
1629 | + val = (uint16_t)(tval.b.l); | |
1630 | + } else { | |
1631 | + val = (uint16_t)(tval.b.h); | |
1632 | + } | |
1633 | + break; | |
1634 | + case 2: | |
1635 | + case 3: | |
1636 | + tval.w.l = color_ram[(addr & 0x1ffe) >> 1]; | |
1637 | + if((addr & 1) == 0) { // Lo | |
1638 | + val = (uint16_t)(tval.b.l); | |
1639 | + } else { | |
1640 | + val = (uint16_t)(tval.b.h); | |
1641 | + } | |
1642 | + break; | |
1643 | + default: | |
1644 | + p8 = &(pattern_ram[(addr & 0x1fffe) - 0x4000]); | |
1645 | + if((addr & 1) == 0) { // Lo | |
1646 | + val = p8[0]; | |
1647 | + } else { | |
1648 | + val = p8[1]; | |
1649 | + } | |
1650 | + break; | |
1651 | + } | |
1652 | + return (uint32_t)val; | |
1653 | +} | |
1654 | + | |
1655 | +uint32_t TOWNS_SPRITE::read_data16(uint32_t addr) | |
1656 | +{ | |
1657 | + uint32_t nbank; | |
1658 | + uint8_t* p8; | |
1659 | + pair_t tval; | |
1660 | + uint16_t val; | |
1661 | + if((addr >= 0x81000000) && (addr < 0x81020000)) { | |
1662 | + nbank = (addr & 0x1e000) >> 12; | |
1663 | + } else { | |
1664 | + nbank = 0; // OK? | |
1665 | + } | |
1666 | + switch(nbank) { | |
1667 | + case 0: | |
1668 | + case 1: | |
1669 | + val = (uint32_t)(index_ram[(addr & 0x1ffe) >> 1]); | |
1670 | + break; | |
1671 | + case 2: | |
1672 | + case 3: | |
1673 | + val = (uint32_t)(color_ram[(addr & 0x1ffe) >> 1]); | |
1674 | + break; | |
1675 | + default: | |
1676 | + p8 = &(pattern_ram[(addr & 0x1fffe) - 0x4000]); | |
1677 | + tval.b.l = p8[0]; | |
1678 | + tval.b.h = p8[1]; | |
1679 | + val = (uint32_t)(tval.w.l); | |
1680 | + break; | |
1681 | + } | |
1682 | + return (uint32_t)val; | |
1683 | +} | |
1684 | + | |
1685 | +uint32_t TOWNS_SPRITE::read_data32(uint32_t addr) | |
1686 | +{ | |
1687 | + uint32_t hi, lo = 0; | |
1688 | + lo = read_data16(addr); | |
1689 | + if(addr < 0x8101fffe) hi = read_data16(addr + 2); | |
1690 | + return ((hi << 16) & 0xffff0000) | (lo & 0x0000ffff); | |
1691 | +} | |
1692 | + | |
1693 | +void TOWNS_SPRITE::write_data8(uint32_t addr, uint32_t data) | |
1694 | +{ | |
1695 | + uint32_t nbank; | |
1696 | + uint8_t* p8; | |
1697 | + pair_t tval; | |
1698 | + if((addr >= 0x81000000) && (addr < 0x81020000)) { | |
1699 | + nbank = (addr & 0x1e000) >> 12; | |
1700 | + } else { | |
1701 | + nbank = 0; // OK? | |
1702 | + } | |
1703 | + switch(nbank) { | |
1704 | + case 0: | |
1705 | + case 1: | |
1706 | + tval.w.l = index_ram[(addr & 0x1ffe) >> 1]; | |
1707 | + if((addr & 1) == 0) { // Lo | |
1708 | + tval.b.l = (uint8_t)(data & 0xff); | |
1709 | + } else { | |
1710 | + tval.b.h = (uint8_t)(data & 0xff); | |
1711 | + } | |
1712 | + index_ram[(addr & 0x1ffe) >> 1] = tval.w.l; | |
1713 | + break; | |
1714 | + case 2: | |
1715 | + case 3: | |
1716 | + // ToDO: Discard cache | |
1717 | + tval.w.l = color_ram[(addr & 0x1ffe) >> 1]; | |
1718 | + if((addr & 1) == 0) { // Lo | |
1719 | + tval.b.l = (uint8_t)(data & 0xff); | |
1720 | + } else { | |
1721 | + tval.b.h = (uint8_t)(data & 0xff); | |
1722 | + } | |
1723 | + color_ram[(addr & 0x1ffe) >> 1] = tval.w.l; | |
1724 | + if(color_cached[(addr & 0x1ffe) >> 5]) { | |
1725 | + uint32_t nnum = (addr & 0x1ffe) >> 5; | |
1726 | + for(int i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
1727 | + if(cache_index[i].color == (uint16_t)(nnum + 256)) { | |
1728 | + if(cache_index[i].is_use) { | |
1729 | + clear_cache(i); | |
85 | 1730 | } |
86 | 1731 | } |
87 | 1732 | } |
88 | - } | |
89 | - } else { // 32768c | |
90 | - memset(buffer, 0x00, sizeof(uint16_t) * 16 * 16); | |
1733 | + color_cached[nnum] = false; | |
1734 | + } | |
1735 | + break; | |
1736 | + default: | |
1737 | + // ToDO: Discard cache | |
1738 | + p8 = &(pattern_ram[(addr & 0x1ffff) - 0x4000]); | |
1739 | + *p8 = (uint8_t)(data & 0xff); | |
1740 | + if(pattern_cached[((addr & 0x1fffe) - 0x4000) >> 7]) { | |
1741 | + uint32_t nnum = ((addr & 0x1fffe) - 0x4000) >> 7; | |
1742 | + for(int i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
1743 | + if(cache_index[i].num == (uint16_t)nnum) { | |
1744 | + if(cache_index[i].is_use) { | |
1745 | + clear_cache(i); | |
1746 | + } | |
1747 | + } | |
1748 | + } | |
1749 | + pattern_cached[((addr & 0x1fffe) - 0x4000) >> 7] = false; | |
1750 | + } | |
1751 | + break; | |
1752 | + } | |
1753 | + return; | |
1754 | +} | |
91 | 1755 | |
1756 | +void TOWNS_SPRITE::write_data16(uint32_t addr, uint32_t data) | |
1757 | +{ | |
1758 | + uint32_t nbank; | |
1759 | + uint16_t* p; | |
1760 | + pair_t tval; | |
1761 | + if((addr >= 0x81000000) && (addr < 0x81020000)) { | |
1762 | + nbank = (addr & 0x1e000) >> 12; | |
1763 | + } else { | |
1764 | + nbank = 0; // OK? | |
92 | 1765 | } |
1766 | + switch(nbank) { | |
1767 | + case 0: | |
1768 | + case 1: | |
1769 | + index_ram[(addr & 0x1ffe) >> 1] = (uint16_t)(data & 0xffff); | |
1770 | + break; | |
1771 | + case 2: | |
1772 | + case 3: | |
1773 | + // ToDO: Discard cache | |
1774 | + color_ram[(addr & 0x1ffe) >> 1] = (uint16_t)(data & 0xffff); | |
1775 | + if(color_cached[(addr & 0x1ffe) >> 5]) { | |
1776 | + uint32_t nnum = (addr & 0x1ffe) >> 5; | |
1777 | + for(int i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
1778 | + if(cache_index[i].color == (uint16_t)(nnum + 256)) { | |
1779 | + if(cache_index[i].is_use) { | |
1780 | + clear_cache(i); | |
1781 | + } | |
1782 | + } | |
1783 | + } | |
1784 | + color_cached[nnum] = false; | |
1785 | + } | |
1786 | + break; | |
1787 | + default: | |
1788 | + // ToDO: Discard cache | |
1789 | + tval.w.l = (uint16_t)data; | |
1790 | + pattern_ram[(addr & 0x1fffe) - 0x4000] = tval.b.l; | |
1791 | + pattern_ram[(addr & 0x1fffe) - 0x4000 + 1] = tval.b.h; | |
1792 | + if(pattern_cached[((addr & 0x1fffe) - 0x4000) >> 7]) { | |
1793 | + uint32_t nnum = ((addr & 0x1fffe) - 0x4000) >> 7; | |
1794 | + for(int i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
1795 | + if(cache_index[i].num == (uint16_t)nnum) { | |
1796 | + if(cache_index[i].is_use) { | |
1797 | + clear_cache(i); | |
1798 | + } | |
1799 | + } | |
1800 | + } | |
1801 | + pattern_cached[((addr & 0x1fffe) - 0x4000) >> 7] = false; | |
1802 | + } | |
1803 | + break; | |
1804 | + } | |
1805 | + return; | |
1806 | +} | |
1807 | + | |
1808 | +void TOWNS_SPRITE::write_data32(uint32_t addr, uint32_t data) | |
1809 | +{ | |
1810 | + pair_t t; | |
1811 | + t.d = data; | |
1812 | + write_data16(addr, (uint32_t)(t.w.l)); | |
1813 | + if(addr < 0x8101fffe) write_data16(addr + 2, (uint32_t)(t.w.h)); | |
93 | 1814 | } |
94 | 1815 | |
1816 | + | |
95 | 1817 | #define STATE_VERSION 1 |
96 | 1818 | |
1819 | +#include "../../statesub.h" | |
1820 | + | |
1821 | +void TOWNS_SPRITE::decl_state() | |
1822 | +{ | |
1823 | + enter_decl_state(STATE_VERSION); | |
1824 | + | |
1825 | + DECL_STATE_ENTRY_UINT8(reg_addr); | |
1826 | + DECL_STATE_ENTRY_1D_ARRAY(reg_data, 8); | |
1827 | + | |
1828 | + DECL_STATE_ENTRY_BOOL(reg_spen); | |
1829 | + DECL_STATE_ENTRY_UINT16(reg_index); | |
1830 | + DECL_STATE_ENTRY_UINT16(reg_voffset); | |
1831 | + DECL_STATE_ENTRY_UINT16(reg_hoffset); | |
1832 | + DECL_STATE_ENTRY_BOOL(disp_page0); | |
1833 | + DECL_STATE_ENTRY_BOOL(disp_page1); | |
1834 | + | |
1835 | + DECL_STATE_ENTRY_INT32(sprite_limit); | |
1836 | + | |
1837 | + DECL_STATE_ENTRY_1D_ARRAY(index_ram, sizeof(index_ram) / sizeof(uint16_t)); | |
1838 | + DECL_STATE_ENTRY_1D_ARRAY(pattern_ram, sizeof(pattern_ram) / sizeof(uint8_t)); | |
1839 | + DECL_STATE_ENTRY_1D_ARRAY(color_ram, sizeof(color_ram) / sizeof(uint16_t)); | |
1840 | + | |
1841 | + DECL_STATE_ENTRY_INT32(last_put_cache_num); | |
1842 | + DECL_STATE_ENTRY_2D_ARRAY(cache_pixels, TOWNS_SPRITE_CACHE_NUM, 16 * 16); | |
1843 | + DECL_STATE_ENTRY_2D_ARRAY(cache_masks, TOWNS_SPRITE_CACHE_NUM, 16 * 16); | |
1844 | + DECL_STATE_ENTRY_1D_ARRAY(pattern_cached, (sizeof(pattern_cached) / sizeof(bool))); | |
1845 | + DECL_STATE_ENTRY_1D_ARRAY(color_cached, (sizeof(pattern_cached) / sizeof(bool))); | |
1846 | + | |
1847 | + DECL_STATE_ENTRY_BOOL_STRIDE((cache_index[0].is_use), TOWNS_SPRITE_CACHE_NUM, sizeof(sprite_cache_t)); | |
1848 | + DECL_STATE_ENTRY_UINT16_STRIDE((cache_index[0].attribute), TOWNS_SPRITE_CACHE_NUM, sizeof(sprite_cache_t)); | |
1849 | + DECL_STATE_ENTRY_BOOL_STRIDE((cache_index[0].is_32768), TOWNS_SPRITE_CACHE_NUM, sizeof(sprite_cache_t)); | |
1850 | + DECL_STATE_ENTRY_BOOL_STRIDE((cache_index[0].is_halfx), TOWNS_SPRITE_CACHE_NUM, sizeof(sprite_cache_t)); | |
1851 | + DECL_STATE_ENTRY_BOOL_STRIDE((cache_index[0].is_halfy), TOWNS_SPRITE_CACHE_NUM, sizeof(sprite_cache_t)); | |
1852 | + DECL_STATE_ENTRY_UINT16_STRIDE((cache_index[0].color), TOWNS_SPRITE_CACHE_NUM, sizeof(sprite_cache_t)); | |
1853 | + DECL_STATE_ENTRY_UINT16_STRIDE((cache_index[0].num), TOWNS_SPRITE_CACHE_NUM, sizeof(sprite_cache_t)); | |
1854 | + | |
1855 | + leave_decl_state(); | |
1856 | + | |
1857 | +} | |
97 | 1858 | bool TOWNS_SPRITE::save_state(FILEIO *state_fio) |
98 | 1859 | { |
99 | - state_fio->FputUint32(STATE_VERSION); | |
100 | - state_fio->FputInt32(this_device_id); | |
1860 | + if(state_entry != NULL) { | |
1861 | + state_entry->save_state(state_fio); | |
1862 | + } | |
101 | 1863 | } |
102 | 1864 | |
103 | 1865 | bool TOWNS_SPRITE::load_state(FILEIO *state_fio) |
104 | 1866 | { |
105 | - if(state_fio->FgetUint32() != STATE_VERSION) { | |
106 | - return false; | |
1867 | + bool mb = false; | |
1868 | + if(state_entry != NULL) { | |
1869 | + mb = state_entry->load_state(state_fio); | |
1870 | + this->out_debug_log(_T("Load State: SPRITE: id=%d stat=%s\n"), this_device_id, (mb) ? _T("OK") : _T("NG")); | |
1871 | + if(!mb) return false; | |
107 | 1872 | } |
108 | - if(state_fio->FgetInt32() != this_device_id) { | |
109 | - return false; | |
1873 | + // If load state, clear cache. | |
1874 | + for(i = 0; i < TOWNS_SPRITE_CACHE_NUM; i++) { | |
1875 | + cache_index[i].pixels = (uint16_t*)(&(cache_pixels[i][0])); | |
1876 | + cache_index[i].masks = (uint16_t*)(&(cache_masks[i][0])); | |
110 | 1877 | } |
111 | 1878 | return true; |
112 | 1879 | } |
@@ -17,88 +17,35 @@ | ||
17 | 17 | |
18 | 18 | class TOWNS_VRAM; |
19 | 19 | |
20 | -class SPRITE_CACHE { | |
21 | -private: | |
22 | - int begin_num; | |
23 | - bool blank; | |
24 | - bool is_16colors; // 32768colors = false | |
25 | - bool used; | |
26 | - | |
27 | - uint16_t palette[16]; | |
28 | - bool cached_x10x10[8]; | |
29 | - bool cached_x05x10[8]; | |
30 | - bool cached_x10x05[8]; | |
31 | - bool cached_x05x05[8]; | |
32 | - uint16_t data_x10x10[8][16 * 16]; | |
33 | - uint16_t data_x05x10[8][8 * 16]; | |
34 | - uint16_t data_x10x05[8][16 * 8]; | |
35 | - uint16_t data_x05x05[8][8 * 8]; | |
36 | - uint16_t color_table[16]; | |
37 | -public: | |
38 | - SPRITE_CACHE(bool is_16c); | |
39 | - ~SPRITE_CACHE(); | |
40 | - | |
41 | - uint16_t *get_cache_address(bool condense_x, bool condense_y, uint8_t rotate, uint32_t *size); | |
42 | - bool set_cache(bool condense_x, bool condense_y, uint8_t rotate, uint16_t *srcdata); | |
43 | - | |
44 | - int get_cached_num(void); | |
45 | - bool query_cached_range(int pos, bool is_16c); | |
46 | - bool get_cached_is_16c(void); | |
47 | - | |
48 | - bool is_cached(bool is_16c, bool condense_x, bool condense_y, uint8_t rotate, uint16_t *palette); | |
49 | - bool is_blank(void); | |
50 | - bool is_used(void); | |
51 | - void clean(void); | |
52 | - void set_num(int num, uint16_t *palette); | |
53 | -}; | |
54 | - | |
55 | 20 | #define TOWNS_SPRITE_CACHE_NUM 512 |
56 | 21 | |
57 | 22 | class TOWNS_SPRITE : public DEVICE |
58 | 23 | { |
59 | 24 | private: |
60 | 25 | TOWNS_VRAM *vram_head; |
61 | - | |
62 | - int cache_size_16c; | |
63 | - int cache_size_32768c; | |
64 | 26 | |
65 | - // NEED ATOMIC witn MULTI-THREADED SPRITE | |
66 | - bool dirty_cache_16c[TOWNS_SPRITE_CACHE_NUM]; | |
67 | - bool dirty_cache_32768c[TOWNS_SPRITE_CACHE_NUM]; | |
68 | - SPRITE_CACHE *cached_16c[TOWNS_SPRITE_CACHE_NUM]; // ToDo | |
69 | - SPRITE_CACHE *cached_32768c[TOWNS_SPRITE_CACHE_NUM]; // ToDo | |
70 | - | |
71 | - bool dirty_color_table[256]; | |
72 | - bool dirty_pattern_table[1024]; | |
27 | + // REGISTERS | |
28 | + uint8_t reg_addr; | |
29 | + uint8_t reg_data[8]; | |
30 | + // #0, #1 | |
31 | + bool reg_spen; | |
32 | + uint16_t reg_index; | |
33 | + | |
34 | + uint16_t reg_voffset; | |
35 | + uint16_t reg_hoffset; | |
36 | + bool disp_page0; | |
37 | + bool disp_page1; | |
73 | 38 | |
74 | - int splite_limit; | |
75 | - int render_count; | |
76 | - bool bank0; | |
77 | - | |
78 | - uint16_t palettes[256][16]; | |
39 | + int32_t splite_limit; | |
79 | 40 | |
80 | - // Put address(16bit) | |
81 | - int xaddress[1024]; | |
82 | - int yaddress[1024]; | |
41 | + uint16_t index_ram[4096]; // 1024 * 4 | |
42 | + uint16_t color_ram[4096]; // 16 * 256 | |
43 | + uint8_t pattern_ram[(65536 - (4096 * 2)) * 2]; | |
83 | 44 | |
84 | - // Attribute(16bit) | |
85 | - bool check_offset[1024]; | |
86 | - bool suy[1024]; | |
87 | - bool sux[1024]; | |
88 | - uint8_t rotate[1024]; | |
89 | - uint32_t pattern_num[1024]; | |
90 | - | |
91 | - // Color Table(16bit) | |
92 | - bool is_16c[1024]; | |
93 | - bool is_impose[1024]; | |
94 | - bool is_disp[1024]; | |
95 | - uint16_t color_table_num[1024]; | |
96 | - | |
97 | - uint8_t index_table[2 * 4 * 1024]; | |
98 | - uint8_t color_table[2 * 16 * 256]; | |
99 | - uint8_t pattern_table[2 * 16 * 16 * (256 - 32)]; | |
45 | + bool pattern_cached[((65536 - (4096 * 2)) * 2) / (8 * 16)]; | |
46 | + bool color_cached[256]; | |
100 | 47 | protected: |
101 | - void do_put_sprite(int num); | |
48 | + | |
102 | 49 | |
103 | 50 | public: |
104 | 51 | TOWNS_SPRITE(VM_TEMPLATE* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu) { |